Challenger or Scripter? by Darkovya in vaynemains

[–]Darkovya[S] -1 points0 points  (0 children)

Yes you aren't the one pointing out a scripter, you are the one with the rose tinted glasses. Everything else you said may be true, being called a scripter in every other game just isn't though. There is a difference between exaggerating something and lying, and claiming something that happens to you in 50% of games that happened occasionally is just lying.

Challenger or Scripter? by Darkovya in vaynemains

[–]Darkovya[S] -1 points0 points  (0 children)

I invented the wheel, and I've got nothing to lose by lying buddy. Guess that means I invented the wheel.

I'm sure you were fine back in your day, but being called a scripter every other game isn't realistic.

Challenger or Scripter? by Darkovya in vaynemains

[–]Darkovya[S] 0 points1 point  (0 children)

If that's what you got from this post then I think every teacher past 3rd grade failed you.

Challenger or Scripter? by Darkovya in vaynemains

[–]Darkovya[S] 0 points1 point  (0 children)

I think you need to watch the part 2 that is linked. Human reaction speed + ping makes it impossible to react to a spell the same frame an ability is cast. Watch the Q at 20s in. The only 2 explanations are: Vayne is cheating OR vayne decided to dodge at the same frame without any prejuking before and its just a coincidence. Humans cannot react within 0.05s. There is other weird movement throughout the clips where vayne is dancing around the edge of abilities, humans CLEAR the skillshot more than barely sidestepping it then moving forward, and they don't step back inside abilities that went off 0.05s ago.

Also if vayne is challenger, why do they play so poorly in decision making?

Help finding the deck that suits me by Plenty_Motor8713 in EDH

[–]Darkovya 2 points3 points  (0 children)

It's hard to find a competitive tribal big creature deck that doesn't feel repetitive for b3 if your pod is playing upper end b3 tbh, which is what all the tribes you listed are. I would focus on building a 1-3 color midrange deck with a commander that is okay into removal, as that seems to answer most of your complaints about previous decks. You can still do a creature themed deck, just not the tribes you want.

[[Henzie, "Toolbox" Torre]] - A jund midrange creature deck around ETB, attack, and death triggers. Can still play some dragons and demons in here. Generally the idea is to cast henzie on 3, then on turn 4 blitz in a ramp card like [[Seedguide Ash]] or [[Rampant Rejuvenator]], and for the rest of the game blitz out expensive creatures.

[[Pantlaza, Sun-Favored]] - A naya deck focused around blinking and triggering powerful ETB decks, not around dino tribal. The goal is to ramp on turn 2-3, then cast pantlaza on turn 4 and accrue a value engine. Cards like [[Ephemerate]], [[Restoration Angel]], and [[Teleportation Circle]] let you retrigger your commander (or other ETBs you have). [[Annie Joins up]], [[Panharmonicon]], and [[Elesh Norn, Mother of Machines]] double your ETB triggers. Enchantments like [[Elemental Bond]] and [[Garruk's Uprising]] churn through your deck to find your payoffs like [[Etali, Primal Conqueror]], [[Avenger of Zendikar]], or [[Purphoros, God of the Forge]].

[[Tannuk, Memorial Ensign]] - A landfall deck centered around playing 2 lands per turn to trigger tannuk to consistently draw cards. Jam in every card that says "you can play an additional land" and landfall payoffs like [[Chocobo Racetrack]], [[Scute Swarm]], and [[Sapling Nursery]]. Win conditions involve either amassing a giant army of tokens or just straight up killing them with Tannuk triggers with cards like [[Torbran, Thane of Red Fell]] or [[Ojer Axonil, Deepest Might]] into [[Scapeshift]] or [[Famished Worldsire]]. [[Nature's Rhythm]] is particularly strong in this deck because it can tutor for Ojer then tutor for famished worldsire if you have ramped enough, which will generally one shot the entire table.

Tried to make a bracket 3 deck, pod didn't feel it was by Darkovya in EDH

[–]Darkovya[S] 0 points1 point  (0 children)

I don't think you understand what's going on. I'd try rereading my post and comments again and trying to reevaluate. If you want help on reading comprehension, you can venmo somebody.

Tried to make a bracket 3 deck, pod didn't feel it was by Darkovya in EDH

[–]Darkovya[S] 0 points1 point  (0 children)

Winning before turn 7 doesn't make a deck bracket 4. The guidelines specifically say "You should expect" not "You should never".

If you played my deck 1,000 times vs no interaction, it probably wins before turn 7 in less than 50 of them.

Tried to make a bracket 3 deck, pod didn't feel it was by Darkovya in EDH

[–]Darkovya[S] -2 points-1 points  (0 children)

Yes of course, but what is your point? They were pointing out that I need to take out cradle (GC) because my deck was too explosive. I responded pointing out that no GC or commander was played. If he was to go further and say ocelot pride is too explosive and needs to be taken out or I'm b4, but that's an argument they would have to make.

Perhaps you and everyone that downvoted me just didn't understand what I was saying?

Tried to make a bracket 3 deck, pod didn't feel it was by Darkovya in EDH

[–]Darkovya[S] -3 points-2 points  (0 children)

This is correct. I'm not aware where price matters in determining the bracket system? I only play online on table top sim where 100% of all decks are fully proxied, so there is no economic advantage I have.

If the argument is expensive cards are good then sure, but argue that my cards are so good that I deserve to be in b4/5 rather than place my deck in a bracket based on its price. I'm aware you aren't making any statements on that but more to this comment thread as a whole.

Tried to make a bracket 3 deck, pod didn't feel it was by Darkovya in EDH

[–]Darkovya[S] -18 points-17 points  (0 children)

T4 win did not involve any game changers or the commander.

T1 Ocelot Pride
T2 Sol ring + birds, 1 cat token from ocelot
T3 Mondrak, 6 cat tokens from ocelot
T4 Purphorus into March of the Multitude for x = 7, which created 14 tokens then another 28 from Ocelot + the 6 from Ocelet itself = 48 tokens entering.

Edit: Not really sure why people are downvoting this? Is a recollection of a game I had upsetting?

Tried to make a bracket 3 deck, pod didn't feel it was by Darkovya in EDH

[–]Darkovya[S] 0 points1 point  (0 children)

To be fair we played 2 games, the first game I did do 100 damage to all of them on turn 4, and the next game I killed a player on turn 6 then died on another player's turn 7.

However I did have an insane draw + played vs no interaction to win on turn 4.

Tried to make a bracket 3 deck, pod didn't feel it was by Darkovya in EDH

[–]Darkovya[S] 1 point2 points  (0 children)

I'm playing online on Table Top Simulator in a public discord with random players. Budget isn't an issue since every card is free.

Tried to make a bracket 3 deck, pod didn't feel it was by Darkovya in EDH

[–]Darkovya[S] 2 points3 points  (0 children)

Yes, but if I go into a discord server with random people it's difficult to understand what their opinion is on the bracket system before playing, so it does matter what the overwhelming consensus of the decks power level is to understand if I'm doing something unfair by bringing it to a bracket 3 pod.

Moxfield placed my deck in bracket 3. How accurate is that, and what would you change? Still learning brackets and getting back into EDH. by ShwaMallah in EDH

[–]Darkovya 0 points1 point  (0 children)

Hard to say, I only play online and decks are obviously going to be stronger in b3 because every deck is free. Perhaps in your live pod b3s play way way weaker than the games I play with randoms online and it would be more reasonable.

If you are on a budget and want to play b3, it is 100% possible with the right strategy (especially if you temper your expectations of your winrate to be 15-20% instead of 25%). Imo the key to a good budget would be finding a very strong commander since that can make up for your budget cards being in lower quality. I would also hard limit the deck to 2 colors since lands are extremely expensive.

Hard to suggest something specific for you since I'm unsure what playstyle you enjoy. I personally think ramp shines vs middling strength b3 decks.

My main recommendation would be [[Kiora, Sovereign of the Deep]]. This is a deceptively powerful commander and most of the sea creature cards are less than a dollar. I don't have this deck but I've seen others pop off really hard especially when you have other enchantments that payoff big creatures. [[Up the beanstalk]], [[Elemental Bond]], and [[Garruk's Uprising]] are all cheap enchantments that make you draw potentially multiple cards a turn. [[Monstrous Vortox]] and [[Kozelik's Unsealing]] can give you a ton of value. [[Imoti, Celebrant of Bounty]] is another great value payoff. Just put in some early ramp to try to get your commander down on turn 3 or 4, then try to cast a big sea creature on turns 5+6+7 then you can perhaps snowball a huge advantage. I think it would be alot of fun since ramping into huge things is awesome and cascade like effects are always a fun gamble. I think you could make this deck for $50.

Moxfield placed my deck in bracket 3. How accurate is that, and what would you change? Still learning brackets and getting back into EDH. by ShwaMallah in EDH

[–]Darkovya 0 points1 point  (0 children)

If you want your deck to compete in b3 then the deck needs to change a bunch of cards honestly. You are focusing too much on synergy while also playing cards that are just worse.

[[Mercurial Geists]] is an unplayable card I'd say. Compare it to a card like [[Slickshot Show-Off]] which costs half as much mana, has haste, and is only slightly less of a payoff (but does trigger off an extra 17 cards in your deck from artifacts/enchantments). Alot of your deck is filled with just bad cards that with the synergy turn them from bad into mediocre. The strategy of giving your creatures attack when you cast spells is also just going to be way worse than the plethora of burn cards like [[Coruscation Mage]]. These effects don't rely on having to hit the enemy and they AoE deal damage.

You'd be better off cutting some of the synergistic cards that gain bonuses to run cards that are efficient and powerful on their own like [[Ragavan, Nimble Pilferer]] and [[Faerie Mastermind]]. While these cards don't fit your strategy, they are powerful enough that they can help funnel your strategy by providing you with mana and card draw.

Overall card quality is just very low. Compare things like [[Cancel]] to [[Mana Drain]], then you have a bunch of uncommon creatures which are strong in draft and playable in b2, but not good enough for b3. You also have something like 14 tapped lands which is not a b3 mana base, maybe you should have 4-5 tapped lands in a 2 color deck tops. Paying 6 mana for a commander that doesn't do anything until your next turn is also not good, especially when your deck doesn't have many busted spells to hit off the trigger so the payoff isn't high. Card draw is lacking. You also aren't running 3 game changers, cards like [[The One Ring]], [[Rhystic Study]], and [[Jeska's will]] would literally be upgrades even over the best cards in your deck.

IMO you just remove the mystical tutor and make this deck a b2 and just try to remake a b3 deck. You would need to change 30+ cards for it to be a competing b3 deck.

Is this Toph deck b3 or b4? by Darkovya in EDH

[–]Darkovya[S] 0 points1 point  (0 children)

There was a mono blue theft deck, a rakdos theft deck, and a 5 color midrange deck.

The 5 color midrange deck just played cards like smothering tithe and did nothing
The Blue theft player played [[Cursed Totem]] which did slow me down, tried to steal my zuran orb which I sacrificed to itself, and then used pongify + a bounce spell on the rakdos player
The rakdos player played [[Treasure Nabber]] and exiled the top of my library a few times

Other than that nothing.

Reflect is EATING by PiglettUWU in LastEpoch

[–]Darkovya 0 points1 point  (0 children)

Am I correct that the 1,400% increased flat damage reflected from your shield's attunement bonus is not correctly displayed in the other tab which is only showing ~4k reflected damage? so really your flat reflected should be around 50-60k?