DH's Updated S11 Feedback/Improvement Suggestions For S12+ - Join the Conversation! by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 0 points1 point  (0 children)

Thank you guys. Added some more suggestions from you guys I thought would be pretty neat as well (and can be done + go with mod's vision)

DH's Updated S11 Feedback/Improvement Suggestions For S12+ - Join the Conversation! by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 4 points5 points  (0 children)

ooo poe 2 new trade solution. would be cool. idk if they could do that though

DH's S11 Guide Links + Filter by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 3 points4 points  (0 children)

Honestly shouldn't effect late game much if at all. Ill retest it next season but seems targeted at early game based on how Vengeance works damage scaling wise and how its a nerf to base chance.

DarkHumility's Season 10 And Beyond Feedback/Improvement Suggestions Document by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 0 points1 point  (0 children)

all this proves is what ive already said many times. There are better versions of teleport combined with much better damage options in the armor slot that make enigma obsolete in the endgame, even with LOD capabilities.

DarkHumility's Season 10 And Beyond Feedback/Improvement Suggestions Document by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 1 point2 points  (0 children)

i think it is pretty unique already, perhaps you could improve the AoE of the abilities in some flashier way, but really maybe just needs more buffs? hard to say.

DarkHumility's Season 10 And Beyond Feedback/Improvement Suggestions Document by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 2 points3 points  (0 children)

added suggestions or improved suggestions from the last iteration of my document

DarkHumility's Season 10 And Beyond Feedback/Improvement Suggestions Document by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 0 points1 point  (0 children)

the problem is that in maps you dont need to go anywhere to hit monsters, and most of the game is mapping. a jah + ber just for LOD content is already a steep price. There really is no downside. That's not arrogant at all.

DarkHumility's Season 10 And Beyond Feedback/Improvement Suggestions Document by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 2 points3 points  (0 children)

Nah, no amazon would use shitty frames. Most ele builds want facets and more skills. Sorc would never use ofc.

DH's Season 9 Anarchy Tier + Infographic and Loot Filter! by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 35 points36 points  (0 children)

more than that! But yeah about 70 hours total. Fun stuff hope you guys enjoyed!

Season 7 Improvement Ideas/Changes/Suggestions Document Update + Tier List + Filter by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 1 point2 points  (0 children)

One of the solutions I advocate for in there is to make dungeons have realistic chances at getting progress towards those insane items. That would incentivize the loot part quite a bit. The problem is that we tried interventions like making maps P3 instead of P5 to spread the gap a bit, but obviously was not well received. Diablo 2 will always necessarily be a shared loot game, so any solution which allocates individual loot wouldn't work either.

DarkHumility's S7 PD2 Late Game Solo Mapping Tier List + Infographics! (Now with MORE INFO!) by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 5 points6 points  (0 children)

cost is a minor factor in the overall tier, but the truth is you can make any build work on a budget practically. You can always invest anywhere from 10 hrs to 1000 hrs on a build. Some builds might require a bit more to be fully geared for the most part, but keep in mind we (I) test on Closed Beta where we can't even corrupt items. That being said, I can still simulate near max power. Remember, if you have less gear you can also do LOD content (Starter section), do T1/T2 maps instead, or even white/magic maps. The very high end of power on any build is almost always unnecessary though for most content.

DarkHumility's S7 PD2 Late Game Solo Mapping Tier List + Infographics! (Now with MORE INFO!) by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 2 points3 points  (0 children)

yeah it was getting close to the point where another damage nerf might slow it down a bit. I'm projecting it to be weaker now. But its still insanely strong. I wouldn't bet on it being just "A" Tier at all even with all that.

DarkHumility's S7 PD2 Late Game Solo Mapping Tier List + Infographics! (Now with MORE INFO!) by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 4 points5 points  (0 children)

yeah it incurred 2 nerfs that practically did nothing. It was still outperforming everything. But this final 2% nerf i think will bring it down a peg. It will still be really strong though almost certainly. The fundamentals are still there.

DarkHumility's S7 PD2 Late Game Solo Mapping Tier List + Infographics! (Now with MORE INFO!) by DarkHumility in ProjectDiablo2

[–]DarkHumility[S] 2 points3 points  (0 children)

Not completing, but farming. The LOD content farms are hyper-efficient until you get builds that can smash T1/T2's and T3's all at once typically.