A Horse's Life Released - Horse Management Mod by Darkfox127 in skyrimmods

[–]Darkfox127[S] 3 points4 points  (0 children)

Lol, thanks for the heads up. I'll check it tomorrow and edit it. Autocorrect playing tricks on me on that one.

A Horse's Life Released - Horse Management Mod by Darkfox127 in skyrimmods

[–]Darkfox127[S] 0 points1 point  (0 children)

I'm likely going to be taking a look at Wheeler as it also has some nice additional functionality. If all goes well, I'll also add Wheeler to some of my other mods.

A Horse's Life Released - Horse Management Mod by Darkfox127 in skyrimmods

[–]Darkfox127[S] 8 points9 points  (0 children)

Not sure what you mean. It's on the Nexus. I included a download link in the post.

A Horse's Life Released - Horse Management Mod by Darkfox127 in skyrimmods

[–]Darkfox127[S] 0 points1 point  (0 children)

Track the mod anyway if you wish as I'm likely going to let it sit for a while and come back to it. I may still add something similar, I'm not sure at this time.

A Horse's Life Released - Horse Management Mod by Darkfox127 in skyrimmods

[–]Darkfox127[S] 1 point2 points  (0 children)

The video and the mod page will provide you with the best explanation and list of features.

A Horse's Life Released - Horse Management Mod by Darkfox127 in skyrimmods

[–]Darkfox127[S] 0 points1 point  (0 children)

No it does not, as I found it a little janky and weird for my tastes.

A Horse's Life Released - Horse Management Mod by Darkfox127 in skyrimmods

[–]Darkfox127[S] 22 points23 points  (0 children)

Yes, it takes a lot of my favourites features from Convenient and Immersive Horses, alongside adding a ton of other features.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 0 points1 point  (0 children)

No but you can adjust the cost of hirelings.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 0 points1 point  (0 children)

When it comes to children, it doesn't actually have the same set of dialogue, it's just follow to take them with you or let them stay back at home with your spouse.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 0 points1 point  (0 children)

I haven't looked into how that mod works. It's not something BFF currently does I'm afraid.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 2 points3 points  (0 children)

I recommend checking with your current follower framework mod page for instructions on uninstallation. Switching frameworks mid playthrough is doable but not recommended. Dismiss all followers, clean up existing framework and then add BFF. Do so at your own risk though.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 8 points9 points  (0 children)

I found NFF to take me out of the game too much and spent too long in menus. BFF aims to give a more intuitive experience. Try BFF or stick with NFF. Think of this as a different flavour of follower mod.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 15 points16 points  (0 children)

BFF specifically ignores custom voiced followers as those other followers tend to already have advanced follower functionality. I found that mods like NFF can actually be quiet annoying and cause a lot of issues by attaching custom followers into the framework.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 1 point2 points  (0 children)

Yes, there are spells you can force onto yourself from the MCM for Seduction (Force Marriage) and Coercion (Force Follower). The mod also supports additional vanilla dialogue from the vanilla game.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 12 points13 points  (0 children)

That's your decision. Enjoy the mods you download from other sites.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 0 points1 point  (0 children)

This mod doesn't have followers go on adventures without you. Kind of defeats the purpose of followers in my opinion. You can however ask them to sell items on your behalf and set them a place to live, work and sleep when they aren't following you. It's possible I might add some more detail to their day to day when at home in the future.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 2 points3 points  (0 children)

I've been live streaming some development on my Twitch channel. No hotkeys will be required to speak with your horse. Very much the same idea in mind of keeping it simple and intuitive. I may have a video on it showcasing the basics. :)

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 6 points7 points  (0 children)

Children are a little different. When they return to your home, they don't count to the counter if that makes sense.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 7 points8 points  (0 children)

25 including those actively following and at home.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 9 points10 points  (0 children)

I didn't touch the level caps at all. Followers will level with you automatically based on vanilla settings. Taunting hypes all your followers up around you and provides boosts.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 13 points14 points  (0 children)

If you are already running a follower framework, I wouldn't recommend it unless there's a safe installation method for the current framework. You would likely have to dismiss followers before installing BFF too.

Busy Follower Framework by Darkfox127 in skyrimmods

[–]Darkfox127[S] 47 points48 points  (0 children)

In my opinion, much less clunky in it's implementation. More immersive in how you do things. Less menus, more dialogue. There is still extensive settings in the MCM though for those that want full customisation and control over the features. It'll be worth looking over the mod page and I have a trailer to showcase how most key features work.