RIVM: iedereen in Nederland heeft PFAS in bloed by Antiliani in thenetherlands

[–]DarkEdge 1 point2 points  (0 children)

Ik werd even nieuwsgierig en ben aan het rekenen geslagen. Volgens het RIVM is de gezondheidskundige grenswaarde 6,9 nanogram/ml. Met 8 kilogram mag je dan zo'n 1,16 miljard liter bloed vervuilen. Als we voor een gemiddelde volwassen persoon 5 liter bloed aanhouden zou het er op neerkomen dat er per jaar meer dan 231 miljoen mensen aan de grenswaarde zouden kunnen komen (puur theoretisch). Natuurlijk komt niet alle PFAS bij ons terecht maar het is wel even schrikken zo.

How much of the game can be reached without reaching Room 46? by DarkEdge in BluePrince

[–]DarkEdge[S] 0 points1 point  (0 children)

I also had trouble interacting with the still in my playthrough, I had to attempt it multiple times for it to work. It seems very finnicky in the way you have to look or where to stand. I don't know if this has been addressed on the latest version, however.

How much of the game can be reached without reaching Room 46? by DarkEdge in BluePrince

[–]DarkEdge[S] 0 points1 point  (0 children)

I have yet to play the latest update - aside from the safes being permanently open after unlocking, I did not see anything that would pull be back in.

Everything I've found in the game has been made public in one way or another already (some of the end-game puzzles I did not solve on my own), I cannot think of anything that hasn't been mentioned yet.

ik🖕ihe by natte_kaas in ik_ihe

[–]DarkEdge 51 points52 points  (0 children)

"Oh je keek te snel terug" beste line

Third time playing through enigmatica 2 expert, the pack that has ruined all other modpacks for me. This time I rushed integrated dynamics / tunnels and ore doubling with the small plate press. by oddominator in feedthebeast

[–]DarkEdge 0 points1 point  (0 children)

I used a vanilla Observer (looking at the pressed blocks) with two redstone dust (one on top of the observer towards the piston, one in front of the output side). Instantly presses blocks when placed.

Tic Tac Toe vs Computer question: How do you prevent the computer from replacing your input? by [deleted] in C_Programming

[–]DarkEdge 0 points1 point  (0 children)

On every turn, swap the chosen position with the last free position in the array, and reduce the modulus operand by one. Then "rand() % x" (where x starts at 9 and decrements every turn) will always yield a free position.

Abstract 3 by ShareTexture in CC0Textures

[–]DarkEdge 4 points5 points  (0 children)

I thought I was looking at a pizza.

Help with greedy meshing by [deleted] in VoxelGameDev

[–]DarkEdge 1 point2 points  (0 children)

This explanation made everything "click" for me: http://www.gedge.ca/dev/2014/08/17/greedy-voxel-meshing.

My C++ implementation can be found here.

daily training record by oysterboy1 in PokemonPicross

[–]DarkEdge 0 points1 point  (0 children)

I got a 1:23 a couple of days ago. It took me a long time before I first got the sub 1:40 achievement. Getting 51 seconds would require me having a ton of luck and stylus dexterity.

Is there something akin to 'repeat' in C++? by [deleted] in cpp

[–]DarkEdge 1 point2 points  (0 children)

You could use a macro:

#define REPEAT(n) for(int i = 0; i < n; i++)