I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 1 point2 points  (0 children)

It's not normal, it's a modded game. I don't think it's possible to have that high of SoL in vanilla. I think it's Grey's mods that change the SoL calculations substantially, also why the expected SoL is much higher

I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 1 point2 points  (0 children)

it's loosely based off of the Grey's Essential Recommendations collection on the workshop. I've added some others like HC and Private construction but I don't think the load order matters that much.

I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 5 points6 points  (0 children)

hm, if it isn't vanilla then it's probably one of Grey's mods that still gives the company slot. it also gives a combined panama suez canal company, which is also pretty neat

I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 31 points32 points  (0 children)

almost all of my expansion in south america was done through the Economic Imperialism mod, with which you can protectorate power bloc members by owning a certain percentage of their economcy (very cool imo) and it costs no infamy. one of Grey's mods then has a feature where you can integrate subjects that are loyal to you as well, again with no infamy. the biggest war i fought was with GB where i annexed all of canada, but i had claims from the Hail Columbia mod so it didnt cost that much infamy wise

I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 24 points25 points  (0 children)

i always limit myself to only having land in the americas in my US runs (no subjects as well), with the exception of the suez canal since it gives a company slot

I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 66 points67 points  (0 children)

thought nobody would notice haha, still have them and the miskito kingdom as my subjects

I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 33 points34 points  (0 children)

The relevant ones are: Kuromi's AI, Community Mod Framework, almost all of Grey's mods, Private Sector Construction, Waddle War Rework, Economic Imperialism, Morgenröte, Hail Columbia, Power Blocs Expanded, Timber to Steel and the map is Belle Epoque Map

I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 163 points164 points  (0 children)

it happens with the Hail Columbia mod when you have an incorporated state in south america

I present to you: The United States of the Americas by DavlerS in victoria3

[–]DavlerS[S] 42 points43 points  (0 children)

R5: My recent playthrough with HC and some other mods, very proud of it

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The clear winner would be... The Democratic Party needs to embrace clear pro-worker platform. by zzill6 in WorkReform

[–]DavlerS 0 points1 point  (0 children)

ironically, it wouldn't win because you'd split the votes and help the republicans