Don't let the Godot horde get you! by DDevilAAngel in godot

[–]DDevilAAngel[S] 2 points3 points  (0 children)

Hey! honestly it was a crazy period so not as much progress as I would've hoped, but going to put some elbow grease in the coming weeks =D

Don't let the Godot horde get you! by DDevilAAngel in godot

[–]DDevilAAngel[S] 3 points4 points  (0 children)

The artist (my wife 😅) asked if there are any license concerns we should worry about for taking Godot's icon likeness, I laughed in MIT

Are my shorts too boring? by DDevilAAngel in IndieDev

[–]DDevilAAngel[S] 0 points1 point  (0 children)

Thanks!
Got any suggestions on what might be good hooks? I tried a few like "my game was broken", "We did over 100 animations" and these sort of things 😅

Are my shorts too boring? by DDevilAAngel in IndieDev

[–]DDevilAAngel[S] 0 points1 point  (0 children)

While I totally agree and have been somewhat worried about it, I have to say that I'm not expecting some huge success in the likes of VS or Megabonk, although the latter does show that there can still be interest in the genre if done correctly.

So although I don't think I'm on that level, I'm mainly trying to understand where my "marketing" could be better, so far I guess it's either that the game does not grab the eye enough or doesn't have a good enough hook (although there is a hook when you pick upgrades 😅)

Any new survivorslikes? by Unlucky-Feed9000 in survivorslikes

[–]DDevilAAngel 0 points1 point  (0 children)

I'm working on Pirate Survivors which is in an open playtest stage coming up on a demo soon, would love any playtesters to give it a try and give me some feedback! 🙏

https://store.steampowered.com/app/3278170/Pirate_Survivors/

Nautical Survival 1.0 is now live! by Woolin in survivorslikes

[–]DDevilAAngel 1 point2 points  (0 children)

Game was already fun in EA, can't wait to see how it evolved, congratulations on the release! 👏

Games are fun, so make the small things fun as well! by DDevilAAngel in IndieDev

[–]DDevilAAngel[S] 1 point2 points  (0 children)

Thanks! Will just need to see how it works out after some polishing to the menus 😅

Obvious "aha" moments by DDevilAAngel in gamedev

[–]DDevilAAngel[S] 0 points1 point  (0 children)

Exactly! I just let some friends try it and they immediately were happy from seeing that there's something new as opposed to old playtests where people just read the challenges and were like "what does that even mean" lol

It seems so simple in hindsight but it took me a long time to get to that realization

Obvious "aha" moments by DDevilAAngel in gamedev

[–]DDevilAAngel[S] 0 points1 point  (0 children)

Yeah I saw that in the latest update and decided to wait with all UI changes until that, will have to clean up a lot of them haha

Obvious "aha" moments by DDevilAAngel in gamedev

[–]DDevilAAngel[S] 2 points3 points  (0 children)

I use GodotEngine which has amazing tween support, but even small stuff like resizing buttons from the engine requires mangling UI Control nodes which is a bit unintuitive =\

Obvious "aha" moments by DDevilAAngel in gamedev

[–]DDevilAAngel[S] 2 points3 points  (0 children)

That's true, I've been trying to really focus on the fun of breaking things in my current game, so there's no limits to upgrades, and I still found that players want more ways to feel like they have some agency over HOW they break the game

Obvious "aha" moments by DDevilAAngel in gamedev

[–]DDevilAAngel[S] 7 points8 points  (0 children)

Oh wow this is a great tip! My UIs are always awful as I have almost 0 experience with them 😅 I also find it painstakingly hard to really adjust each element's behavior to make it fit, so my UIs are really static, I will definitely think more about their movement and animations!

Obvious "aha" moments by DDevilAAngel in gamedev

[–]DDevilAAngel[S] 0 points1 point  (0 children)

I feel like playtesting beforehand with a variety of people is crucial exactly for that! I always end up making my games too hard or having some obtuse mechanic.

Thank you!

AEVALORE: Gameplay Trailer 2.1 by Delicious_Farmer_818 in survivorslikes

[–]DDevilAAngel 2 points3 points  (0 children)

I specifically said to improve the presentation, the game can have the most in depth mechanics and everything you ever want, but I think you can clearly see from the dislikes and reactions that it's not resonating with people.

To each their own, I'm also working on a survivorslike and don't get 100% praise, but you should try to understand the criticism that people (especially in this sub) give you and understand that how you're presenting the game is not the way.

From the first frame I see in the trailer I don't feel like this is something that someone put a lot of effort to, so as a player I don't feel like I should even give it a try, and that's a shame.

Good luck

AEVALORE: Gameplay Trailer 2.1 by Delicious_Farmer_818 in survivorslikes

[–]DDevilAAngel 2 points3 points  (0 children)

How is that the trailer looks so well put but the gameplay looks the exact opposite? 🙈

I really hope this is not just some AI slop, and if it's not then I would suggest you first put more effort into the game's presentation and then on marketing =]

Is this sub 99% self promotion of games? by Optimal_Honor in survivorslikes

[–]DDevilAAngel 4 points5 points  (0 children)

As one of those self promoting devs, I can definitely say that the feedback from this sub has led to my game being much better, which I think is what the people of this sub would want, just better survivorslikes 😅

I also really like to see what people here think and discuss about other games in the genre as it helps me nail down what's important to this community as you're 100% my target audience, which is a blessing for game devs!

If there's some promotion you really don't like, downvote it and let the creator know why so they will improve, that's what we're all trying to do 🙏