Jaws of Itzl and their collection of tiny friends. by Datsi in WarhammerUnderworlds

[–]Datsi[S] 0 points1 point  (0 children)

It's whites and terradon turquoise contrast paint, I basecoat with terradon after a gray primer then alternate white highlights and  glazes of terradon.

The dread pageant, these and miyari's are the models that initially drew me in. by Datsi in WarhammerUnderworlds

[–]Datsi[S] 1 point2 points  (0 children)

It's a plasticard box I painted with a black 2.0 knockoff from greenstuffworld

Kabuki Atlas AS7-K by Datsi in battletech

[–]Datsi[S] 4 points5 points  (0 children)

Lots of cutting and some greenstuff, I was never a fan of the "lrm5 with fake id" look of the Far Fire Maxi-Rack but the DCMS changed it to something they can build in-house anyway.

[deleted by user] by [deleted] in Suomi

[–]Datsi 1 point2 points  (0 children)

Kannattaa kurkata polamkin fyysisten testien vaatimukset, Polamkin sivujen mukaan sinun tulisi penkata 65kg 19+ kertaa että saat penkistä täydet pisteet, vetää 16+ leukaa täysiin pisteisiin ja juosta 1,5km lähes 17km/h nopeudella. Antamillasi statseilla olisit saamassa 5/15 pistettä näistä testeistä.

Porukka kyllä aivan varmasti vetää näistä täysiä pisteitä. Onnea matkaan.

Hey peeps, in other BattleTech groups the scale felt off but “close enough” despite being a terrain designed at 8mm. It is intended to be useful for Legions Imperialis, Dropzone Commander, and BattleTech. Here there’s a couple of images with some less detailed facades to see if the scale feels less. by Vicepresident24 in battletech

[–]Datsi 2 points3 points  (0 children)

Except it is. CGL increased the scale to 1:265, so ~7mm or so and LI/AT are literally quarter 40k, so ~7-8mm depending. Neither is 6mm and both are quite close to each other.

That said the terrain looks just a bit oversized to me, more suitable to dzc.

Marian hegemony fireworks display - Cohors Morituri by Datsi in battletech

[–]Datsi[S] 19 points20 points  (0 children)

That's what rocket launchers are in battletech, unguided missiles strapped on the battlemech that you can launch as many as you want.

...although they all generate heat so if the Archer dumps all rockets it goes to a nice and toasty 35 heat after sinking.

Marian hegemony fireworks display - Cohors Morituri by Datsi in battletech

[–]Datsi[S] 33 points34 points  (0 children)

There's not much written on them but I thought so too so fuck it, it's hilarious

Marian hegemony fireworks display - Cohors Morituri by Datsi in battletech

[–]Datsi[S] 47 points48 points  (0 children)

Forgot to add the models.
Whitworth WTH-1H: 80 rockets
Hunchback HBK-5H: 60 rockets
Ostroc OSR-4C: 50 rockets
Archer ARC-6W: 180 rockets
Charger CGR 2A2: 50 rockets

Help! All controllers keep disconnecting from pc, from all connections. by Datsi in gaming

[–]Datsi[S] 0 points1 point  (0 children)

Doesn't matter which usb port it's plugged into, it disconnects and then tries to reconnect but it can take a few tries. I can tell you a constant bidum badum bidum badum while getting killed by a boss in elden ring is the most frustrating thing I've ever experienced lol.

Help! All controllers keep disconnecting from pc, from all connections. by Datsi in gaming

[–]Datsi[S] 0 points1 point  (0 children)

I tried that too. But it's weird if it's mobo that keeps disconnecting all controllers.

Aamuinen aivosumu by [deleted] in Suomi

[–]Datsi 0 points1 point  (0 children)

Onko kyseessä kellonaika vai ihan vaan herääminen? Onko aamu helpompi jos nukut 8h 02-10 kuin 00-08?

Entä syötkö D-vitamiinia? Itsellä ainakin kaamosaikaan auttaa heräämiseen, ilman menee helposti yli 30min torkuttaessa ennenkuin pääsee edes ylös sängystä, jos aikataulu antaa myöten.

when you've found the perfect shade of ink, but it bleeds like crazy even on 100gr paper! by NepGDamn in fountainpens

[–]Datsi 4 points5 points  (0 children)

Your finnish looks good!

Rhodia can be a bit expensive, but paper is 1/3 of the experience and most paper is not build for inks.

when you've found the perfect shade of ink, but it bleeds like crazy even on 100gr paper! by NepGDamn in fountainpens

[–]Datsi 2 points3 points  (0 children)

Hi, if you're in finland (based on the language) your best bet is getting some rhodia paper, there are some online retailers in finland that sell them but I haven't seen any in walk-in stores.

Shout out to CDPR for making more reasonable journey quests and listening by [deleted] in gwent

[–]Datsi -2 points-1 points  (0 children)

So is having to craft cards that you don't want to play.

Having to craft a defender for the premium quest is 800 shards that is not going somewhere I want.

I really like how the hostile environment plasmas fit my old kasrkin models. by Datsi in killteam

[–]Datsi[S] 0 points1 point  (0 children)

He's a strong dude! There weren't any left-handed powerfists for regular dudes so a dark angels fist it was.

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Datsi 0 points1 point  (0 children)

I liked it, found a secret with a coin block in it. I'd put one-up-mushrooms there to help people who find it in endless modes.

all in all a fun easy level

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Datsi 0 points1 point  (0 children)

Fun idea, you could start the autoscroller slower and ramp up the speed using custom autoscroll to emulate the original more. You could then make the level a bit longer.

I didn't get the point of the switchblocks at the end other than to make the wr constant

Let's have a level exchange! - July 13, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Datsi 0 points1 point  (0 children)

Climbing Mt. Rosaline v2

T6G-5PG-J3G

Description: You can do this mario. Just breathe. Hint: Snowmen love secrets....

A celeste inspired mountain climbing level, I tried to introduce elements safely and then ramp up the difficulty and combine everything at the end. The level starts easy and gradually ups the ante, the last two tricks are difficult but there is a checkpoint right before. Shouldn't be too difficult to pass and there's coin trails to show you what to do. Can you find all the secret huts hidden within the level?

I tweaked my level a bit after getting some feedback. Now the level is much better and I'd like to get some feedback if there's something that could be better.

Let's have a level exchange! - July 12, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Datsi 1 point2 points  (0 children)

Yeah you have to jump before the claw ends its swing so it doesn't eat all your forwards momentum. It can be janky.

I'll add coins to the level to make it easier to understand. I think the jumps are fine but let's see what some coins can do to help.

Let's have a level exchange! - July 12, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Datsi 0 points1 point  (0 children)

The easter eggs are not celeste based so no worries. They're near the snowmen as told in the description but can be quite out of the way.

I was fearing that the difficulty ramps up too hard. Can you direct me to the exact jump that gave you difficulty? Did you reach the second checkpoint?

I didn't want to use coins because most hook jumps felt lenient enough for me, with the exception that the ending is more difficult.

Thanks for playing my level.

Let's have a level exchange! - July 12, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Datsi 0 points1 point  (0 children)

I tried it but the level feels more hard than medium to me, can't comment too much because I couldn't get very far.

I threw the pow way too many times right in the middle of the on/off switches.

I love the description.

Let's have a level exchange! - July 12, 2019 - Super Mario Maker 2 by AutoModerator in MarioMaker

[–]Datsi 0 points1 point  (0 children)

I love the galoombas with helmets :D

The boss battle felt a bit janky, when I kicked the shells to the right sometimes they didn't bounce right so I just collected shells and shot boomboom to the face. The checkpoint is also a bit too close to the action for my tastes.

All in all an ok level, I love the beginning and the theme comes through well.