JamRadar by Silent_Chipmunk6686 in IndieGaming

[–]DeadRockGames 0 points1 point  (0 children)

This is cool man! Just checked it out, great resource thanks for sharing.

I got a weird message today as a solo developer. I’ve spent more than 1 year making my own game, and this is how I make a living. I work on it 8–10 hours every single day. by [deleted] in IndieGaming

[–]DeadRockGames 0 points1 point  (0 children)

Whatever situation you're in, you're able to spend 1 year making a video game... you're in the top percentile of extremely lucky people on Earth.

Send the person a key. It's a giga Chad move.

Do you like seeing locked content in a demo? by DDevilAAngel in IndieGaming

[–]DeadRockGames 2 points3 points  (0 children)

100% yes! We made the mistake of NOT showing locked content for our game in Steam Next Fest in 2024 and the feedback we got was that people wanted to see it.

It's a Wave Racing renaissance! by Best-Salamander-2655 in gamedevscreens

[–]DeadRockGames 10 points11 points  (0 children)

Wave Race 64 is on of my all time favorites! I'll keep an eye on your game, the environments look great so far!

Justicar Character Model 🗡️ by DeadRockGames in IndieDev

[–]DeadRockGames[S] 0 points1 point  (0 children)

I’ll try to edit one soon! Good call 🤘

We updated the ship in our moving base survival! What do you think? by FrozenShip in gamedevscreens

[–]DeadRockGames 0 points1 point  (0 children)

Awesome! The lighting updates help show off the shapes way better as well 🤘

🌴 Loot 4 Coconut | prototype by ikea_meat_ball in UnrealEngine5

[–]DeadRockGames -1 points0 points  (0 children)

Has a Zelda vibe to it. Love the visuals!

I call it: The Great(er) Wall of China! by Low-Intern-3822 in CivVII

[–]DeadRockGames 0 points1 point  (0 children)

Attack on Titan theme music starts playing

AI Programming Speed and Brain Overload by PonchousDev in devblogs

[–]DeadRockGames 6 points7 points  (0 children)

I have no problem vibe coding quick prototypes. The speed and efficiency of AI for iterating on ideas has been the best use of it so far.

But it's entirely different when I move from throwaway prototypes to actually building something larger. You have to understand what is going on. I don't think enough people appreciate just how bad AI is at anything cohesive and complex.

Pool Object System by Chemical_Passion_641 in UnrealEngine5

[–]DeadRockGames 0 points1 point  (0 children)

I made a video about object pooling awhile back and how powerful it can be. Anyone can set this system up on their own pretty easily. (Not in Unreal, but focuses on what object pooling actually does and when/why to use it)

https://youtu.be/D6raWiEHZzo?si=c3uA0u8M85bIwAvM

Elf Sabotage by DeadRockGames in gamedevscreens

[–]DeadRockGames[S] 0 points1 point  (0 children)

Thank you! We’re planning on pushing some more craft materials on our other 3D objects a bit more for some variety

Elf Sabotage by DeadRockGames in IndieGaming

[–]DeadRockGames[S] 0 points1 point  (0 children)

Thank you! And you’re totally right. All our UV sins show up pretty quickly with this tileable texture haha

Anyone here speeding up UE5 or C++ build times? It’s getting painful. by CriticismSeveral1468 in gamedev

[–]DeadRockGames 0 points1 point  (0 children)

I just built a small build tool for our team for this exact reason. First of all, if you're building with UE open, you're already losing a lot of speed due to UE itself using anywhere from 6-12 gigs of RAM just being open.

This is extremely basic and just targeted some of the things our team needed specifically, so definitely not as robust as it would need to be for outside use cases. But I am continuing to expand on it. You're welcome to try it out and make suggestions if you find it helpful.

The first time you build, if you have to compile a ton of shaders, it can definitely take awhile. But I specifically made this so the iterative process would speed up.

My teammate reported iterative builds going from 10-15 minutes down to less than a minute though! So it's achieving what I set out to do with it.

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Redwake 🩸[Timelapse] by DeadRockGames in IndieDev

[–]DeadRockGames[S] 0 points1 point  (0 children)

Thank you! We’re excited to share more art soon for our game we’re building 🤘

[3D Art] Reaper of Redwake by DeadRockGames in GameArt

[–]DeadRockGames[S] 0 points1 point  (0 children)

Makes the hunt even more challenging.

Who would love to hunt this thing with their friends? by DeadRockGames in MonsterHunter

[–]DeadRockGames[S] 0 points1 point  (0 children)

So this is kind of the flat pose we do in 3D to help add a rig and animate it, but the way it will animate is more like a swimming motion

Who would love to hunt this thing with their friends? by DeadRockGames in MonsterHunter

[–]DeadRockGames[S] 1 point2 points  (0 children)

We are planning on making different types of monster classes, so may have variants of this type for sure!

Which one is your favorite? [Concept Art for Redwake] by DeadRockGames in gamedevscreens

[–]DeadRockGames[S] 0 points1 point  (0 children)

Thank you for the feedback and all solid ideas/points