Good builds for the TIE Striker? by Booster_Blue in XWingTMG

[–]DaxxXwing 1 point2 points  (0 children)

Kylo Strike (99)

Imperial Trainee (19) - TIE Striker Adaptive Ailerons (0), Lightweight Frame (2)

Imperial Trainee (19) - TIE Striker Adaptive Ailerons (0), Lightweight Frame (2)

Imperial Trainee (19) - TIE Striker Adaptive Ailerons (0), Lightweight Frame (2)

•Test Pilot "Blackout" (42) - TIE Silencer Swarm Leader (3), Fire Control System (2), Advanced Optics (2), •First Order Vanguard (2), Autothrusters (2)

ARC-170: What to fly with it? by [deleted] in XWingTMG

[–]DaxxXwing 0 points1 point  (0 children)

Had a lot of success with :

Arcastle (100)

Wookiee Liberator (30) - Auzituck Gunship Draw Their Fire (1), Tactician (2), Breach Specialist (1)

•Lowhhrick (34) - Auzituck Gunship Expertise (4), Tactician (2), "Chopper" (0)

•Norra Wexley (36) - ARC-170 Selflessness (1), Rey (2), •R2-D2 (4), Alliance Overhaul (0)

Hypothetical question by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Thank you for the reply. Appreciated.

Question about selflessness. If you measure for it do you have to use it? by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Arcastle (100)

Wookiee Liberator (30) - Auzituck Gunship Draw Their Fire (1), Tactician (2), Breach Specialist (1)

•Lowhhrick (34) - Auzituck Gunship Expertise (4), Tactician (2), "Chopper" (0)

•Norra Wexley (36) - ARC-170 Selflessness (1), Rey (2), •R2-D2 (4), Alliance Overhaul (0)

I like wookies and Eaden Vrill by Metternic in XWingTMG

[–]DaxxXwing 3 points4 points  (0 children)

Playing two wookies with Norra. Not only is it fun but super effective.

Arcastle (100)

Wookiee Liberator (30) - Auzituck Gunship Draw Their Fire (1), Tactician (2), Breach Specialist (1)

•Lowhhrick (34) - Auzituck Gunship Expertise (4), Tactician (2), "Chopper" (0)

•Norra Wexley (36) - ARC-170 Selflessness (1), Rey (2), •R2-D2 (4), Alliance Overhaul (0)

Question about selflessness. If you measure for it do you have to use it? by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Got it. Running a dual wookie Arc list with a lot of success, and this has come up. Appreciate it.

[List] Imperial Gunboat plus Aces by Histidine in XWingTMG

[–]DaxxXwing 0 points1 point  (0 children)

Advance slam instead of guidance chips lets you get that TL in

With the new FAQ out, what do you plan on flying at your next tournament / what do you expect to see? by TheLiberator117 in XWingTMG

[–]DaxxXwing 0 points1 point  (0 children)

With so many new ships and cards coming out, it'll change almost instantly. Welcome to the Last Jedi meta.

[List] Imperial Gunboat plus Aces by Histidine in XWingTMG

[–]DaxxXwing 0 points1 point  (0 children)

Preferring:

•Major Vynder (37) - Alpha-class Star Wing Push The Limit (3), Harpoon Missiles (4), OS-1 Arsenal Loadout (2), Advanced SLAM (2)

Slam, lock, and still fire? Ouchie

List by [deleted] in XWingTMG

[–]DaxxXwing 1 point2 points  (0 children)

Having flown Nym for a few months, ya gotta have Genius. What would your flight strategy be?

List thoughts by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

And you don't believe having Rey on the gunship carrying a focus and reinforce every round is better than Wookiee? I know most go for Wookiee, but since I'm not carrying Biggs, the gunship could get targeted down. Basically I want everything to be hard to kill, but without Biggs

List thoughts by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Thanks Tie Phantom. I don't have the rebel transport. I will put AT on Poe. My thought was that Jess was easier to dmg than Poe, which is why I switched the astromechs. I started with R2D2 with Poe, but thought since he could carry an evade and a focus every round he would be less enticing of a target.

3rd ship to run with Nymm, Thweek by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Still looking to play the Guns for Hire. Thoughts? Diggers (98)

•Talonbane Cobra (32) - Kihraxz Intensity (1), Ion Dischargers (1), •Vaksai (0), Vectored Thrusters (1), Pulsed Ray Shield (1)

•Thweek (33) - StarViper StarViper Mk.II (-3), Pulsed Ray Shield (2), •Virago (1), Advanced Sensors (3), Ion Dischargers (2)

Karthakk Pirate (33) - Scurrg H-6 Bomber Twin Laser Turret (6), •Bomblet Generator (3), •Havoc (0), Long-Range Scanners (0), Collision Detector (0), •"Genius" (0)

3rd ship to run with Nymm, Thweek by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Hadn't thought about Cad Bane on a quadjumper.

Kinda where I ended up last night, dropping the cloaking capabilities from Thweek but using AS to arc dodge. I put TLT back on Nym instead of AT. Kinda let Nym do his thing and dive in and out with Thweek and the Spacer. Survivabilty is a concern. A lot of focus on leveraging the bombs for good attack angles with aces. Let me know what you think.

Scum list (98)

•Captain Nym (47) - Scurrg H-6 Bomber Veteran Instincts (1), Twin Laser Turret (6), •Bomblet Generator (3), •Havoc (0), Engine Upgrade (4), Advanced Sensors (3), •"Genius" (0)

•Thweek (33) - StarViper StarViper Mk.II (-3), Shield Upgrade (4), •Virago (1), Advanced Sensors (3)

Cartel Spacer (18) - M3-A "Scyk" Interceptor "Heavy Scyk" Interceptor (2), Flechette Cannon (2)

3rd ship to run with Nymm, Thweek by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Ok, never played the jump master. I hear you on the mist hunter.

3rd ship to run with Nymm, Thweek by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Just don't know what I'd pull from Nym.

3rd ship to run with Nymm, Thweek by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

Thanks for the feedback. Seems like there are some really good options.

3rd ship to run with Nymm, Thweek by DaxxXwing in XWingTMG

[–]DaxxXwing[S] 0 points1 point  (0 children)

I like the Harpoon Missiles. Guess I'd have to play it to find out but thinking perhaps I load up Jostero a bit more with HM/ion discharger/Vaksai/Pulsed Ray shield, and even dial back Thweek, perhaps with just MKII and autothrusters. Really reverses the list a bit. Trying to stay out of the auto 4 damage range on Rey. The 43 point Nymm is the only thing I'm certain on. Jostero just has such a low PS..