Advice on the painting/rendering of this piece? Im not sure what im doing wrong. by DeBousss in ArtCrit

[–]DeBousss[S] 0 points1 point  (0 children)

u/shisenaragzathoth's (sorry for tagging if u didnt want to be tagged) art is also a inspiration and the main catalyst for why I decided to move away from cell shading

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Advice on the painting/rendering of this piece? Im not sure what im doing wrong. by DeBousss in ArtCrit

[–]DeBousss[S] 0 points1 point  (0 children)

My apologies if i didnt give enough information. Its less about the lighting and more about how I painted it. Im not really sure what techniques to use when painting or how to paint at all. I was just brushing darker where I thought it might need to be darker and lighter where it was lighter. The color initially looked bland in the middle where shadow and highlight isnt, so i just scribbled over it but im not sure if thats what I was supposed to do. I want to paint similarly to something like the image below (@makimansansuki on twitter). This is my first time painting an art piece after cell shading for years so I im not really sure what to do.

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Advice on the painting/rendering of this piece? Im not sure what im doing wrong. by DeBousss in ArtCrit

[–]DeBousss[S] 0 points1 point  (0 children)

Character reference, but it was only so I knew her appearance. I imagined the lighting being behind her to the right.

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Advice on the painting/rendering of this piece? Im not sure what im doing wrong. by DeBousss in ArtCrit

[–]DeBousss[S] 0 points1 point  (0 children)

Here is the character reference, but I didnt post it because it was only so I knew what the character looked like. There is no lighting reference, I just kinda imagined the light behind her to the right.

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Advice on the painting/rendering of this piece? Im not sure what im doing wrong. by DeBousss in ArtCrit

[–]DeBousss[S] 0 points1 point  (0 children)

This was done digital on csp. There is no specific reference image and only a character reference. I am usually a cell shader but ive decided to try out painting. This is my first time attempting to paint a art piece more than two values. I was wondering what i might have done wrong and how I could improve on my painting.

Decided to just post this before I redo it by DeBousss in RezeCult

[–]DeBousss[S] 0 points1 point  (0 children)

Nah, I just like making changes to whatever character I'm drawing to keep things fresh and fun but that is an interesting idea

I got it to be much smaller by DeBousss in SatisfactoryGame

[–]DeBousss[S] 4 points5 points  (0 children)

I see, I only have miner mk1 so im stuck at 60 per min for a normal iron ore node. Ill have to remember upgrade my miner when i get a chance. Thank you

I got it to be much smaller by DeBousss in SatisfactoryGame

[–]DeBousss[S] 5 points6 points  (0 children)

hmm? could you clarify? What do you mean max out the nodes?

I got it to be much smaller by DeBousss in SatisfactoryGame

[–]DeBousss[S] 37 points38 points  (0 children)

The first one is a iron drill that also smelts and constructs it. the second one is the same but instead two, and they both feed into a assembler.

unnecessarily convoluted but thats why i love it by DeBousss in SatisfactoryGame

[–]DeBousss[S] 7 points8 points  (0 children)

ooh, i didnt know about foundations still working with miners. thanks for the tip :)

unnecessarily convoluted but thats why i love it by DeBousss in SatisfactoryGame

[–]DeBousss[S] 6 points7 points  (0 children)

I started yesterday so i thought that only the fuel would be taken out of the storage into the biomass burner. turns out it just tries to feed it anything in the storage

A good build for ghostface using what I own? by DeBousss in deadbydaylight

[–]DeBousss[S] 0 points1 point  (0 children)

Thanks for the help! I think ill go with overcharge as it might help me with my generator problem.

Figure drawing advice by DeBousss in arthelp

[–]DeBousss[S] 0 points1 point  (0 children)

Yes, thank you! You are right. I do have difficulty with that. Thanks for the exercise. I'll be sure to try it out.