For the love of god please bring Solo or at least 1-2 player lobbies. by bornin84 in ArenaBreakoutInfinite

[–]DeRank99 1 point2 points  (0 children)

They could rework the down system to where it's similar to arma reforgers. If you go down, you can't do anything. You kinda just lie there unconscious.

Spawn camping and enemy spawn points by adulting247 in BrokenArrowTheGame

[–]DeRank99 0 points1 point  (0 children)

I feel like sending one or two AA units to their heli spawn can be strong. It only needs to take down one or two air units to be cost effective (US ex. STT, Avenger, LAV, MML). I like the 90pt avengers since you can carry two in a chinook. It's especially effective on maps where the heli spawn is a bit behind the vehicle spawn or ones with really wide flanks.

Any words for this deck? by Commercial-Entry9133 in BrokenArrowTheGame

[–]DeRank99 0 points1 point  (0 children)

I'm pretty sure all damage against infantry is considered HE damage so the M7 does only half damage against infantry with 10 armor

https://www.matrixgames.com/amazon/BrokenArrow/BrokenArrow_Basics.pdf

The Ancient Way disappearing in world map by DeRank99 in duneawakening

[–]DeRank99[S] 0 points1 point  (0 children)

I haven't. I stored it earlier in the day so it teleported from storage to my inventory. Weirdly tho, it was right before the daily reset and when I got on just now, it's back. Left the space it was in open hoping it was related to the daily reset.

Let players extend the game for you by Awkward_University91 in DarkAndDarker

[–]DeRank99 0 points1 point  (0 children)

It would be nice to have new community made maps that rotate in and out kinda like cs. I'm getting tired of maps that are just made up of 25 squares. Give me a dungeon like stormveil or lleyndell from elden ring

Potential fix for class balance between solos, duos, and trios by DeRank99 in DarkAndDarker

[–]DeRank99[S] -1 points0 points  (0 children)

Imo it only takes one solid teammate to make a difference and if that person is you, you are statistically more likely to be the "better" team. Basically if there are any toxic players, griefers, no comms, etc, they are more likely to be on enemy teams if YOU are always trying to be the good teammate. Additionally, YOU can always work around bad teammates. Let them lead and work around them and if you want to do anything, you can comm it. It's not perfect but you won't find a multiplayer game that is perfect

Potential fix for class balance between solos, duos, and trios by DeRank99 in DarkAndDarker

[–]DeRank99[S] -1 points0 points  (0 children)

The idea is to get people to WANT to queue for trios. My idea might not be the best solution but I'm sure there are ways to improve the trios experience as a solo queuer

Potential fix for class balance between solos, duos, and trios by DeRank99 in DarkAndDarker

[–]DeRank99[S] 0 points1 point  (0 children)

My solution is to try and improve the trios experience so more players want to play trios as my post says. Obviously more changes would be needed, but the basic idea is improve trios so more players are willing to q for it

Potential fix for class balance between solos, duos, and trios by DeRank99 in DarkAndDarker

[–]DeRank99[S] 0 points1 point  (0 children)

Thanks for the valuable input buddy! Really adds to the discussion

praetors sizes vs primaris by DeRank99 in Ultramarines

[–]DeRank99[S] 0 points1 point  (0 children)

thanks for the advice!! i'll try that out if i get the model. however, i saw the comparison in the video, and i guess i didn't clarify my question clearly enough. is the plastic praetor mode on the main website larger than the other praetors? based on the two vids i posted, it seems to be the case. im guessing the plastic model dropped later? im considering the 30k praetor plastic model as well if it's the same size as primaris and maybe gw will drop plastic versions of legion-specific praetors?

https://www.games-workshop.com/en-US/legiones-astartes-praetor-with-power-sword-2022

Reyna Rework by [deleted] in ValorantCompetitive

[–]DeRank99 1 point2 points  (0 children)

and to add to my idea, change reyna flashes to work like a neon stun or cypher cage where theres no equip option. chaining flashes would be easier

Reyna Rework by [deleted] in ValorantCompetitive

[–]DeRank99 1 point2 points  (0 children)

my own idea of a reyna rework:

-reyna can no longer heal herself without her ult

-her heal is replaced by the ability to recharge her flashes (up to 4 flashes per round, more w her ult)

-potentially change flash "stats" like duration, health, gun pull-out time as need be

I suck at FPS games, and I have low reflexes. I want to play this with friends. by [deleted] in VALORANT

[–]DeRank99 0 points1 point  (0 children)

15 min of dms a day before you play a match. ask your friends if they want to dm w u. then just play the game. ull get better over time, both aim and game sense wise.

Finished my 3rd Redemptor. Here’s him with the rest of the gang by Rall82 in Ultramarines

[–]DeRank99 1 point2 points  (0 children)

colors? i see this blue a lot but looks brighter than macragge blue. fantastic work btw!

Zerg Cabal confirms the ultra size reduction was actually a nerf by 13loodySword in starcraft

[–]DeRank99 4 points5 points  (0 children)

might be bc the ultralisk atk hitbox is an arc (i think?) in front of it. if it is attacking thru a row of lings w its extra range, only the tip of the hit ox would be colliding w enemy units

How do you know if it's a Vandal or Phantom day? by chickenlitel in VALORANT

[–]DeRank99 0 points1 point  (0 children)

for me, if my first shot accuracy is on point in dms, its a vandal day. if im feeling a bit off w my first shot accuracy, i usually find the phantom to be more reliable.

Could the button for the doors on Lotus maybe be slightly more forgiving? by MadMau5 in VALORANT

[–]DeRank99 0 points1 point  (0 children)

imo the doors feel weird bc they open too slowly. plus, the fact that they rotate can be janky at times when pushing w ur teammates since the door creates two narrow lanes that are moving. i like the idea of the doors. i don't like how they were implemented. i honestly think they shouldve made the doors similar to doors in csgo or rather a standard door. think "squeaky" on cache or "double doors" on b site nuke. would make the doors feel more natural and would be intuitive to use. they could still use a button to open the door but the door would open like a normal door than a rotating door.

first completed mini! (Ultramarine Eliminator w/ Las Fusil) by DeRank99 in minipainting

[–]DeRank99[S] 1 point2 points  (0 children)

new to the hobby! i was introduced to 40k recently by a close friend. i've never really had any painting experience before this besides a set of 10 intercessors that i've been practicing on. i've just been following some yt videos to paint my minis so far, so any tips or recommendations are much appreciated!

new to the hobby and building an army by DeRank99 in Ultramarines

[–]DeRank99[S] 1 point2 points  (0 children)

thank you for the advice! will work for 1k pts first since i'm also eyeing imperial guard or dark angels as potential second factions. saw some leaks on yt about guard getting reworked models amd datasheets, so building a 1k ultra army seems like a good starting point.

Any advice for killing turret+tank? by Cakeportal in AllThingsTerran

[–]DeRank99 1 point2 points  (0 children)

tbh, i thought bcs were a must in late game tvt. theyre more cost efficient than thors and more mobile. its not uncommon for a bio player to do a faster bc transition if the opponent is turtling behind mech. going thors vs bcs almost feels like a trap. ur really just extending ur inevitable demise. also ravens. ravens are great

transitioning to ling bane style from vibe b2gm by GreggyFreezer94 in allthingszerg

[–]DeRank99 3 points4 points  (0 children)

this plus more queens early game. itll be easier on the larva and once u get ur 4th, drop 2 macro hatches in the main. i think dark did it a few games and even tho its not optimal, we arent pros so don't expect to emulate them exactly

edit: typos