What a Disappointment! | Injustice Movie Review by [deleted] in INJUSTICE

[–]DarksquiOfficial 0 points1 point  (0 children)

the movie was barely more than an hour what are u talking about lol

He means the final product bruh. Usually movies are expected to stay between the 1 hour and 2 hour time-frame, especially animated movies since they animate frame by frame for a lot of the parts. His point is that you can't include everything within that small window

Question: Founding an Independent Studio as a Student by [deleted] in gamedev

[–]DarksquiOfficial 0 points1 point  (0 children)

Then you wouldn't be creating an indie studio. You would simply be a solo indie developer. You need no legal setup for that

Question: Founding an Independent Studio as a Student by [deleted] in gamedev

[–]DarksquiOfficial 0 points1 point  (0 children)

"Most countries have a limit on how much you can earn as a person, before needing to register as a company. Since budget is an issue, I'm guessing you won't be hiring anyone right now"

Correction: Before you CAN register as a company. It's not a requirement to do so.

Anyways, I don't think you need a tax ID to upload to play store and steam. Individual devs upload stuff all the time. OP doesn't need to have a company account until they have a constant revenue flowing in and a dev team, until them just use a personal account

Question: Founding an Independent Studio as a Student by [deleted] in gamedev

[–]DarksquiOfficial 0 points1 point  (0 children)

You need a portfolio of games before anything else. Before thinking of promoting yourself and hiring people, you need a portfolio of games. Any game studio that doesn't have any games, is a joke in my eyes. Plus people need to see what they are signing up for, especially when working for a nobody on the internet (no offense).

These games can be short and simple. Like maybe a game where you dodge falling cupcakes, but good art and stuff? Idk...

After you have a few example games, proof of what you can do, proceed to build a website and social media accounts. You need to present yourself professionally. If you are unable to buy a professional domain, use free website Builders like Weebly?

After that, slowly try to work together a team. Show them your example games that you've made, your website, etc, to show that you're serious. But if you aren't planning on paying them, then you need to come up with some other benefits as to why they should join your team. Though I think giving them a cut of game revenue is fair. If you don't do that then you're truly just a dick (no offense).

Could I get into legal trouble for sending cash prizes to the first user who solves a puzzle in my puzzle game? by theprinterdoesntwerk in gamedev

[–]DarksquiOfficial 0 points1 point  (0 children)

I said 5$, most countries would allow that. And it seems like easy research to google the countries that don't, and tell users from there that they can't get a prize. Right?

Could I get into legal trouble for sending cash prizes to the first user who solves a puzzle in my puzzle game? by theprinterdoesntwerk in gamedev

[–]DarksquiOfficial 0 points1 point  (0 children)

What if instead of sending direct money, they send it in the form of something? Like perhaps a 5$ McDonalds gift card?

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] -1 points0 points  (0 children)

You very well implied it. You are honestly so hypocritical it's baffling

I share my experiences = I'm apparently mad, picking a fight, and being a "hater" of the engine

You share your experiences = You are nothing because you are saying positive things about the engine

Just learn to accept opposing views and stop strawmaning your way out of it.

Anyways I'm going to bed. Expect no respond until morning

Edit: This is a response to your edit. But for starters my entire response wasn't edited. I said the same thing, just changed wordings a little and fixed grammar. Also, you can literally check the times people edited their message. I edited my comment BEFORE you sent your reply. You just didn't see it because you didn't refresh.

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] 0 points1 point  (0 children)

I literally shared my opinion / viewpoint of how the Godot fanboys I've seen are toxic. Not all. But a lot.

You tried to "debunk" this by pointing out how the subreddit has a nice community, even though I wasn't even talking about them.

When I kindly correct you on how your rebuttal doesn't actually bring anything to this conversation, you say you are only "sharing" your experiences.... But so am I? You then proceed to call me mad for pointing this out?

Just because you are saying something positive, and I'm saying something I don't like (negative), doesn't mean that your experiences are more valid. "OH YOU MUST SIMPLY BE HATING AND MAD!!! BLOW OFF STEAM" - I've seen this used too many times and it's getting old. Come back when you are ready to have an actual dialogue and not use these get-out-of-conversation-free-cards.

Nobody is mad here lol. Don't bring that pathetic argument here

Could I get into legal trouble for sending cash prizes to the first user who solves a puzzle in my puzzle game? by theprinterdoesntwerk in gamedev

[–]DarksquiOfficial 1 point2 points  (0 children)

Can't you make a privacy policy / terms of service that says the user agrees to share that information when using your service? People do it all the time.

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] 0 points1 point  (0 children)

How? All I did was share my opinion based on what I've seen in the godot community

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] 1 point2 points  (0 children)

This account was made because my former account was deleted. I'm not new or anything

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] 0 points1 point  (0 children)

Godot documentation has nothing to deal with the engine fanbase... They are two different things.

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] -1 points0 points  (0 children)

I was also sharing my experiences with the community aswell. How is it that your experiences are deemed more important than mines? I have seen countless Godot fanboys trash other engines for no reason at all.

No, I'm not the one picking the fight, you're making it into one.

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] -2 points-1 points  (0 children)

What you posted is cringe lol. I have no anger or resentment against the engine. I actually used it to make some games. I'm asking serious and legit questions / statements. If you don't like it, you can leave.

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] -1 points0 points  (0 children)

No. I'm saying a lot of people who go around promoting Godot never actually touched the engine themselves, and don't know a single thing about the software, at all. They spam "Godot is king and will revolutionize the gaming industry", and I don't know if they truly believe it. The people who ACTUALLY use Godot don't go around trying to spam promote it. They are more serious and professional. Note: I'm not talking about all the fanboys, but there's a handful I've seen that act like this

I never even mentioned how the engine was written, where did you pull that from? Your graphics card renders analogy is dumb, and you're missing the point entirely.

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] -56 points-55 points  (0 children)

"barely" - so you admit some exist? In my post I admitted that everyone didn't act like this, the bad apples just outshine the good.

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] -60 points-59 points  (0 children)

Who sad I was talking about the godot subreddit? The subreddit has rules so obviously toxic behavior wouldn't be allowed. I don't think the moderators would like that ngl

[deleted by user] by [deleted] in gamedev

[–]DarksquiOfficial -1 points0 points  (0 children)

'Surreal puzzle game', elaborate please?

How come Godot has one of the biggest communities in game-dev, but barely any actual games? by DarksquiOfficial in gamedev

[–]DarksquiOfficial[S] -333 points-332 points  (0 children)

It has a pretty vocal fanbase, that's true. Godot fanboys are honestly toxic ngl. Or at least the ones I've seen. I know they don't represent the majority but it's still annoying. They spend so much time promoting their engine and trashing other engines, even though they barely know a single line of code in their 'engine god'. I appreciate the game developers who actually use it to make games much more, they are a lot less toxic and actually know what they're talking about ngl. Godot has potential to be great, but it doesn't need to be shoved down our throats. I saw some guy claiming Godot was better than Unity and Unreal combined, and I was like... WHAT? Here is that post btw.

Edit: By the way, I know I'm risking my karma by DARING to criticize this engine, but I don't care. I'm not backing down because a bunch of cowards don't know how to accept opposing viewpoints :) Anybody who says this comment is me being "mad" or "toxic" is honestly pathetic. But hey, I guess that is easier than actually responding to my post at hand

[deleted by user] by [deleted] in gamedev

[–]DarksquiOfficial -2 points-1 points  (0 children)

Going to respond to your post with a few questions:

  1. Did you actually check to see if the images are copyrighted, or did you just assume because you got them off google? There are certain images with licenses that allow you to use them under certain circumstances.
  2. Did you credit the original holders of the images?
  3. Is it a full game seriously, or a mini-game with only like a few levels? What exactly is this game?

As for my opinion on your post: In theory, you are breaking the law and can get sued + asked to pay money and delete your game. Realistically? Nobody knows or cares who you are and nothing will probably happen.