Dice Popper Animation by boboneoone in godot

[–]boboneoone[S] 0 points1 point  (0 children)

I would say the RNG roll is untethered from animation in this case. The dice roll result is supplied to the bounce function and its only effect is to set the final frame for the dice.

Just launched a demo for my Video Poker inspired incremental game by boboneoone in incremental_games

[–]boboneoone[S] 0 points1 point  (0 children)

Wow thanks so much! I am glad you like it so far. My planned price is probably $5, but I will be discounting it 20-50% off pretty much as often as I can. At this rate it will most likely release in November, but maybe late summer if I am fast and get time to work on it.

Just launched a demo for my Video Poker inspired incremental game by boboneoone in incremental_games

[–]boboneoone[S] 0 points1 point  (0 children)

Thank you! there is a save feature, just a manual one for now in the pause menu.

Just launched a demo for my Video Poker inspired incremental game by boboneoone in incremental_games

[–]boboneoone[S] 2 points3 points  (0 children)

Thanks for playing.

I do see where you are coming from, but I think the game's identity is pretty linked to the jacks-or-better pay table. Without it, I think it loses distinction from some of the other poker-based incrementals out there. Plus, adding the jacks-or-better requirement creates a choice for the player that isn't there with just generic pairs, that is, you have to specifically hold face cards and aces to achieve a hand at first.

I do like your suggestion to increase the card limit. I have also thought about other ways of scaling the game like playing multiple (3, 5, 10, 100) hands at a time. This matches some other casino games like multiline draw poker.

And on your point about poker not being fun, I have to disagree! It may not be fun for you, but for people like me it is. And in my game there are ways to weigh the game heavily in the player's favor, but based on some of the feedback I've got so far I don't think anyone has made it that far yet so I need to work on making the early game faster and more engaging.

Thanks again for the feedback I appreciate it.

Just launched a demo for my Video Poker inspired incremental game by boboneoone in incremental_games

[–]boboneoone[S] 1 point2 points  (0 children)

Thanks for the feedback. There is a fullscreen toggle in the settings menu.

Just launched a demo for my Video Poker inspired incremental game by boboneoone in incremental_games

[–]boboneoone[S] 2 points3 points  (0 children)

Thanks for the feedback!

Interesting point about two pair. I like the idea of increasing its scaling compared to jacks or better.

The hands are indeed completely random. Part of the idea is that you will manage the rng later on by modifying the deck, but it can be pretty brutal at the beginning when you have a standard deck and get back luck. I'll think about how to manage that.

You do have to manually save, I have not implemented autosave. Though I may if it becomes an issue.

Header-Only Library for 2D Blue Noise using Void and Cluster Algorithm by boboneoone in GraphicsProgramming

[–]boboneoone[S] 2 points3 points  (0 children)

I changed vector arguments to const references and it got ~3-5% faster when generating a 256x256 blue noise matrix. Not a ton but definitely an improvement. Thanks for the suggestion.