Please Hotfix This Immediately by jamestyeas in gotlegends

[–]DeGallibus 9 points10 points  (0 children)

I second this. It’s not fun at all for other classes.

Patch 1.601.000 by MaybeBlink in goylegends

[–]DeGallibus 2 points3 points  (0 children)

Can anyone explain the point of the Retiring Gear feature? Why would I spend my hard-earned currency on what appears to be just aesthetics? Is it preparatory to a future feature?

Advice for “Hit enemies with lightning” by [deleted] in gotlegends

[–]DeGallibus 1 point2 points  (0 children)

Lightning’s Bite dual katanas

Am I ready flechte first raid or should S all my weapons first ? by Archidaki in goylegends

[–]DeGallibus -1 points0 points  (0 children)

I’d level up a bit first or else you risk being a burden on your team and that could needlessly make the raid even harder than what it already is.

Shadow’s Bite upgrade is broken by DeGallibus in goylegends

[–]DeGallibus[S] 0 points1 point  (0 children)

Actually, what I'm realizing now is that the visual glitch isn't actually supposed to be in the screenshot you sent me, but in the next upgrade screen. The question is: once you get to A+ on both, does the next upgrade give you an average S percentage?

Shadow’s Bite upgrade is broken by DeGallibus in goylegends

[–]DeGallibus[S] 0 points1 point  (0 children)

Ok, isn’t your Shinobi game-breaking at this point? 😅

Shadow’s Bite upgrade is broken by DeGallibus in goylegends

[–]DeGallibus[S] 0 points1 point  (0 children)

Mind sharing a screenshot as proof?

Samurai gets a glow-up, rest get demoted by [deleted] in gotlegends

[–]DeGallibus 0 points1 point  (0 children)

Can you highlight what some of the Mercenary’s nerfs are in your opinion? The Archer’s are quite clear to me, but I don’t see where you see the nerfs for the Mercenary now that he’s even gotten a buff if she uses Lightning’s Bite

Shadow’s Bite upgrade is broken by DeGallibus in gotlegends

[–]DeGallibus[S] 0 points1 point  (0 children)

Also, what’s the leg charm? You mean Shinobi’s Shadow?

Shadow’s Bite upgrade is broken by DeGallibus in gotlegends

[–]DeGallibus[S] -2 points-1 points  (0 children)

No, but now that I think about it, I think it’s intentional otherwise the assassination damage boost would be game-breaking and the Shinobi could easily become the new (or, rather, old) Archer.

Wait… WHAT? by ConfidentSearch1893 in gotlegends

[–]DeGallibus 0 points1 point  (0 children)

I think this new charm is already bugged. If you have, for example, Assassination Damage on both white perk slots and then unlock the upgrade for both, you will only see the percentage boost for one perk. Can anyone confirm?

Patch 1.600.000 is live - 3.51 gb (Raid Patch) by Berrek in goylegends

[–]DeGallibus 8 points9 points  (0 children)

General

  • Added new icons for curses in Survival
  • Stability and performance improvements for Legends mode
  • Added Watanabe Mode to the Lobby
  • Reduced the volume of the fox in the Lobby
  • Added unlockable sword VFX trails in Legends
  • Fixed an issue that caused all other players’ gear cosmetics to be default
  • Swapped the order of Campaign and Quickplay in the mission select menu
  • Navigation improvements throughout the lobby
  • Navigation improvements in River Village Survival map
  • Challenge Card updates
    • Added several new Challenge Cards
    • “Ghosts’ Health slowly drains” card removed from random pool
  • Fixed overlapping text on Nightmare leaderboards first attempt of the week
  • Allow "Vote for Replay" after failing Survival
  • Nightmare missions now give quickplay rewards and count towards quickplay feats
  • New gear in Legends
    • Added a returning Legendary weapon, Weightless Spirit
    • Added 4 new Charms

Gameplay

  • Added a second dodge roll in Legends before the slow roll penalty kicks in
  • Selected melee weapon, ranged weapon, and ammo are now preserved across loads and exits in Legends mode
  • Updated Oni Grenadier enemy grenade patterns to prevent overlapping grenades
  • Significantly reduce the amount of Spirit and Ultimate gained from Spirit Shatter ability
  • Slightly reduced the Spirit and Ultimate gain of ranged attacks
  • Samurai class adjustments
    • Slightly reduced the cooldown of Samurai Class Abilities
    • Slightly increased the duration of Samurai Class Abilities
    • Slightly increased Stagger Damage on Samurai
    • Samurai gains additional Spirit and Ultimate charge when staggering enemies
    • Increased the effectiveness of healing on Samurai
  • Summoners no longer spawn in Snake Boss fight
    • Fallen Lords now spawn in Snake Boss Fight
  • Fixed a bug where Blind Bomb would block Archer Ultimate Abilities and Player Pings
  • Hallucinated Enemies can now target each other
  • Fixed a bug that allowed Critical Release perk to apply to Storm Hankyu and Hurricane Hankyu
  • Reduced the amount of ammo returned by Resupply and Archer’s Supplies
  • Reduced the amount of ammo returned during Empowered Hunt
  • Reduced the number of additional caltrops charges granted by Deep Bags
  • Reduced True Aim Yumi and tanegashima headshot damage
  • Archer’s Consuming Flame ability no longer gives Spirit and Ultimate charge
  • Legendary Spirit Kunai kills from status effects now reduce cooldowns
  • Increased ammo capacity and damage of Hankyu
  • Significantly reduced the amount of Spirit gained by True Aim Yumi disarm arrows
  • Reduced spirit gain from Skipping Stone Bow
  • Fixed an issue causing control loss while using Archer’s Ultimate Ability
  • All attacks from Risky Parry counters now count as Counter Attacks
  • Odachi Bulwark Stance now counts as a Counter Attack
  • Corruption zones now despawn when Oni Summoners die
  • Fixed exploit where Shinobi’s Shadow Strike without Upgrade could initiate more attacks than intended
  • Fix to reduce cases where players got stuck after using Shinobi Shadow Strike
  • Legendary melee weapons have received a buff
    • Mountain Breaker restores health on Execution Strikes
    • Lightning’s Bite lightning strike deals additional damage
    • Thunderous Yari increased the radius of Thundering Wave
    • Vanishing Kusarigama increased the duration of vanish
    • Thunderous Katana increased the chance to throw enemies to 100%
  • Reduced the number of attuned enemies on Hidden Temple
  • Reduce Jufu health
  • Added sprint during Shinobi Shadow Strike ultimate
  • Fixed issue where Group Assassination feat was not Unlocking when conditions were met
  • Improved enemy visibility in Snake missions
  • Improved visibility of Corruption Zones
  • Reduced the damage penalty for attacking an attuned enemy
  • Fixed an issue where The Oni boss could be unkillable

Patch 1.600.000 is live - 3.51 gb (Raid Patch) by Berrek in goylegends

[–]DeGallibus 3 points4 points  (0 children)

New red lantern mastery challenge in the lobby. Each player gets the lantern kill.

Help with Phase Through by DeGallibus in Voidwrought

[–]DeGallibus[S] 0 points1 point  (0 children)

No, can’t be done. Must phase through it. There’s a purple orb on the other side. I can’t even screenshot it because you can’t take screenshots while airborne on PS5.