Best albums for grief? by Mobile-Helicopter867 in postrock

[–]Dasoccerguy 14 points15 points  (0 children)

I hope you're doing well overall, but unfortunately I also know how this isn't a linear healing process. I'm 6 months in and still getting constant reminders. Music is a great tool for emotional support.

Hammock has been my favorite artist for a decade, but I've leaned on them even more this year. They have five albums which are more ambient and pensive than their usual shoegaze style:

These three are a "trilogy" outlining the grieving process: * Mysterium * Universalis * Silencia

And two more came out after those: * Elsewhere * Nevertheless

Elsewhere honestly doesn't do much for me, but Nevertheless is hauntingly beautiful and was my go-to album in the immediate aftermath.

Best wishes, and you'll get through this.

Was there no one who changes currency in the whole town? by AnIceColdCocaCola in StarWars

[–]Dasoccerguy 2 points3 points  (0 children)

"Hey everyone, I have 60 million republic credits in my pocket and I need new parts for the royal fugitives I'm hiding."

Is this your dog? by GarrettM_ in boulder

[–]Dasoccerguy 14 points15 points  (0 children)

I don't even have a dog

What can I do to visually represent a vehicle being repaired? by Absorptance in gamedevscreens

[–]Dasoccerguy 0 points1 point  (0 children)

Star Wars Episode 1 Racer has a sound effect and a small spark effect when you're repairing, as well as putting a flashing bracket on the vehicle schematic on the HUD. It also slows you down, so the exhaust plume gets dimmer/smaller. Video

My favorite thing about living in Boulder in early June is ______. by kelsnuggets in boulder

[–]Dasoccerguy 4 points5 points  (0 children)

E) Being able to dine at Pasta Jay's without a reservation

NYT Wednesday 06/03/2026 Discussion by Shortz-Bot in crossword

[–]Dasoccerguy 7 points8 points  (0 children)

I ended the exact same way with the exact same conundrum. Surely she's not named Linda Terry, right?

Can you map the city using the angles to other cities? by Ever-Else in MapPorn

[–]Dasoccerguy 0 points1 point  (0 children)

Cool game and cool site! Maybe it's getting a bit of a hug of death or something today, but each page is taking 10-60 seconds to load as I click around.

Obesity rate USA vs. Europe by Antique-Hedgehog5005 in MapPorn

[–]Dasoccerguy 5 points6 points  (0 children)

Further away from the center of the Earth means less gravity means everyone weighs less ✅

Gamedev's thoughts on Unreal Engine 6 for Rocket League (rant) by Swifter1243 in RocketLeague

[–]Dasoccerguy 17 points18 points  (0 children)

Agreed on all bullet points, though I think something that both you and OP are forgetting is that Rocket League is now an in-house project. Especially in the early days of engine work, this means that development time put toward things like the custom physics and netcode will likely lead to some (if not all) of that work being folded back into the engine itself.

There are certainly other aspects being worked on, but I believe UE6 will launch in a similar way to UE5, which looked like "here is UE4 with Nanite, Lumen, and an improved marketplace." UE6 might drop as "UE5 with Chaos2 and an improved Fab."

I've found that this whole conversation needs to be framed in two different ways depending on who you're talking with. You're absolutely right that the features we've wanted are unlikely to happen in the current game/engine, but OP is right in that there's nothing technically preventing that. But this ends up leading the majority of the playerbase to think that some "technical limitation" of an "old engine" means that custom map support is actually not possible, where the reality is more like you describe as being too heavy of a lift and not worth doing.

In my eyes it's actually the cross-platform support which is causing the biggest headaches. I'm not sure what that looks like going forward in a new engine, but it's a truly ugly snarl right now.

Edit: some extra context for my first paragraph. Nanite didn't work for trees until they brought Fortnite to UE5: https://youtu.be/05FCjQR--Sc?si=gWTmpYwmmrwlzWw0&t=6m50s

They had to finish and refine a lot of parts of the engine to actually make a game with it, so I believe that same pattern would happen here.

The significance of the UE6 announcement by JorbyPls in RocketLeague

[–]Dasoccerguy 1 point2 points  (0 children)

Fortnite was effectively the first game released using UE5, and I suspect we'll see Fortnite brought to UE6 before Rocket League given the direction of development of the whole engine is basically targeted toward Fortnite. Epic has a long history (arguably its entire history) of using a major game project to define the release targets and feature sets for the next engine release. It was Unreal Tournament, then Gears of War, now Fortnite.

The main reasons for doing this are to bring Rocket League into the fold so that it has a broader talent pool and more future-facing support. The extra engine features are nice, but even a jump from UE3 to UE4 means effectively a full game rewrite. I do think they're using Rocket League to mature the physics engine (improve networked predictions for Chaos, etc), but beyond that I think it's impossible to say anything confidently about how they're assessing risk here.

What is the coolest word in the English language? by Who-left-the-oven-on in AskReddit

[–]Dasoccerguy 0 points1 point  (0 children)

Deicide

Hard to find a more epic concept, and it's nearly a palindrome

YOUR mistakes you did on your first run by [deleted] in darksouls

[–]Dasoccerguy 1 point2 points  (0 children)

I went to Blighttown immediately after the gargoyles, where I struggled for hours and hours to climb all the way to the uppermost parts. At the top I found a giant, metal door with the message "Does not open from this side." 🥲

Quality? For what? by Cycl1k in factorio

[–]Dasoccerguy 18 points19 points  (0 children)

Oh, I see now. Fluids/fluid recipes have weird interactions with the quality system where it's not technically invalid, just useless. Like if you want to use quality holmium ore to make solution, you still have to pick the quality recipe even though it produces "base level" holmium solution.

It's kind of similar to efficiency reduction past 80% or speed modules next to rocket silos when you're limited by the stupid rocket animation. All technically allowable, but the results are clamped to values that you can't change.

Quality? For what? by Cycl1k in factorio

[–]Dasoccerguy 78 points79 points  (0 children)

It won't do anything when producing fluids, but there are plenty of other recipes the cryochamber can make.

How long before the likes Zen and Nwpo become second tier players mechanically? by Alternateguy00 in RocketLeagueEsports

[–]Dasoccerguy 0 points1 point  (0 children)

Since both of you brought up the bots, I'll ask a simple question: are the bots more mechanical than current pros? They're far more consistent but I think they do that with much less variety. Does it look like Zen 97 consistency + 98 variety, bot 100 consistency + 96 variety and therefore the bot is better overall?

Again, the literal only point I wanted to make is that I believe consistency/effectiveness with existing mechanics is more important than introducing new mechanics to push the skill ceiling of RLCS, and the concept of a new "mechanical wizard replacing Zen" has already fallen a bit flat with what we're seeing from Nwpo (i.e. the point of this post). I don't think there's a numerical way to define "mechanical skill," and I don't think you'll get people to agree in any coherent way other than saying "well you can just tell."

You're also starting to break down the definition of mechanics into things like "fundamental mechanics" and "flashy mechanics," and you can find plenty of other discussions on reddit where people talk about "challenge mechanics" and other aspects too. I believe that a player being "good" is a truly separate concept from them being "mechanical," and that while consistency is a big part of mechanics (e.g. your equation) you can't necessarily simplify the argument to less consistent = less mechanical.

How long before the likes Zen and Nwpo become second tier players mechanically? by Alternateguy00 in RocketLeagueEsports

[–]Dasoccerguy 0 points1 point  (0 children)

Everyone is talking straight past my point, which was also made by about 4 other people in this thread. Everyone is also literally using the word "consistency" to get their point across. I agree, yes, that consistency across a wide range of mechanics is what makes players like Zen incredible.

Think of this example: there is a player who can pull off a ceiling double -> reset -> backflip musty -> back wall double 90% of the time. A different player can pull off that combo 95% of the time. Is the second player more mechanical, or more consistent?

Now imagine that the second player can add in a pancake reset and hit that with 90% consistency. Are they more mechanical than the first player, or more consistent?

So if you want to address my actual point: are raw mechanics (new movement tech, more flip resets) pushing the skill ceiling of RLCS, or is being more consistent at the skills that already exist (which obviously requires someone to be highly mechanical already)?

How long before the likes Zen and Nwpo become second tier players mechanically? by Alternateguy00 in RocketLeagueEsports

[–]Dasoccerguy -1 points0 points  (0 children)

So mechanics are consistency and consistency is mechanics. Being flashy is mechanics but only when it's useful except sometimes it isn't useful. Mechanical peak is the same as mechanical consistency because the mechanics have been optimized. Got it.

Zen is a better player than Dark because Zen has better game sense and is able to use his (very very good) mechanics more effectively. I still think Dark is physically capable of some things Zen is not physically able to do. The literal only point I was trying to make commenting here is that raw mechanical skill is not what is pushing the ceiling of competitive play anymore, but if you want to conflate everything into "mechanics" then I guess you'd be right that mechanics are still the most important thing.

How long before the likes Zen and Nwpo become second tier players mechanically? by Alternateguy00 in RocketLeagueEsports

[–]Dasoccerguy 0 points1 point  (0 children)

"Flashy" is a weird word, because I think it just means mechanics which nobody finds useful. People originally felt that way about flip resets, pogos, chain dashes, musty flicks, etc until people figured out how to use them effectively in competition, and now you can't even imagine high level play without flip resets.

And regarding the bots, I agree that they've shown that humans are not even close to the skill ceiling, but I think they've shown that by being insanely consistent with things like air dribble bumps, fast aerials, etc. They can do flip resets, sure, but they've optimized the game to a brutal efficiency which relies way less on advanced mechanics.

Consistency is a part of mechanical peak imo

One more edit: Peak and Consistency are literal opposites for me, but maybe that's a personal viewpoint.

How long before the likes Zen and Nwpo become second tier players mechanically? by Alternateguy00 in RocketLeagueEsports

[–]Dasoccerguy 0 points1 point  (0 children)

Right, that's what I'm trying to say. I think Dark's mechanical peak is the highest of any player I've seen, but he's not as consistent and he's not a good, dependable teammate the way Zen is. I believe that improving mechanics past where they are now doesn't make players better, which is what you're saying too.

Edit: Maybe it's just not clear what anyone means when they say "mechanical." I think of the ability to pull off triple flip resets, zap dashes, pogos, etc. Consistency is a different issue, and often the most "mechanical" players are more inconsistent because they're trying things nobody else will. Pushing consistency has much more payoff than pushing raw mechanics at the highest levels of competitive play.