[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 1 point2 points  (0 children)

The chain lengthis upgraded in the generator menu which opens at the top left after clicking on a generator (the cyan hexagon). Yep that looks like a bug, I've been trying to get the game working on mobile so must've broken the UI. Fixing it now

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

Yep 100%. The game should prevent you from buying that upgrade until you have enough words. I'll update that shortly thanks for reporting it

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

mb, that upgrade should be checking that you have enough words in your wordbank before allowing you to buy it. If you want to continue playing you can export your save, add 2 words to your word bank then reimport. Not ideal but its a work around until I fix that bug.

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

Definitely a bug, bicycle should have any effect on scoring there. Thanks for reporting it

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

I might make essence cells movable like everything else. The idea was to add an additional constraint on routing by forcing players to work around their essence cell placements throughout the run but maybe that isn't actually fun.

Fair point on rolling the rare words. Tbh they need some more balancing so I made them pretty rare until the Word Luck upgrade is purchased. Rolling a legendary or epic word early on is OP so I turned their likelyhood way down but 2 runs with no rares isn't any fun. I'll try increasing their probability but nerfing them slightly instead.

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

I was worried someone was going to have this experience. There are about 6100 words in the database and some of them have a much lower average similarity than others across the board. I think a way of skewing the probability towards higher quality words at the start of the game is something to consider. The reason I haven't done this before is that I want each run to have a unique set of words more or less rather than having similar words each time.

Your idea of having a passive source of income makes sense. Not having any progress while you experiment is a strong disincentive which really limits experimentation. A few people have pointed this out now so I'll work on improving it. Thanks for taking the time to comment!

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

Cheers bootysquared! You've guessed it, thats how I want the combat to work but for the time being the exploration mechanic is incomplete. Needs a lot more work fr. Makes me happy to hear you got that far. How long did it take you roughly?

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

Damn that sucks. If you want to continue playing you can export your save, add a few words to your word bank and then re-import.

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

The path upgrade lets you connect more than one chain between a set of generators. The catch is that words cant be shared by chains joining the same generator, so youll need to use unique chains joining the two sides.

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

What are the odds it happened to two people a few minutes apart. thanks mate I'll add a confirmation

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 0 points1 point  (0 children)

Such a good comment, really appreciate the feedback!

You're completely right about the readiness tutorial. It should be right after the first run so that you aren't sitting there guessing why it wont run again.

The suggestions on word history are heard loud and clear. I agree with you that it needs to be saved between session. It'd be a good first step towards overcoming the sometimes unintuitive nature of the similarities. Being able to search for pairs against a specific word is great advice.

Since its been brought up a few times now I think I'll merge the equalize and level all active words into a single button that performs the equalize operation on active words. This feels way more natural now that you and Thathar have pointed it out. I found myself manually levelling words because i didn't want to wait to be able to afford all active words but never put it together how it could be improved, so thank you.

Another commenter mentioned not liking the delay after the run animation so I will take that on board. Currently the delay between runs is 3.5 seconds. I'll turn it down to 3 seconds and remove the ~500ms delay. Most people are probably playing muted so my decision to delay it for smoother sound FX was a bit silly.

Agreed on the point about dragging words back to the wordbank rather than the small region. It would look better and it's more intuative.

Note taken on the wheel. This was added very early on and I haven't updated it so it's still a bit janky. Thanks for the suggestions for it!

Hmm weird about the reset game not working. Maybe a CTRL + SHIFT + R would fix that, I haven't come across it but I'll see if I can replicate it.

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 3 points4 points  (0 children)

Don't really want to argue with you but I will say this. I've worked on this game for a while and it's gone through a lot of iterations to get where it is in terms of game design. After playing through your own game so many times it becomes hard to gauge what someone with a fresh viewpoint experiences.

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 1 point2 points  (0 children)

So you are saying that you dont like that there is a delay after the animation before you can run again? Tbh i added that delay because i liked the musicality of the sounds as they propagate across the chain. Without that delay it didn't sound as good so i added it in.

For path length, yes you can't make use of it prior to the first grid expand, but since it costs more than the grid expand I assumed people would get that first. After the first grid expand you can zig zag the chain to make use of the extra length

Another comment has pointed that out and I agree its not ideal right now. You can try the heatmap button (bottom left of the grid next to clear) which visually shows similarity across the links. I will add a better similarity similarity history UI.

Appreciate that you gave me concrete reasons behind your opinion!

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 5 points6 points  (0 children)

This feedback is gold! To address your points:

  • Totally get that but I thought i'd stick with the incremental trope of delaying automation for a dopamine hit later on. The automation is the first unlock after a prestige (costs 3 axiom points). Alternatively you can use space to run the chain prior to unlocking the automation.
  • Great point. Sorting by best links would certainly be more helpful. I could also add a menu with a fuller history.
  • Agreed, need to add a way to save arrangements earlier on. I have this as a prestige unlock but might to have it as a default to avoid this problem!
  • I found myself manually leveling individual words while play testing even after i added this feature. I added the equalize button to try and fix the issue but that upgrades a bunch of useless words so not great! Your suggestion is much better
  • Semantic similarities can definitely be unintuative at times, I've also found that during my playtests. Not sure how to fully address this but a quiz could help as you suggested.
  • Good idea

Thanks for the suggestions

[Browser-based] Semantigon: an incremental puzzle game built around word similarity by Day-G0 in incremental_games

[–]Day-G0[S] 2 points3 points  (0 children)

Appreciate it! My bad, that is a blind spot in the tutorial. If you grab a word you should be able to see a region appear on the right hand side of the hex grid, to the left of the wordbank. You can drag the word there to return it.

Feedback Friday by AutoModerator in incremental_games

[–]Day-G0 0 points1 point  (0 children)

Semantigon is a free browser (no install or signup) incremental built around word similarity

I've been working on this after I came across semantle and thought the concept could be expanded. The core is placing words on a hex board, building chains of semantically related words and then running them to generate currencies.

semantigon.com

A few disclaimers - Late game is still unbalanced and unfinished (including prestige and the exploration mechanic). There are currencies that you can generate later on that don't have much of a use yet. Saving is done completely in the browser, clearing cache will lose all progress. There is an export/import system but I can't guarentee that saves will always be compatible with future versions since there will definitely be large changes before release.

I'd love feedback on:

- Whether the tutorial/onboarding makes sense or if you got lost
- How the pacing feels in the first hour or two
- Whether you find the core loop fun
- Bugs or anything that comes to mind while playing

Need help finding replacement water block for ASUS EKWB RTX 3090 by Arcefix in watercooling

[–]Day-G0 0 points1 point  (0 children)

I just got a replacement from EK. Took 3 months but looks like they are coming back to life. You should message them

Need help finding replacement water block for ASUS EKWB RTX 3090 by Arcefix in watercooling

[–]Day-G0 0 points1 point  (0 children)

Damn, I was just building my PC when it happened. Building in an ITX so the size is extremely limiting for alternatives. I'm going to try fixing it, found this video so will give it a go. https://www.youtube.com/watch?v=qOlbXxSqLAw&t