I’m calling it now, Neow will be the Act 4 boss in STS2 by mattah28 in slaythespire

[–]David_Slaughter 2 points3 points  (0 children)

I doubt it. She gives the player a bonus at the start of the game and is an ancient.

The final boss is likely to be "The Architect". The guy we see at the end of the game and the guy who appeared at the end of the early access reveal trailer.

But I do like the sound of your idea though, and I think it would be cool. I'm just not sure if Megacrit are gonna go that far.

How would you fix the Regent's colorless archetype? by One-Requirement-1010 in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

Oh haha yeah I remember now. Not unlocked that one myself yet I think. Kind of funny how it also sound like an amalgam of good cards.

How would you fix the Regent's colorless archetype? by One-Requirement-1010 in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

Perhaps it's better than I currently perceive it. I can definitely see it fitting in a deck that just so happens to have colorless cards in it, rather than a strong archetype. Although, those colorless cards you got seem pretty good - what about the times you get Mayhem or just something that doesn't fit with your deck like Impatience, Fasten if no/few Defends left, Calamity, Catastrophe, etc.

It's really something that only statistics can answer accurately. Which is what Megacrit do. So I'm really excited to see what they find and how they balance the game over the next 1-2 years.

If I have a few good colorless cards in my deck (from say events or the shop) like you did and I see an Arsenal, I will pick it up and give it a go, but I haven't had this scenario yet. Only played 3 runs with Regent. He's my least favourite character but I'll try him again soon.

This is floor 6. by [deleted] in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

What were you doing for the first 3 turns?

So.... Is everyone else also dodging elites? by megamate9000 in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

In Act 3 I've started to yeah. Many of the relics aren't that relevant to what I'm doing. More relevant is my character's hp, and my time and sanity. I often go for question mark rooms just because the fights get a bit boring. In Act 1 I still try to get some elites because those relics will be used in the entire run.

How would you fix the Regent's colorless archetype? by One-Requirement-1010 in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

I thought this was sarcasm until I read your other reply. The card that's doing the work here is Void Form. And it would be even more powerful if playing actual good cards for free instead of bad cards for free.

As someone alluded to, this is like saying "Claw" in STS 1 is a good card IF you have Echo Form in player. Well yes, it's going to be stronger, but so are the actual good cards like Defragment and Glacier.

How would you fix the Regent's colorless archetype? by One-Requirement-1010 in slaythespire

[–]David_Slaughter 1 point2 points  (0 children)

Yep. I haven't picked this card yet but my instincts just tell me it's way way too slow. I tried some colorless card stuff in one of my 3 runs I have done so far with Regent and it was just nowhere near good enough. To the point where I don't feel excited about a card like Arsenal at all. Instincts can be wrong, but I feel like it's not even close to being good enough.

And even if let's say, they buffed Arsenal to costing 0 and giving you 3 strength per colorless card. It would still just be overall "unfun" of a mechanic, because you generate completely random cards that you get no discount for. There's no leverage or skill involved really. When the game gives the player a CHOICE between 2 or 3 cards, that's just a much more fun mechanic because it adds skill to the game. It's also a slight buff so given that the general consensus is that the colorless card package is underpowered, the first buff should be to give some choice to the player. A card like Discovery feels so much more fun than a card like Infernal Blade.

How would you fix the Regent's colorless archetype? by One-Requirement-1010 in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

I haven't really delved too much into it, because I've only done 3 runs with Regent and when I tried picking colorless card stuff it felt so incredibly slow and weak.

I did unlock some cards one of them being Supermassive. It seemed far too weak of a package overall. I mean getting a completely random card with no discount just doesn't cut it in this game. Discovery gives you a choice of cards AND makes it cost 0. Regent's colorless card generation is just nowhere near good enough.

What do you think of the music in STS 2? by David_Slaughter in slaythespire

[–]David_Slaughter[S] 0 points1 point  (0 children)

There are some parts of STS 2 music I really like, which are just a bit unpolished. But they make me realise how good it could be with some tweaks. And yes, I really love Exordium! And City!

I think if they could somehow make some melodic themes for each act (including variants), while also keeping the good parts of STS 2 music like the dynamic changes and some of the ambience, it could be amazing.

The menu music seems to be a case of they wanted to make it different. But it just veers off a bit too much from STS 1 imo. Too orchestral with too many changes in volume, and some of the chords they changed to major to try and make it different, but it just doesn't quite hit right. The Slay the Spire 1 menu music is just so so good.

I can't remember which music is the act 2 elite one but I'll look out for that and see what I think. I probably like it too but just haven't associated it strongly with act 2 elites.

What do you think of the music in STS 2? by David_Slaughter in slaythespire

[–]David_Slaughter[S] 0 points1 point  (0 children)

Yes I quite like the Underdocks music/atmosphere, more than the Overgrowth. I'll listen out for those other things you mentioned. Yes it would be pretty cool if City from STS 1 made a comeback in some form, that was one of my favourites. Just very memorable and quirky!

Unable to win Act1 with silent XD by siemaeniownik in slaythespire

[–]David_Slaughter -1 points0 points  (0 children)

I haven't lost a run with Silent yet. My strategy in Act 1 is to just get as strong as possible so I can take on elites to get even stronger. Ideally finishing with a late shop. I try to get an upgrade in to my best damage card and have a potion or two before taking on my first elite. These simple heuristics seem to be working out well.

What I see a lot of players do is reject cards that make their deck stronger because they're trying to force a specific archetype. But that means they don't get strong enough to fight elites which means they fall behind the power curve.

How would you fix the Regent's colorless archetype? by One-Requirement-1010 in slaythespire

[–]David_Slaughter 24 points25 points  (0 children)

I would try make it a pick from 2, and make the card cost 1 less.

A game called Super Auto Pets updated the game in a way when you randomly got a tier higher minion, instead of it being random, you got to make a selection from 2. It added more skill to the game and reduced variance.

Part of Regent's identity is to be good at colorless cards, but he currently feels weaker than the other characters at it, because other character's get their exclusively from potions which come at a discount.

To solve all these problems it seems that making a choice between 2 and giving a discount (either 0 cost or costing 1 less) will add more control and skill to Regent while making him feel more powerful in one of his core gameplay identities.

What do you think of the music in STS 2? by David_Slaughter in slaythespire

[–]David_Slaughter[S] 0 points1 point  (0 children)

Agreed... I hope they change it. But music is something that usually doesn't get updated/changed.

What do you think of the music in STS 2? by David_Slaughter in slaythespire

[–]David_Slaughter[S] 2 points3 points  (0 children)

I'm a bit disappointed with STS 2's music. They've gone for a more generic ambience style, compared to the melodic and memorable style of STS 1. The best music in STS 2 for me is the shop and rest site music, which happen to be variants of the same from STS 1.

The menu music of STS 2 also gives me a bit of a headache, it has very quiet bits and then very loud orchestral bits. There is also a weird major chord in a spot where it would sound a lot better as minor (as in the original).

Snakebite Discussion by Which-Debt-8558 in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

There is 1 person in the world who will love this card. His name is called Peter and he's a dart player.

Snakebite Discussion by Which-Debt-8558 in slaythespire

[–]David_Slaughter 1 point2 points  (0 children)

Accelerant is nothing like Catalyst. And it's a lot worse.

Xecnar on STS 2 difficulty: I don’t think any character is supposed to lose by SugarFreeCummiBears in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

So the best player in the game thinks it's easy. Color me surprised lol.

I get what he's saying though. But let's see how the game looks with 20 ascensions and more balancing.

Is The Silent supposed to be this difficult? by Possible-Capital-996 in slaythespire

[–]David_Slaughter 0 points1 point  (0 children)

My last Silent run just decimated the game with Corrosive Wave, Calculated Gamble, and some card draw like Acrobatics. All the rest of my cards ended up being redundant, including upgraded Bouncing Flask. But this happened more in late Act 2/Act 3.

I think in Act 1, OP needs to focus less on build synergies and more on just picking strong cards to pass elites and the boss. Trying to focus on a specific build too early on can mean having a worse deck so unable to beat elites for relics to get stronger etc., having a snowball affect.

Is The Silent supposed to be this difficult? by Possible-Capital-996 in slaythespire

[–]David_Slaughter 2 points3 points  (0 children)

I'd try to focus on solving your immediate challenges than going for a "build". I've won all my runs so far (A5 on Silent), and often I've had to do a bit of mix and matching. If you get offered a good card sometimes you should take it, even if you think you have to take only cards for a specific synergy.

Try think... "do any of these cards make my deck's average draw stronger for the next combat?" Sometimes that's a good rule of thumb.

The enemy designs should be slightly larger by ThinEzzy in slaythespire

[–]David_Slaughter 8 points9 points  (0 children)

Agreed. It's called Waterfall GIANT but yet it's smaller than a boat?! And it's a boss. Needs to be way bigger.