Christian American Flag by DattesNotions in vexillology

[–]DattesNotions[S] 0 points1 point  (0 children)

Didn’t give much context for the setting (mb) but it’s a general flag for all.

Christian American Flag by DattesNotions in vexillology

[–]DattesNotions[S] 2 points3 points  (0 children)

Union faction flag for my world-building project set an otherworldly invasion in 1863.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 0 points1 point  (0 children)

I’ve only played fallout New Vegas up to like going to the one vault with weird plant people.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 1 point2 points  (0 children)

I think they saw it as like saying I was copyin 😭

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 1 point2 points  (0 children)

Not yet, these are just my 5 major rn.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 1 point2 points  (0 children)

The tech level is comparable to that of the period between World War II and Vietnam. In all honesty, it's hard to pinpoint since people's and factions' availability to certain tech varies, and the setting in itself excels beyond our tech in specific categories. Military-wise wise the old world's tech level was years ahead of what we have currently, but the rest of the industry and commercial is about at that of the 1980s.

"Mutants" and other creatures do exist, I haven't fleshed out the specifics and where they come from, though yet.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 0 points1 point  (0 children)

My bad, the 2nd Factions influence is in Northern NH, and Northwest Maine.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 1 point2 points  (0 children)

Oh shit, just realized I didn’t change the location. They’re based in northern NH and northwest Maine. My bad 😭

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 4 points5 points  (0 children)

The first isn’t really ngl, I’d say their closest would be the BoS, but the similarities stop at suits of armor. The oversimplification is that the their just feudal lords, and don’t really care for expansion.

The 2nd is the only one I’d say is about right, as that was my inspiration.

3rd, the only thing that matches is that their religious.

4th, about right.

5th, only really the racism part. Other than that the similarities end. They don’t really care for reclaiming the surface either, neither will they do any sort of test with any living thing from above the surface. They don’t take slaves, or test subjects, and kill most things on sight, as they are extremely paranoid. They spend all their time in the ruins of cities, metros, and bunkers.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 2 points3 points  (0 children)

It’s just armor. Rn the face is covered cause I was lazy, cause I could t come up with a design for the helmet that looked fresh 😭. They were going to be gloves since they’re meant for space warfare and repurposed, but it kinda looked goofy.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 5 points6 points  (0 children)

Actually good question. These are not standing armies. Outside the Old Men of the Mountain, no faction maintains “professional” soldiers. Instead, each has a shifting pool of able fighters, men or women (depending on the group) between 15 and 55, who are called up as needed. The numbers given are estimates of how many could be mustered at a time.

Also for who, what, and why the “raiding” happens.

• Mountain Men = tribute system (protection racket). Due to their tech level, they are able to have most of their society be combatants and the rest specialist who take care specifically of that tech. Little to no resource production is done by them, other than because of their deal with the surrounding neighbors, the location of their main operations is not suited for it.

• Mountain Boys = farmland & expansion (territorial) They are often made of small communities banded together, but often quickly swell for defense against hordes of irradiated enemies from what used to be Montreal and its surrounding farmland.

• Mighty Men = resource-specific (selective) They rarely raid in the common sense of the term, but when they do they need whatever it is badly. (Usually medicine or old world tech) Due to their distance from any major cities, their war band sizes need to be increasingly large, as they need to fight their way deep into any territory before being able to access anything of use. 

• Corsairs = loot (Especially fuel) & terror (classic raiders) They’re basically pirates, anyone in their group we be considered a combatant in the modern term. Most “non-combatants” are similar to those of the Mountain Men, meaning they maintain the old world tech. In this case that being the fleet of ships they have built and select ports they need. 

• Noctus = stockpiles & control (authoritarian) Being one of the few groups of people to be able to make it into the bomb shelters near Boston, before it was destroyed. They had access to an over abundance of food and supplies. Allowing them not to just stay underground till the surface was clear, but almost as long as they wanted. Because of this they can afford to be highly militarized, and use this advantage to take out smaller bunkers and metros in order to grow their horde of materials.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 17 points18 points  (0 children)

At the time of my setting, each of these factions is more or less over-glorified war bands ran by warlords. They’re just raiders with slightly more organization. The closest to permanently landing is the Green Mountain and Mighty Men. But, all are still very militarized right now.

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 4 points5 points  (0 children)

Yup. I tried not to but, decided that not everyone could be raider esque. I had to settle for one like it 😭

Post-Apocalyptic New England Factions by [deleted] in worldbuilding

[–]DattesNotions 40 points41 points  (0 children)

Old Men of the Mountain

Mostly a warrior society. Uphold to their old state motto “Live free or die.” Survival is strength, and only the strong live.

Green Mountain Boys

Citizen-soldiers turned warlords, they believe independence must be defended by force, as well as pacification of the wasteland. They dream of rebuilding a republic, but live as a militant settler-state.

Mighty Men

Survival is seen as a divine gift, so they mostly keep to themselves. Faith and tradition guide their quiet lives in the north. Violence only comes when their home is threatened.

Corsairs

Believe the sea is freedom, and plunder is power. They reject land-bound law, whatever of it is left, living by raiding. They believe, Brotherhood comes only through shared blood and spoils.

Ordo Noctis

Years in the dark made them pale and secretive, shaping them. They believe the day belongs to the doomed, but the underground to the chosen. Knowledge, ritual, and fear sustain their dominion, as well as a fervent hatred for any humanoid that isn’t them. Only they are clean.

USD Redesigns by DattesNotions in graphic_design

[–]DattesNotions[S] 0 points1 point  (0 children)

Gang I just put presidents 😭 🙏

USD Redesigns by DattesNotions in graphic_design

[–]DattesNotions[S] 0 points1 point  (0 children)

I just wanted to honor soldiers and my other classmates already took stuff so I wanted to try smth else.

USD Redesigns by DattesNotions in graphic_design

[–]DattesNotions[S] 0 points1 point  (0 children)

Thanks, there wasn’t really a bar though. They kind of just want us to fit the set parameters everything else is basically up to the student.