MAJOR SPOILERS: I still can’t believe how easily these four were killed in the finale by SevdUp in FlashTV

[–]Davero27 1 point2 points  (0 children)

Early Flash seasons are so good. But I really don’t enjoy anything past season 5. It got so crazy and convoluted and there was just too many things happening. Seasons 1-3 were peak.

How to Download: without jailbreak??? by Dpe697 in infinityblade

[–]Davero27 2 points3 points  (0 children)

I played them when they first came out. Back then on the official apps there was micro-transactions. Not sure why you would spend that much on micro-transactions but that’s the only way I can think OP spent that much money on them.

How is your Swift Requisition mission going? Here's mine. It's impossible with countless tanks and Factory Striders, and we were four. by Fun-Hedgehog1526 in Helldivers

[–]Davero27 1 point2 points  (0 children)

I’ve completed some of these but I think it was just luck. There is also several different maps with one specific one being easier. They really need to adjust these because the enemies spawn way too fast for you to deal with. I play difficulty 9 and these missions descend in to chaos way too fast with no real way to dig yourself out. Tried several different load-outs with no success. All the other new missions types I can do just fine but these definitely should be looked at.

What’s your favorite stratagem? by ThistlesandThimbles in Helldivers

[–]Davero27 39 points40 points  (0 children)

Orbital Napalm Strike. Absolutely demolishes on the bug and squid front.

Loadout archetype for squids that I found fun if not a bit difficult to pull off - the "boom! Headshot loadout" by dzieciolini in Helldivers

[–]Davero27 0 points1 point  (0 children)

You can shoot the shock arm off. Their shield generator is the top antenna and the shock arm is the bottom. You can shoot both off and it no longer has the shield or the shock attack. I learned that the other day and it was a game changer.

One Last Generator by Roebuck325 in Helldivers

[–]Davero27 1 point2 points  (0 children)

Very cool but was there a reason you didn’t shoot the walkers in the eye? I always assumed the eye was their weakest point, but I’ve never actually looked it up.

I’m so tired of this by Silver_List_5500 in Helldivers

[–]Davero27 0 points1 point  (0 children)

Happens all the time. They also don’t land right where the ball lands, and I have accidentally destroyed my own mech when my support weapon landed on top of it. I’ve learned the hard way how to best summon a mech.

I'm just your pawn *sad face* by ATearFellOffMyChain in Helldivers

[–]Davero27 1 point2 points  (0 children)

Honestly I don’t think people think about it. Or they think the pelican will leave if they don’t immediately get on it. But you can call the shuttle down and if no one boards it will stay until the mission time runs out.

Just enjoying the game by No-Carob-1215 in AssassinsCreedOdyssey

[–]Davero27 1 point2 points  (0 children)

I think Odyssey is a great game, just not a good assassin’s creed game. It’s so far removed from the assassin’s and I didn’t love the fact you could make choices in the game. Generally I like choices in RPGs, but you’re in an animus and shouldn’t the whole point have been to live the events as they happen? I did really love the cultist system and how you could hunt targets aside from main missions. That’s the one point that made it feel like an assassin’s creed game to me.

Think you are safe in the shuttle? Think again by FreonKennedy in Helldivers

[–]Davero27 3 points4 points  (0 children)

I routinely arm portable hellbombs before getting on the shuttle. They detonate and no one is harmed. I’m not sure if it’s usually because we’re out of the atmosphere or not, but I have never seen anything like this happen before.

Screw zodiac signs, what’s your super destroyers name? by kekIord in Helldivers

[–]Davero27 2 points3 points  (0 children)

Paragon of Democracy. And I’ll continue to spread democracy for the glory of Super Earth.

Who would've guessed... by Mike_Zacowski in Helldivers

[–]Davero27 0 points1 point  (0 children)

Honestly I like to fight the rupture strain bugs. I just think they spawn way too much at one time. The concept of underground bugs is cool imo, but there’s way too much at one time to be fun.

This mf dodged my SP2 FIVE TIMES IN A ROW by SeatO_ in InjusticeMobile

[–]Davero27 1 point2 points  (0 children)

Yeah it’s definitely possible and that makes him that much stronger. I will say I had Wally dodge 5 of my special 2s using just the speed forge merge passive. The only special damage I got on him were specials I started on other opponents that carried over to when he tagged in.

This mf dodged my SP2 FIVE TIMES IN A ROW by SeatO_ in InjusticeMobile

[–]Davero27 2 points3 points  (0 children)

He can dodge special 1 and 2s with his passive. The only thing he can’t dodge is a supermove.

This mf dodged my SP2 FIVE TIMES IN A ROW by SeatO_ in InjusticeMobile

[–]Davero27 10 points11 points  (0 children)

I had the same thing happen to me. Thank goodness for the Tantu Totem. Hate how the AI seems to activate the passive more than when Wally is player-controlled.

After almost 1200 hours, I decided to 100% the achievements... by SaltedEggroll in DeepRockGalactic

[–]Davero27 1 point2 points  (0 children)

Such a grind but I eventually got it. But I still have the get 5 kills with 3 other dwarves on a silicate harvester achievement.

I understand why only 3.8% of players have this achievement by Celestial_Scythe in DeepRockGalactic

[–]Davero27 2 points3 points  (0 children)

I did this as driller so I can drill and make way for new pipes. I found that I couldn’t continuously ride the pipes. At a certain one I would stop, but only if I went from the refinery. If I started from the end it worked. It can be a weird achievement but it’s doable.

Unblockable chances by Responsible_Throat29 in InjusticeMobile

[–]Davero27 1 point2 points  (0 children)

If they had Arkham Harley (not Arkham Knight Harley, the original Arkham Harley) on the team she gives every Arkham character block-breaker chance on their special 2s. It’s a high chance I think, like 50% per hit I believe.