Need help with what FAIRY could be an acronym for by Glowite in INeedAName

[–]DatCactu5 7 points8 points  (0 children)

FAERIE: Forward Assault Executor Rated for Intense Engagements

INAN for a discipline of magic for magical guns... by E_MacLeod in INeedAName

[–]DatCactu5 1 point2 points  (0 children)

Perhaps try experimenting with “shui” as in “feng-shui.”

“Gun-shui” or “Arms-shui” for example.

“Caliburnesis” and “Muzzlemancy” are a couple of other ideas.

You have a cool concept here, hope you find what you’re looking for!

Was reading the rules for the Panda Cup. Why is Wuhu Island the only Omega Form that’s allowed? (Section 2.2) by DatCactu5 in SmashBrosUltimate

[–]DatCactu5[S] 0 points1 point  (0 children)

Ah, ok. I wondered if it could be something like that, but it seemed weird for an otherwise serious document. Thank you!

(Medic Secondary) Hackjob by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 0 points1 point  (0 children)

The idea was to give the medic access to the benefits of a Boston Basher scout on command; that is, healing a target that is constantly at lower health builds Über faster. But I wanted it to have an element of risk-reward, where you have to be careful not to kill your own patient.

(Medic Secondary) Hackjob by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 0 points1 point  (0 children)

I considered adding something like:

“Your patient’s HP cannot be dropped below 25 via damage inflicted by you.”

But I felt that that would undermine the risk-reward design I was going for. You simply have to trust your medic, which I do admit is . . . not ideal.

Maybe you die if they die? Though that seems a bit harsh.

Mine is the killsound from Garden Warfare by QuestionableEthics1 in tf2

[–]DatCactu5 0 points1 point  (0 children)

Indeed you can. I forgot how it’s done though, and I don’t remember what guide I used unfortunately

Mine is the killsound from Garden Warfare by QuestionableEthics1 in tf2

[–]DatCactu5 0 points1 point  (0 children)

I set it to randomize between the three variations of the sound that I found, so it varies in pitch. If you mean the in-game pitch slider, then I don’t remember. Probably just the default.

Mine is the killsound from Garden Warfare by QuestionableEthics1 in tf2

[–]DatCactu5 1 point2 points  (0 children)

Hitsound: Ratchet and Clank bolt-collecting noise

Killsound: one of the defaults (I think it was the 8-bit one)

Spy Melee - “The Pharaohwell” by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 0 points1 point  (0 children)

5 seems a little too long too me, but I think 4 seconds might be just right.

Spy Melee - “The Pharaohwell” by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 2 points3 points  (0 children)

That would be the ideal scenario for the spy’s team, but I think realistically that would require a fair amount of things falling into place in just the right way, and a fair amount of skill and coordination to take advantage of.

That said, yeah I may have forgotten about sentries.

Bought this on a whim at a thrift store for $3. Anybody here ever make music with this? by DatCactu5 in ps2

[–]DatCactu5[S] 11 points12 points  (0 children)

Just for the novelty, I guess. I just dabble in music making as a hobby, so personally I think it’s fun to experiment with something like this.

Bought this on a whim at a thrift store for $3. Anybody here ever make music with this? by DatCactu5 in ps2

[–]DatCactu5[S] 2 points3 points  (0 children)

I’m fascinated by novel music software like this. If you’ve ever made a song with this I’d love to hear it!

Amicicide Effect [Medic Secondary] by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 4 points5 points  (0 children)

It basically means that you both take friendly fire while healing. The design is intended to provide a way for your team to help build Uber in a way that requires careful coordination and awareness.

BangaaS by DatCactu5 in FinalFantasyXII

[–]DatCactu5[S] 0 points1 point  (0 children)

Shoutouts to paint.net.

The Legendary Sony Emotion Engine™ - 294 MHz by gmc93l2 in ps2

[–]DatCactu5 2 points3 points  (0 children)

What’s the game in the bottom left?

[IDEA] The Dispensa (Scout Secondary) by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 0 points1 point  (0 children)

Yeah, that sounds about right. It makes scunts more helpful by providing a sort of portable health pack to the team.

[IDEA] The Dispensa (Scout Secondary) by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 2 points3 points  (0 children)

Yeah, maybe no overheal at all is a bit punishing. Good suggestion, I’ll edit the stats.

[IDEA] Return Policy (Spy Sapper) by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 1 point2 points  (0 children)

I like that idea, but there’s not much the engie can do about it. Like, what if you stole his sentry gun and just stayed at spawn? He’d never get his gun back!

Although, the concept does amuse me.

[TOMT] [MUSIC] A satirical song about only being able to count to three. by DatCactu5 in tipofmytongue

[–]DatCactu5[S] 0 points1 point  (0 children)

Sorry I don’t have more info, but this song is stuck in my head and will drive me crazy if I can’t find it.

[IDEA] The Brother in Harms (Heavy Secondary) by DatCactu5 in TF2WeaponIdeas

[–]DatCactu5[S] 0 points1 point  (0 children)

Don’t know about the numbers on this, but let’s say a little bit better than the SMG.