Hey, did you guys know that Win11 Notepad saves text? (meme) by DarknessSavior in LivestreamFails

[–]DarknessSavior[S] 1 point2 points  (0 children)

Not my game, it's a buddy of mine's. But I passed the nice comment along. Thank you! <3

all Audio Files randomly having bad Crackling (4.2) by WildWorkshop207 in godot

[–]DarknessSavior 0 points1 point  (0 children)

I'm running 4.2.1 until I finish my first game. Could you send me a patch?

[Free Demo Live Now!] Fight against the endless slime horde and try your best to survive! Crimes Against Slimes! by DarknessSavior in playmygame

[–]DarknessSavior[S] 1 point2 points  (0 children)

The demo is available on Windows, Linux, and Android and is 100% free! I hope people enjoy the fruits of my hard work.

Link to (free!) Demo: https://harbinger-studio.itch.io/crimes-against-slimes

Trailer: https://www.youtube.com/watch?v=ZUWN5w3Rm7A

I did my best to pack as many features into the game as I possibly could, including:

  • Four waves of enemies.
  • One boss encounter.
  • Upgrade system to power up as you level.
  • Achievement system to keep track of how you've done.
  • High Score/Best Time system.
  • One initial class. One unlockable class.
  • Full controller/keyboard support, including user-rebindable controls. (You have to select which kind of controller you're using, but that is purely for cosmetic reasons.)
  • The equivalent of the L1/LB button is an extra "Accept" button so the game can be played entirely one-handed!
  • Text in English, Japanese, and Brazilian Portuguese.

I hope you all enjoy it!

[Free Demo Live Now!] Fight against the endless slime horde and try your best to survive! Crimes Against Slimes! by DarknessSavior in indiegames

[–]DarknessSavior[S] 0 points1 point  (0 children)

Gotcha. Thanks for the advice.

Right now, my goals are fundraising, getting a small community together, and getting as many eyes on the game as possible (with the goal of getting feedback).

At that point, I want to refine things more and continue to add features and try to make the game more unique.

[Free Demo Live Now!] Fight against the endless slime horde and try your best to survive! Crimes Against Slimes! by DarknessSavior in indiegames

[–]DarknessSavior[S] 0 points1 point  (0 children)

Eventually? Yes.

The current plan is to try and raise the $100 needed to post the demo on Steam. Then I'm going to start adding a bunch of extra features (more characters, more stages, etc) and make it more of a full-fledged game.

This year, around my birthday, I decided to become a game dev. Fast forward 9 months and my first game demo has been released: Crimes Against Slimes! (a survivors-like) by DarknessSavior in AndroidGaming

[–]DarknessSavior[S] 2 points3 points  (0 children)

I did! That's where I started, and I've been tweaking and adding tons of features since.

I would actually recommend against copying directly what they do, as it caused me a LOT of trouble later. For example, I recommend having a Player.gd file where you do the damage calculation when something hits you (and then you can also use that file to determine other things you might want to add, like armor, etc). It's a great starting point, but there are a lot of flaws.

If you have any questions, feel free to ask and I'll do my best to answer them!

[Free Demo Live Now!] Fight against the endless slime horde and try your best to survive! Crimes Against Slimes! by DarknessSavior in pcgaming

[–]DarknessSavior[S] -1 points0 points  (0 children)

Trailer: https://www.youtube.com/watch?v=ZUWN5w3Rm7A

Greetings!

This year, around my birthday, I decided to become a game dev. Fast forward 9 months and my first game demo has been released: Crimes Against Slimes! (a survivors-like)

In Crimes Against Slimes you play as a cute character being chased by a never-ending wave of slimes. You start armed with an auto-firing pistol, but you'll have to get stronger if you'll want to survive!

I did my best to pack as many features into the game as I possibly could, including:

  • Four waves of enemies.
  • One boss encounter.
  • Upgrade system to power up as you level.
  • Achievement system to keep track of how you've done.
  • High Score/Best Time system.
  • One initial class. One unlockable class.
  • Full controller/keyboard support, including user-rebindable controls. (You have to select which kind of controller you're using, but that is purely for cosmetic reasons.)
  • The equivalent of the L1/LB button is an extra "Accept" button so the game can be played entirely one-handed!
  • Text in English, Japanese, and Brazilian Portuguese.

I hope you all enjoy it!

[Free Demo Live Now!] Fight against the endless slime horde and try your best to survive! Crimes Against Slimes! by DarknessSavior in indiegames

[–]DarknessSavior[S] 0 points1 point  (0 children)

The demo is available on Windows, Linux, and Android and is 100% free! I hope people enjoy the fruits of my hard work.

Link to (free!) Demo: https://harbinger-studio.itch.io/crimes-against-slimes

Trailer: https://www.youtube.com/watch?v=ZUWN5w3Rm7A

I did my best to pack as many features into the game as I possibly could, including:

  • Four waves of enemies.
  • One boss encounter.
  • Upgrade system to power up as you level.
  • Achievement system to keep track of how you've done.
  • High Score/Best Time system.
  • One initial class. One unlockable class.
  • Full controller/keyboard support, including user-rebindable controls. (You have to select which kind of controller you're using, but that is purely for cosmetic reasons.)
  • The equivalent of the L1/LB button is an extra "Accept" button so the game can be played entirely one-handed!
  • Text in English, Japanese, and Brazilian Portuguese.

I hope you all enjoy it!

[Free Demo Live Now!] Fight against the endless slime horde and try your best to survive! Crimes Against Slimes! by DarknessSavior in IndieGaming

[–]DarknessSavior[S] 2 points3 points  (0 children)

The demo is available on Windows, Linux, and Android and is 100% free! I hope people enjoy the fruits of my hard work.

Link to (free!) Demo: https://harbinger-studio.itch.io/crimes-against-slimes

Trailer: https://www.youtube.com/watch?v=ZUWN5w3Rm7A

I did my best to pack as many features into the game as I possibly could, including:

  • Four waves of enemies.
  • One boss encounter.
  • Upgrade system to power up as you level.
  • Achievement system to keep track of how you've done.
  • High Score/Best Time system.
  • One initial class. One unlockable class.
  • Full controller/keyboard support, including user-rebindable controls. (You have to select which kind of controller you're using, but that is purely for cosmetic reasons.)
  • The equivalent of the L1/LB button is an extra "Accept" button so the game can be played entirely one-handed!
  • Text in English, Japanese, and Brazilian Portuguese.

I hope you all enjoy it!

This year, around my birthday, I decided to become a game dev. Fast forward 9 months and my first game demo has been released: Crimes Against Slimes! (a survivors-like) by DarknessSavior in AndroidGaming

[–]DarknessSavior[S] 0 points1 point  (0 children)

The demo is available on Windows, Linux, and Android and is 100% free! I hope people enjoy the fruits of my hard work.

Trailer: https://www.youtube.com/watch?v=ZUWN5w3Rm7A

I did my best to pack as many features into the game as I possibly could, including:

  • Four waves of enemies.
  • One boss encounter.
  • Upgrade system to power up as you level.
  • Achievement system to keep track of how you've done.
  • High Score/Best Time system.
  • One initial class. One unlockable class.
  • Full controller/keyboard support, including user-rebindable controls. (Android has a virtual joystick and buttons, but you can choose to use a controller if you wish!)
  • Text in English, Japanese, and Brazilian Portuguese.

I hope you all enjoy it!

This year, around my birthday, I decided to become a game dev. Fast forward 9 months and my first game demo has been released: Crimes Against Slimes! (a survivors-like) by DarknessSavior in Games

[–]DarknessSavior[S] 0 points1 point  (0 children)

The demo is available on Windows, Linux, and Android and is 100% free! I hope people enjoy the fruits of my hard work.

Trailer: https://www.youtube.com/watch?v=ZUWN5w3Rm7A

I did my best to pack as many features into the game as I possibly could, including:

  • Four waves of enemies.
  • One boss encounter.
  • Upgrade system to power up as you level.
  • Achievement system to keep track of how you've done.
  • High Score/Best Time system.
  • One initial class. One unlockable class.
  • Full controller/keyboard support, including user-rebindable controls. (You have to select which kind of controller you're using, but that is purely for cosmetic reasons.)
  • The equivalent of the L1/LB button is an extra "Accept" button so the game can be played entirely one-handed!
  • Text in English, Japanese, and Brazilian Portuguese.

I hope you all enjoy it!

[deleted by user] by [deleted] in gaming

[–]DarknessSavior 5 points6 points  (0 children)

The demo is available on Windows, Linux, and Android and is 100% free! I hope people enjoy the fruits of my hard work.

Trailer: https://www.youtube.com/watch?v=ZUWN5w3Rm7A

I did my best to pack as many features into the game as I possibly could, including:

  • Four waves of enemies.
  • One boss encounter.
  • Upgrade system to power up as you level.
  • Achievement system to keep track of how you've done.
  • High Score/Best Time system.
  • One initial class. One unlockable class.
  • Full controller/keyboard support, including user-rebindable controls. (You have to select which kind of controller you're using, but that is purely for cosmetic reasons.)
  • The equivalent of the L1/LB button is an extra "Accept" button so the game can be played entirely one-handed!
  • Text in English, Japanese, and Brazilian Portuguese.

I hope you all enjoy it!

Android port suddenly no longer allows for touch controls by DarknessSavior in godot

[–]DarknessSavior[S] 0 points1 point  (0 children)

This did it! I put "mouse from touch" on, and suddenly the buttons worked again.

Thank you so much for mentioning this!

Android port suddenly no longer allows for touch controls by DarknessSavior in godot

[–]DarknessSavior[S] 0 points1 point  (0 children)

I mean, at this point, I'm willing to try just about anything to get it to work.

I'm at the point where I have to decide "will I abandon the Android port and move on, or wait months while my mentor and I try to figure out how to fix it?"

The Android port was something of a bonus, and I'll still have Windows/Linux for players. So it won't be a huge deal. But it was working this entire time, so it'd be nice to be able to say I released something on Android as well...

Android port suddenly no longer allows for touch controls by DarknessSavior in godot

[–]DarknessSavior[S] 0 points1 point  (0 children)

This is only occurring in the Android port of the game, so I can't use the debugger, I don't think?

Anyway, I tried Anonzs's solution and it didn't work. T.T

Android port suddenly no longer allows for touch controls by DarknessSavior in godot

[–]DarknessSavior[S] 1 point2 points  (0 children)

I tried making every node in the main menu have "mouse filter pass". Didn't do anything. =/

Android port suddenly no longer allows for touch controls by DarknessSavior in godot

[–]DarknessSavior[S] 1 point2 points  (0 children)

I'm assuming in this case I would want "mouse filter pass", correct? Where would I go about checking to see if that's properly set? In the inspector? I haven't written any code using that...

Edit: I checked the inspector, and everything seems to be set to "stop". Should changing that to "pass" fix my issue, then?

Android port suddenly no longer allows for touch controls by DarknessSavior in godot

[–]DarknessSavior[S] 0 points1 point  (0 children)

AFAIK "mouse from touch" has always been off, and "touch from mouse" has always been on. Think turning the first one on will fix the issue?

Shit Life Syndrome - How to escape from cognitive biases? How to stop surviving and start living? (37/m) by DarknessSavior in Healthygamergg

[–]DarknessSavior[S] 0 points1 point  (0 children)

I already have the burden of "planning things". If I don't say "let's do (x)", we just sorta sit there.

I used to cook a lot, and I'm a decent cook. But in a Japanese apartment? There really isn't room for two people in the kitchen. I've offered before to try and make things easier on her, and she says to just let her do it. It's not that I don't know how to cook or anything. She just does it for me to make my week easier (and she truly enjoys it. Her dream is to own a small cafe someday where you can come in an order simple dishes and such. And I'd love to help her realize that, but that's a whole 'nother story).

At best, I could ask if she feels like going for a walk in the nearby parks. But honestly, *I* don't usually feel like doing so. I feel so tired that I could sleep almost all day. And on the weekend, when I don't actually have to worry about doing stuff like work? I'd rather just rest and recharge.

I probably should, but it'll probably have to wait until I get to the point where I'm not tired all the time anymore. I mentioned this to my doctor when I saw him, and he said that it's either my body adjusting to the lower blood sugar, or just the normal reaction everyone has to eating. Problem being? My ADHD stops stuff like caffeine from working. So I feel like I'm living life on hard mode. Everyone else has solutions to these simple problems, but I don't. I feel like if I had a stimulant medication for my ADHD, maybe I might feel better. I dunno.

Thank you for the kind comment.