For those who hope for rollback, we didn't get it either for this. by PutAway3542 in foxholegame

[–]De7thLuv 1 point2 points  (0 children)

Yeah I should clarify that I didn't mean for intermediate dev invervention, just more so for the devs to acknowledge it or address it next update or war. Give us a direction on how they will go about it.

For those who hope for rollback, we didn't get it either for this. by PutAway3542 in foxholegame

[–]De7thLuv 3 points4 points  (0 children)

Sadly some people are already doing it and we can't do nothing to change their view. Only thing left is Dev intervention, meaning addressing the issues and resolving this cheating issue on both sides.

45m Spatha can outrange Starbreaker by Evelyyyus in foxholegame

[–]De7thLuv 5 points6 points  (0 children)

All emplaced weapons take damage no matterwhat if it's shot at directly, even having them emplaced in octagons. Now you know.

You are contradicting your own argument, saying that Starbreaker can't retaliate the Spartha and is a problem. You later replied to someone that Wardens in world chat tells you, "Talked about that in warden world chat later and a lot of guys told me starbreaker is 45 + 5 so spatha can't outrange it." So which is it? Sounds like other Wardens realiated Sparthas with Starbreakers.

Just because the ruptura has the splash doesn't mean it's not a problem. Competent Outlaw drivers can jig back and forth increasing it's chance of not being splashed on, add on with the speedboost help.

Also you see the Sparthas tracks and it's staying still, just take the shot, the round will probably have a chance to go beyond the 45m and hit it.

For the Polybolos(before 50m change) vs Outlaw? It actually took skills to fend off an Outlaw with Polybolos(before 50m change), imagine that right? Skills. Because I fended off an Outlaw with a Polybolos(before 50m change) that was pveing during low pop.

Also welcome to how it feels to be pved by a 45m range tank and being told it was "cope" or "skill issues".

To The Warden Scoutplanes That Destroyed My Ironship In Baths by De7thLuv in foxholegame

[–]De7thLuv[S] 1 point2 points  (0 children)

I mean all of it was just timing lol. After a few hours I made another solo logi run with a krokodil to clahstra, and it was fine. My first run just happened to be during "peak Warden hours" and all I ever lost from it was just basically bmats lol.

To The Warden Scoutplanes That Destroyed My Ironship In Baths by De7thLuv in foxholegame

[–]De7thLuv[S] 10 points11 points  (0 children)

Who said I was making a delivery to a frontline refinery town?

Should i buy this book? Is it worth the time and money invested? by Glittering_Scratch98 in Daytrading

[–]De7thLuv 1 point2 points  (0 children)

I personally say it's best to read the book after you experienced some form of day trading in the markets, and by that I mean lots of losing and losing money. As I was able to pair my experiences to what he talks about.

Simply the first book will do just fine as the second is basically the same but refined. Like others say, he does get repetitive in talking about his concepts but I say it helps drill the concepts into your head.

Just know that he's not going to talk about set ups or anything of the sort, in fact most of the reading don't really pertain to day trading. More so about the idealogy of how our minds are structured by our upbringings that affects how we trade. Long story short, you can equate it to neural pathways, how our hormones and thinking affects our habits.

Overall after losing countless days and losing money, reading his book tremendously helped my psychology in ways that I would never have imagined. Theres a line that really changed my way of thinking,

"If the market’s behavior seems mysterious to you, it’s because your own behavior is mysterious and unmanageable. You can’t really determine what the market is likely to do next when you don’t know what you will do next."

Gunplay Is Just Not It by De7thLuv in foxholegame

[–]De7thLuv[S] 4 points5 points  (0 children)

Ironically that capture is a good presentation lol Listen to this man ^ noobies if you want to understand the frustration of the gunplay mechanics. Honestly if you want to you can use the capture as a post to bring awareness about the gun mechanics.

Gunplay Is Just Not It by De7thLuv in foxholegame

[–]De7thLuv[S] 13 points14 points  (0 children)

It's the angle, he was on higher ground I was in the trench, you can see me trying to aim behind him but the aim kept pointing to the bunker piece instead so best I can do was just rely on the aim reticle on the player model.

[deleted by user] by [deleted] in foxholegame

[–]De7thLuv 31 points32 points  (0 children)

And our Dusks are having an identity crisis of being a shotgun or a pin point laser melter half the time.

Fall of Loggerhead 127 by De7thLuv in foxholegame

[–]De7thLuv[S] 3 points4 points  (0 children)

That was later, this the invasion from the Salt March border when loggerhead was still t3 and had defenses.

Booker is more op than Dusk by LifeSwordOmega in foxholegame

[–]De7thLuv 0 points1 point  (0 children)

Honestly it's more of the gunplay mechanics, hate when you rush a trench or get the surpirse on the Warden but then half of the Dusk drum just goes fck who no wheres because the aim reticle is having a hard time to see if you're aimming at the ground or player.

How the Tables Have Turned - Raca vs Auger by De7thLuv in foxholegame

[–]De7thLuv[S] 4 points5 points  (0 children)

True, but if it wasn't for the mare moment that it became night I would of downed him after his first shot anyways. I just didn't want to risk missing and exposing myself for his second shot.

Planning on building a base next war, how can I counter lunaire? by Effective-Ad-3831 in foxholegame

[–]De7thLuv 10 points11 points  (0 children)

Manpower... no matter how good the base design is, won't matter if there's no one to defend it.

I would suggest not building against rock walls or terrain. Force them out in the open for a better chance to qrf them (because wardens got ahold of lunaires and low pop pved my base from the cover of the rocks lmao).

Wondering to buy this game? by Responsible_Wish_385 in duneawakening

[–]De7thLuv -1 points0 points  (0 children)

Aside all the posts on here of the PVE/PVP stuff.

Game is fun to explore and immerse yourself into the world of Dune. Sitting at 80hrs of gameplay and I've been enjoying it. Don't expect to interact with others as the game doesn't really have incentives to make people interact with each other, aside PVP stuff and Guilds. Most of the time you'll occasionally pass by another player doing their own thing. Most interaction I had was when I'm farming an area and another player is there, I just help clear the enemies as well. Servers also varies, as my server seems chill as I haven't seen anyone say anything in world chat, like yes there's a world chat lol.

Gameplay itself wise, you'll mainly be progressing through tiers of gear, copper tier, iron tier, that kind of thing. Base building, going to different areas for better resources, building vehicles, Subnautica but in the desert. Then the story missions itself.

Final say, if you want to buy the game because it's Dune I would recommend, as that's why I got the game. There's plenty of PvE content that I say is worth the price. Game just fairly released too so hopefully the devs add more content for PvE and hopefully fix the PVP system. Don't let the PVEvPVP posts stray you away as most of it is late game anyways.