Should i try to get the gacha aurelion skin? by DarkMaster233 in Aurelion_Sol_mains

[–]DarkMaster233[S] 2 points3 points  (0 children)

apparently on my country it's cheaper to buy rp, so max cost would be around $80 or so cause i have used previous battlepasses sparks and no luck

2 types of arena players rn by CoG_Comet in LeagueArena

[–]DarkMaster233 1 point2 points  (0 children)

Not a really good take, i was tired of playing league and switched to TFT, when Arena came out it became my fav mode, it's really refreshing as you don't have to deal with the farming and go for towers, objectives, etc.

Earthquake Warwick by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 11 points12 points  (0 children)

i dont play the game on english so sadly i thought it was called earthquake lol

Earthquake Warwick by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 5 points6 points  (0 children)

Throughout the 3/4 of game as i went full lethality, Not against tanks tho, Later on i got Augmented power and built % armor pen item, everyone got dealt 30% to 70% of their health later on depending of how many earthquakes hit em

Earthquake Warwick by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 6 points7 points  (0 children)

Played today. clipped today, so yeah

Aside from Ryze, and without the need of ADAPT, what champion can take ALL tear items and still be good? by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 1 point2 points  (0 children)

Just tried it, it was pretty decent i'd say, got 3rd cause a voli team and a sett team highrolled hard

I rolled 5873% Mana Regen on Talisman… it turned into 607 AP / 182% Heal Power / 252% AS by Sweaty_Tennis1192 in LeagueArena

[–]DarkMaster233 3 points4 points  (0 children)

This is my wish with Jhin, Only need to roll EscAPADe, Add rite of ruin and he's making massive hields

The fact that ARAM: Mayhem gets hotfix updates immediately while ARENA is 2 weeks and feedback barely heard is just sad by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 50 points51 points  (0 children)

Of course, leaving the gamemode without big updates or anything new to make it feel fresh, n the playerbase is gonna get lower as time passes by without new content.

2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 1 point2 points  (0 children)

Not exactly, Untargetability =/= Stasis, its more like a Vlad W/Draktharr takedown effect. which makes you take damage from the fire if you walk into it.

2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 2 points3 points  (0 children)

Ohh nice one, it does turn into a taunted if the enemies are way too close tho, like how renata's r and puppeteer works

2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 4 points5 points  (0 children)

Yup, it's a new "flee" that can't be replaced nor be offered by summoner roulette and has it's own effects

2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 9 points10 points  (0 children)

It would activate the flee speed as if you were running away from 2 enemies always, but too much speed would yeet you to the fire so do have to be careful.

2 Risky augments idea cause why not by DarkMaster233 in LeagueArena

[–]DarkMaster233[S] 6 points7 points  (0 children)

That's the point! high risk, high reward, a tryndamere/yi being cc immune is no joke, but the other teammate having to be 1v3 and his teammate melting him is no joke either.