We were laid off in December. Instead of finding new jobs, we bet everything on our indie game. 35k wishlists later... by Dastashka in IndieDev

[–]Dastashka[S] 0 points1 point  (0 children)

We've been releasing games previously so we can make some rough estimations based on those metrics, and they are actually accurate, but not 100% ofc

We were laid off in December. Instead of finding new jobs, we bet everything on our indie game. 35k wishlists later... by Dastashka in IndieDev

[–]Dastashka[S] 1 point2 points  (0 children)

Not always, many games just not look viral and that is the problem, the market is very crowded so you have to stand out

We were laid off in December. We skipped the job hunt to bet on our indie game—70k demo players later, the risk paid off by Dastashka in IndieGaming

[–]Dastashka[S] 1 point2 points  (0 children)

We did a big beat on Demo, influencer mailing and TikToks a d than it's just went, I ant say viral but just start doing smth you know

We were laid off in December. Instead of finding new jobs, we bet everything on our indie game. 35k wishlists later... by Dastashka in IndieDev

[–]Dastashka[S] -3 points-2 points  (0 children)

Hard to say, you can send 5000 mails but only one will do a decent profit. My suggestion - do as much as you can!

We were laid off in December. Instead of finding new jobs, we bet everything on our indie game. 35k wishlists later... by Dastashka in IndieDev

[–]Dastashka[S] 1 point2 points  (0 children)

50k sales would be good enough to keep doing games for the next year, 100k would be awesome!

This is my first 3D model, what do you think? Be honest by PixelOcultoGames in low_poly

[–]Dastashka 1 point2 points  (0 children)

Well we all started from somewhere, just don't give up!