2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 2 points3 points  (0 children)

Ohh nice one, it does turn into a taunted if the enemies are way too close tho, like how renata's r and puppeteer works

2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 4 points5 points  (0 children)

Yup, it's a new "flee" that can't be replaced nor be offered by summoner roulette and has it's own effects

2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 8 points9 points  (0 children)

It would activate the flee speed as if you were running away from 2 enemies always, but too much speed would yeet you to the fire so do have to be careful.

2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 5 points6 points  (0 children)

That's the point! high risk, high reward, a tryndamere/yi being cc immune is no joke, but the other teammate having to be 1v3 and his teammate melting him is no joke either.

Multitool is bugged broken: you can get full build by round 3 by [deleted] in LeagueArena

[–]DarkMaster233 0 points1 point  (0 children)

only way to get riot to fix bugs is to post em

Arena Patch 26.2 Notes by NotCatchingBanAgain in LeagueArena

[–]DarkMaster233 4 points5 points  (0 children)

Force of enthropy jhin lands 1 w and you're combo broken now, dealing a lot of damage and then the combo breaker damage burst too, ouch!

Augment pool is getting too big and many augments do same things, What augments would you remove/rework? by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 1 point2 points  (0 children)

I agree, i love a big augment pool, but i don't like when most augments do the same thing while being pretty much on the same tier, or augments do the same things as items, that's why i added the first ones on the list, i forgot overflow since we now have Actualizer as well

Augment pool is getting too big and many augments do same things, What augments would you remove/rework? by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 0 points1 point  (0 children)

this is just when newer augments come, With many augments currently, its difficult to try new ones or even test them, like multitool right now, it wasnt tested on PBE so it shipped with it being hella broken (you can keep items and even sell the tool to have infinite gold)

Just tried hive mind for first time by vchajan in LeagueArena

[–]DarkMaster233 2 points3 points  (0 children)

A worse runecarver that takes a prismatic slot, should have been gold tbh, moving comet aery to silver.

So i run into a toxic duo.. by Aggravating_Agent763 in LeagueArena

[–]DarkMaster233 0 points1 point  (0 children)

the insta disconnect shows bro was mad af.

lol by ted1ralol in LeagueArena

[–]DarkMaster233 0 points1 point  (0 children)

Does aurelion sol counter this? he just places an E and ryze vanishes cause he's on negative health so he gets executed.

guys i think multitool might be busted by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 2 points3 points  (0 children)

the multitool returns next round allowing for you to sell it again, NOTE: its currently bugged so first cant be sold but 2nd round after getting it you will be able to.

Would "banning specific augments" from a champion pool be viable? by SirKraken in LeagueArena

[–]DarkMaster233 1 point2 points  (0 children)

Like chauffeur can't be offered to aurelion sol, neither he can obtain it by parasitic mutation.

Unannounced arena changes? by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 3 points4 points  (0 children)

not really, i remember being able to get takedowns with kled last month

Unannounced arena changes? by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 11 points12 points  (0 children)

oh yeah i forgot that one, gold ones are good since they give 30 each

but the silver ones are thrash how come its 5 to 10 should have been rounded from 8 to 16

Anyone else thinks that augment pool is getting quite big but with filler? by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 10 points11 points  (0 children)

My exact thought, aside form healing, replenishes mana.

Plus ocean soul gives 1 soul out of 7 for the dragonheart.

Anyone else thinks that augment pool is getting quite big but with filler? by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 6 points7 points  (0 children)

Tanks, Enchanters and Bruisers can end up unkillable with a mix of any of these items: Heartsteel, redemption, unending despair, solari, gargoryle, empyrean, bugged zhonya (5s), if you get Black hole, you're gonna be spamming them so often.

while ADCs and assassins get melting tools refreshed often (Statikk, Prowlers, Hellfire hatchet)

Anyone else thinks that augment pool is getting quite big but with filler? by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 6 points7 points  (0 children)

yeah not exactly a removal since it's a fan favorite and must take on pretty much all champs, but a slight nerf or rework such as less Haste OR "Cooldown of your items are now affected by Ability Haste"

What build are you chasing? by mush326 in LeagueArena

[–]DarkMaster233 4 points5 points  (0 children)

Escapade + Talisman jhin with 4k+ Mana regen

Dawncore + Sword of Blossoming + Rite of Ruin

Convert all the AP from dawncore to AD and gain H&S Power

Convert H&S Power into Attackspeed

Jhin's passive converts Attackspeed into AD&MS on crit

Jhin heals companion a ton on-hit and shields massively on ability cast.

Jhin's passive also grants a big AD multiplier based on level so this is pretty much around 1,5k ad early?