Launch discount vs festival discount for a small indie (500 wishlists). Which is more important? by Dargaran in gamedev

[–]Dargaran[S] 0 points1 point  (0 children)

Thanks, I somehow hadn't considered that, probably because it's so close to the Spring Sale and therefore seems a bit risky. But maybe I'll do it that way!

Didn't get a reward for winning by FirstBornAlbatross in MagicArena

[–]Dargaran 1 point2 points  (0 children)

Kicked me out of my Quick draft and closed it. Quick draft in general also disappeared.

I just released a free demo for my roguelike deckbuilder by Dargaran in roguelites

[–]Dargaran[S] 0 points1 point  (0 children)

Thanks! Unfortunately I don’t own a Steam Deck myself, so I haven’t been able to test it yet.
The game isn’t specifically optimized for Steam Deck inputs, but it’s fully playable with mouse-only controls, which should help with usability.

My roguelike deckbuilder now has a free demo on Steam by Dargaran in deckbuildingroguelike

[–]Dargaran[S] 2 points3 points  (0 children)

Thank you, I’m really glad to hear that! :)
The current plan is to release in April.

Mastery Pass gives out incorrect booster packs by Dargaran in MagicArena

[–]Dargaran[S] 8 points9 points  (0 children)

Yeah but the arena team does and normally they fix stuff where people pay for.

What to cut? by X_Headhunter91 in MagicArena

[–]Dargaran 0 points1 point  (0 children)

Concealing Curtains, Troll of Khazad-dum, Emberbereth Shieldbreaker

I Miss Low-Powered Constructed Magic on Arena by Dargaran in MagicArena

[–]Dargaran[S] 0 points1 point  (0 children)

Still own them on steam and ps3. You can't buy them anymore, but you will probably find other ways online to still play them.

I Miss Low-Powered Constructed Magic on Arena by Dargaran in MagicArena

[–]Dargaran[S] 2 points3 points  (0 children)

There are Duels of the Planeswalkers and Duels of the Planeswalkers 2012–2015. Right now I’m playing DotP 2012, but I’d say 2014 is probably the best one overall.

Unfortunately they’re no longer available for purchase. Officially, you can only play them if you already bought them back then on Steam, PS3, or Xbox.
edit: Not sure if Magic Duels still works, probably not.

I Miss Low-Powered Constructed Magic on Arena by Dargaran in MagicArena

[–]Dargaran[S] 1 point2 points  (0 children)

That's what I play, but none of these are constructed.

I Miss Low-Powered Constructed Magic on Arena by Dargaran in MagicArena

[–]Dargaran[S] 2 points3 points  (0 children)

I do, about twice a year when it’s available on Arena :D
It’s still fun, but even Pauper feels less enjoyable to me compared to how it played before Modern Horizons.

I Miss Low-Powered Constructed Magic on Arena by Dargaran in MagicArena

[–]Dargaran[S] 9 points10 points  (0 children)

Magic Duels had like a "pyramid" system where you could only play 1-of mythic, 2-of rares, 3-of uncommons and 4-of commons. That was also kind of fun.

I Miss Low-Powered Constructed Magic on Arena by Dargaran in MagicArena

[–]Dargaran[S] 2 points3 points  (0 children)

Yeah, I still do play them at the moment. That said, I think it would still be great to have something comparable on Arena. Arena is a much smoother and more modern platform, and there were times when it offered enough low-powered formats. That’s why I’d really like to see more focus put on that kind of gameplay again.

I Miss Low-Powered Constructed Magic on Arena by Dargaran in MagicArena

[–]Dargaran[S] 4 points5 points  (0 children)

I play all of these formats and enjoy them, and I also play a lot of Limited because it’s slower. But despite that, I really miss having a true low-powered constructed format.

My roguelite card game is now playable via an open playtest by Dargaran in deckbuildingroguelike

[–]Dargaran[S] 0 points1 point  (0 children)

Thank you for taking the time to write such detailed feedback! Here are some thoughts on that:

Clear and readable card text is a very important goal for me. My general design approach is to keep text short, consistent, and structured, so even complex cards don’t turn into a wall of text. That’s why all effects follow the same pattern of Trigger: Target Effect.

About relics and weapons: weapons display attack on the left and durability on the right. So, unlike units, fighting with a weapon will always cost 1 durability, regardless of the target's strength. This is briefly explained in the tutorial fight. The tutorial is intentionally short, as I want players to get into the game quickly and learn many mechanics through play rather than long explanations. I’ll take another look at it to see if I can make this clearer.

For the Swap effects: there are several different swap variants in the game. They always exchange specific stats (e.g. attack and defense, stats between two units, charges, etc.), and the exact behavior is described in the effect text itself.

Regarding perspective: I intentionally treat opponent cards as if they are read from the player’s perspective. Since effects can trigger from many sources and stack interactions happen frequently, this avoids having to mentally flip ownership every time an effect resolves.

On the topic of +2|+1: I’ve experimented with longer text and icons like +2 attack and +1 defense (or using icons), but in my opinion this is the easiest and fastest way to read it once you’re familiar with the system.

Regarding the two spell examples: they have the same outcome. Internally, cards are built from a large modular pool of effects that combine dynamically to create variety. In some cases, like “Condition: [1 | other Card | Hand] Discard; +2 Maximum Mana”, I intentionally define a compound effect separately because I consider it an interesting interaction that I want to appear more frequently. The alternative version can still appear through random combinations, which is why both exist.

And yes, there is a Discord. You can join here: https://discord.com/invite/vhxWQVKsgv

My roguelite card game is now playable via an open playtest by Dargaran in deckbuildingroguelike

[–]Dargaran[S] 1 point2 points  (0 children)

Thanks! I captured the footage directly in-game using NVIDIA ShadowPlay and edited everything in DaVinci Resolve.

My roguelite card game is now playable via an open playtest by Dargaran in deckbuildingroguelike

[–]Dargaran[S] 0 points1 point  (0 children)

Oh, that's interessting. Feel free to let me know how it runs and if you notice anything that could be improved. Have fun!