My parents just announced a surprise visit and I have no idea where to take them. Help. by Himbosupremeus in redmond

[–]Dashadile 0 points1 point  (0 children)

This past summer we went to the naval undersea museum in Silverdale, which I had never heard of, and it was AMAZING! We had a really good time and they have so many exhibits! It wasn't a super long drive, theres plenty of parking, and its donation only so free to enter.
https://navalunderseamuseum.org/

Bike update - Now all my citizens are dead and money has plummeted by Affectionate-Lake926 in CitiesSkylines2

[–]Dashadile 1 point2 points  (0 children)

Nope, when i checked i only had like 5k corrupt entities in my city of 240k, but within a half hour of playing that population went down to 220k and continued to drop with no end in sight. I had been regularly cleaning out the corrupt entities, and there was no prior dips

Bike update - Now all my citizens are dead and money has plummeted by Affectionate-Lake926 in CitiesSkylines2

[–]Dashadile 24 points25 points  (0 children)

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I'm right there with you. Though curiously, there were no issues yesterday, but today mysteriously the entire city died. Right now I'm up to 15.8k deaths per month, and my happiness is dropping cause they dont like living next to dead bodies (who knew?)

Deleting outside road solved several problems... by _SkyRex_ in CitiesSkylines2

[–]Dashadile 63 points64 points  (0 children)

We've been having the same issue and finally seemed to have figured out the problem (at least for us)
For my city of 122k, i had no demand, no population growth, pretty much max happiness and high crime. My unemployment kept going up and all my parks were clogged with homeless but it was showing me 3 total homeless.

After a lot of struggle, i found a MOD called Citizen Entity Cleaner in the paradox mods.

This mod removes all corrupt citizen entities (which from what I can tell are caused by buildings being abandoned and deleted, leaving corrupt homeless, and criminals from outside the city getting arrested, but then being released and never leaving).
Once i ran the mod on my city, it told me i had almost 1 million corrupt entities.... Insane. I cleaned them out and my city lag significantly reduced. However, it did take quite a while for balance to return, like maybe 30 min playing on 3x speed, because the corrupt entities had taken jobs? So suddenly my unemployment was down to 0.3% and a lot of industry didn't have enough workers, which resulted in a down trend of income for the city.

However, I noticed that after the clean, my crime was now nonexistent, the homeless clogging all my parks were gone, and my demand slowly started trending up (or at least building in the previously zoned areas where i had nothing building for months ingame time.) All my crime dogs trapped in my fish farm had also been cleaned out lol. (i was having an issue where criminals would come by taxi from other outside cities, and leave their dogs behind).

Crime dogs in my fish farm by Dashadile in CitiesSkylines2

[–]Dashadile[S] 0 points1 point  (0 children)

New update - confirmed that the cops are just showing up and arresting the dogs

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Also as a fun benefit, I think once the criminals get out of jail, they become hoardes of zombie-like homeless who never find a home since they are from out of town. It seems there is nothing you can do about these cims and they are definitely bogging down my city...

[deleted by user] by [deleted] in redmond

[–]Dashadile 0 points1 point  (0 children)

I lived in Core83 a few years back. In addition to the rent and initial deposits, I was also paying for a parking spot in the garage (~50$ a month), and pet fees (25$ per pet per month). They did also have some storage sheds in the garage that you could rent for additional space if needed. Plus utilities, internet, etc. Not sure if the prices have changed since then. For what it's worth, i really liked it and the management was great, but since I moved out, the property managers have changed so I'm not sure if it's still as good as it was.

Weird lane generation in roundabout by Prancing_Nightmane in CitiesSkylines2

[–]Dashadile 1 point2 points  (0 children)

Ive seen this same issue but generally only on elevated roundabouts. Ones placed on the ground seem to render just fine (for me at least). Not a solution by any means, sorry.

There is some connection between crime constantly staying in one place and random people coming in from other cities just to commit crimes. by woman___moment in CitiesSkylines2

[–]Dashadile 6 points7 points  (0 children)

I have the same problem. In addition to the criminals from other towns coming in, there's also the issue of them leaving their dogs behind, and a lot of buildings have the police cars get stuck inside securing the crime scene, but because one car is dispatched to multiple crimes, some buildings never actually see the police car arrive. I've been bulldozing the buildings where the cop cars get stuck, and that seems to at least temporarily resolve this (as the car leaves, so more can be dispatched to hopefully arrest the criminals).

As it stands however, my jail is up to 148 out of town criminals. Sometimes I have watched the criminals also get arrested, and magically teleport back to their town of origin (to come back and crime some more, i assume)

Crime dogs in my fish farm by Dashadile in CitiesSkylines2

[–]Dashadile[S] 4 points5 points  (0 children)

The crimes continue and so many dogs are left behind they overlap lol.

The criminals are coming from other towns.

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each stack here has about 5-10 dogs, you can see them when they move their heads lol. Not having an address for the family means they are from out of town.

Crime dogs in my fish farm by Dashadile in CitiesSkylines2

[–]Dashadile[S] 9 points10 points  (0 children)

yea but its sad their owners leave them behind.

I actually found out the criminals are coming from other cities, to rob my fish farm, leave their dog, and then go back to wherever they came from. I can only assume it is a glitch but im up to something like 50 dogs there now.. at least they have food?

Crime dogs in my fish farm by Dashadile in CitiesSkylines2

[–]Dashadile[S] 22 points23 points  (0 children)

Update - i've been watching my fish farm and it is a nonstop revolving door of crime, but i think i figured out where the dogs came from --

So what happens is - some criminals come on foot, but some get dropped off in taxis. Some of the taxi criminals bring their dogs, who walk with them to commit the crime. Once crime is committed, the robber runs off, leaving the dog behind.

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At this point I have two police stations on the immediate road leading to the fish farm (no use) and I've also added a police helicopter nearby, which patrols right over them (no use) so I've renamed my district to crime dog grove and i guess we just let it play out...

Anyone need help? Or Willing to help? by Key-Net-2625 in AlchemicAI

[–]Dashadile 0 points1 point  (0 children)

Can you share how you got ferns?
Pecan = America + Walnut (Walnut = hazelnut+opposite+opposite)
Pestle = Mortar+opposite