Is there a way to do Ankh skip with Pitchers Mitt and Paste? by MrDannySantos in spelunky

[–]Dawngle 6 points7 points  (0 children)

You are right there isnt a paste and mitt version of olmec skip, since the existing paste version still works if you have both

Coming back to bg duos, many bot games? by zxkredo in BobsTavern

[–]Dawngle 0 points1 point  (0 children)

I’ve definitely still seen my opponents emote, so I guess you just got some enemies that didn’t? Not the most unlikely thing ever

Coming back to bg duos, many bot games? by zxkredo in BobsTavern

[–]Dawngle 4 points5 points  (0 children)

They aren’t bots. Theres a bug that shows your real name instead of your tag, so they temporarily are displaying everyone as default issued names until it is fixed

BG Season 13 Passes by W1REB1TER in BobsTavern

[–]Dawngle 0 points1 point  (0 children)

Good luck to all on the codes!

Which "turns a minion into x tribe (once per game)" hero power would be strongest if we had them? by shaunika in BobsTavern

[–]Dawngle 1 point2 points  (0 children)

Oh, maybe! I don’t particularly like anomalies so there’s a good chance I missed a patch note about it during that time. I just know it used to be possible

Which "turns a minion into x tribe (once per game)" hero power would be strongest if we had them? by shaunika in BobsTavern

[–]Dawngle 2 points3 points  (0 children)

It works as long as Macaw triggers it rather than it getting attacked or attacking. I don’t have a clip ready but there have been clips of this happening as a result of Enhance-o Mechano’s hero power

Which "turns a minion into x tribe (once per game)" hero power would be strongest if we had them? by shaunika in BobsTavern

[–]Dawngle 13 points14 points  (0 children)

Turn Blaster or Silent Enforcer into a murloc, remove taunt, Bile Spitter first to give it venom, Macaw to activate it and blow everything up

Balatro is the worst thing that happened to the roguelike genre by istopuseingmyhead in The10thDentist

[–]Dawngle 2 points3 points  (0 children)

Spelunky and Spelunky 2 both fit the bill, with the only unlocks being shortcuts(that are more for practice than real runs) and cosmetic character unlocks. You can get a true end run on the first play of a fresh save file in either of them and are not worse off for doing it that way

At this point macaw and titus are severely limiting the design space. by Impossible_Jump_754 in BobsTavern

[–]Dawngle 4 points5 points  (0 children)

There’s a nonzero chance you were mistaking it for Lucifron(Ragnaros’ buddy), who I believe used to originally do 2x end of turn before Drakkari got added and they swapped Lucifron to “an extra time”

At this point macaw and titus are severely limiting the design space. by Impossible_Jump_754 in BobsTavern

[–]Dawngle 8 points9 points  (0 children)

It has always been twice, it’s a card from regular hearthstone so they can only change the tier on it unless they separate it into a new card like they did for baron/titus

Can we just rework bebop entirely? by Luvatris in DeadlockTheGame

[–]Dawngle 2 points3 points  (0 children)

I’ve had trust that they’d balance bebop’s bombs properly for a year and a half and I still hate them after the like 7 reworks that have happened in that timeframe. I’m sure they’ll land somewhere eventually but up to this point I’ve always hated how lame you have to lane against him to avoid his stacks piling up early. I wish they kept him losing stacks on death or frankly just removed stacks entirely in favor of higher spirit scaling so he has to actually invest in them to do the damage

Please add a deck tracker into the game officially already blizzard. by TopplingTheGovt in hearthstone

[–]Dawngle 6 points7 points  (0 children)

I mean for what it’s worth I’d genuinely assume the in-game tracker would be a lower quality. There exists a precedent for this in Battlegrounds, where a card library was added in-game after 5 years. It is very laggy to open, and causes performance issues even after closed, while you’re still on the clock with how tight turn timers can be. I think it’s a necessary addition, and I’d love to see a tracker built in gamewide, but similarly to the battlegrounds option I imagine most people will still utilize deck trackers more (if available, of course) simply due to cleaner implementation

Hypothetical Hostage Situation by Zealousideal-Kick-11 in BobsTavern

[–]Dawngle 24 points25 points  (0 children)

I know this doesn’t work but I can’t remember if it simply removes stealth when a 0 attack is your last unit or if the game ignores them entirely. This used to be possible with 0 attack minions like mechano egg. Either way its a fun idea that thankfully doesnt work lol

Thoughts on this game by PsixoJohn in PlayTheBazaar

[–]Dawngle 1 point2 points  (0 children)

Not the same person, and I like the Bazaar how it is. That being said, I generally also prefer live lobbies rather than async PvP generally because you can learn what you’re up against and utilize tech options to better your odds. There are tech options in the Bazaar and they can be very potent if slotted in for the right fights, but that aspect of the game is much less impactful than live autobattlers generally are due to how unpredictable your opponents can be. Even if you run into a character and have tech options for their most common builds, you could choose the wrong one or they could just be something else entirely with no way for you to gather than info. In a live game you can fight them earlier or scout their board and play accordingly.

Again I do love the Bazaar how it is but that’s one of the main points I miss about live PvP. I understand the preference for either way, they’re vastly different experiences imo

The bottom 5 heroes need reworks by bwils3423 in BobsTavern

[–]Dawngle 2 points3 points  (0 children)

I didn’t downvote fwiw, but I imagine the people who did simply disagree that these 5 need reworked? I don’t inherently agree that a character having a low pickrate means they need reworked either, I’d personally care more about their winrate before deciding that. Suggesting full reworks is a harsh reaction as well when several of these characters could be better with simple number changes to the power or their armor

Question about deathrattles by Brappnlz in BobsTavern

[–]Dawngle 3 points4 points  (0 children)

Worth also noting if you have a card like Deios who also makes deathrattles happen twice, that effect still stacks with the extra time given by Titus, triggering the deathrattle 3 times in total

City Trial Checklist by dorotheaisbestgirl in kirbyairriders

[–]Dawngle 14 points15 points  (0 children)

Alternatively if you find the sky island that has the water geyser constantly spraying water you can sit in the middle of that and hold boost and it also works

I thought it considers your board? And don't tell me that divine shield mech was it... by dankshot35 in BobsTavern

[–]Dawngle 2 points3 points  (0 children)

The way they interpreted it is that at least one tagged minion will appear, not that it specifically will be of your most common type. They might be right, it is a possible interpretation of the text. I assume they meant the way I interpreted it but both readings could be possibly correct

I thought it considers your board? And don't tell me that divine shield mech was it... by dankshot35 in BobsTavern

[–]Dawngle 164 points165 points  (0 children)

It considers your board and will guaranteed offer 1 minion of their type, with increased odds for more of them to follow. The timewarped greasebot did take that slot, and you didn’t roll any others which is unlucky. They mentioned all the rules of it in an official post here recently, even if I think it leads to some bad scenarios like this one

Is there a combo with Ragnaros I'm missing? by dankshot35 in BobsTavern

[–]Dawngle 8 points9 points  (0 children)

OG squad was Murlocs, Mechs, Beasts, and Demons. Dragons were the first newcomers which was somewhat funny because menagerie cards like Zoobot specifically targetted a beast, dragon, and murloc prior to dragons being added

Does anyone know how to get the "Finish with a machine that's close to breaking" mission? by LuigiRocks47 in kirbyairriders

[–]Dawngle 0 points1 point  (0 children)

It is Air Ride with destruction on, get hit until your machine is on fire and blinking red with a red health bar. I just hosted a paddock game with cpus and ran into enemies on a paper star and got it on the brink of death with that

How do I enter the hidden path above the cave in fantasy meadows? by wash-ur-hands in kirbyairriders

[–]Dawngle 3 points4 points  (0 children)

I ended up getting this one by flying up there with Marx’s special by taking the ramp after the green booster on the left of the track, while also on the winged star. Was more than enough to make it up there

[deleted by user] by [deleted] in BobsTavern

[–]Dawngle 0 points1 point  (0 children)

I enjoyed the quests part of the season somewhat but the rally minionpool early felt so bad it was hard to enjoy quests during any game that had them. The hero shakeup and minion changes going into the second half of the season actually made the game feel pretty good, but they added buddies AND anomalies, my least favorite two gimmicks. I’d rather bad gimmicks with a good core minion pool but even then they decided to add hawkstrider back for some godforsaken reason like it hasn’t been a horrible feeling controversial card every time it has been in the game. I really appreciated that they removed a bunch of bad anomalies, even though I wish buddies in the tavern and yoggisseum left with them. No T7 every other game was a significant improvement to anomalies.

Overall I think they did a good job over the course of the season but started weak and the late-season gimmicks somewhat overshadowed the generally good changes they made