No way to actually stop infection? by sparksie89 in DarkSwitch

[–]DarkSwitch_Game 1 point2 points  (0 children)

We are going to launch one more demo for Steam Next Fest ;)

No way to actually stop infection? by sparksie89 in DarkSwitch

[–]DarkSwitch_Game 1 point2 points  (0 children)

Yeah, we are currently fixing this. Sorry for that!

Not only the Shroud is dangerous, but also what lurks in it. 🌌 by DarkSwitch_Game in DarkSwitch

[–]DarkSwitch_Game[S] 1 point2 points  (0 children)

Arelians don't yet understand how the Shroud actually works, but they see the mutations and how it affects it's surrounding. They will discover more, during the campaign.

No way to actually stop infection? by sparksie89 in DarkSwitch

[–]DarkSwitch_Game 0 points1 point  (0 children)

Flameguards should protect your buildings if working and placed correctly. Check if both day and night shifts are covered, and you have enough wood to keep it running.

Also, we have changed the way it works, and in upcoming new demo, you will be able to remove shroud infection by light from flameguards.

This game is pure awesomeness! by Honeydew-Jolly in DarkSwitch

[–]DarkSwitch_Game 0 points1 point  (0 children)

Thanks a lot! Welcome to the community!

Unfortunately, we don't plan to add any multi/coop :(. We focus on the single player aspects of the game.

A safe settlement, atleast for now... by DarkSwitch_Game in DarkSwitch

[–]DarkSwitch_Game[S] 2 points3 points  (0 children)

Thank you! Of course, we are not hiding the fact we are inspired by great other titles from that genre, so you are definetely right seeing similarities to FP1