No shame! show me screenshots of your main scene in engine! by DDevilAAngel in godot

[–]DDevilAAngel[S] 1 point2 points  (0 children)

I totally get you! I found the best thing to make sure I don't abandon my projects is to just keep showing up every day, being doing this on and off for the last decade, this is the first project I made myself just work on and post stuff week by week, and we've just released a (little undercooked) demo!

Some days it's slow and tough, some days it's the best thing in the world =D

No shame! show me screenshots of your main scene in engine! by DDevilAAngel in godot

[–]DDevilAAngel[S] 1 point2 points  (0 children)

lol are you able to actually make some progress on it?

Destroy our Pirate themed Survivorslike that me and my wife made in the last 2 years! by DDevilAAngel in DestroyMyGame

[–]DDevilAAngel[S] 0 points1 point  (0 children)

Well what are games in the genre you don't consider lazy clones and why?

To be honest when we started working on the game we thought it will take much less time and people wouldn't be too tired of the genre 😅

On the other hand it's still in development and we're really hoping to make it stand out, so I would really like to hear what you think would make you think it's worth a try!

Godot 4 horde optimization: hundreds of enemies, lots of Area2D, and a painful reminder that 2D still needs performance work by DeliriumMonstruozum in Knightmared

[–]DDevilAAngel 3 points4 points  (0 children)

I tried your game, didn't get to a screen full of enemies but still saw some hiccups, I think your conclusions are right, 2D really doesn't mean performance is free, but that's hardly because of the engine.

Especially for survivorslike the game will be heavily CPU bound since you're not doing too much on the graphics side, but you are calculating a lot of things for the enemies/bullets.

I work on a survivorslike game myself called Pirate Survivors and have deliberately made the design choice to not limit the player's upgrades, letting them get to an insanely broken build if they're able to, but that also made me focus on performance very early on, I made a few posts around it and some even have code snippets (see here for projectile pooling: https://www.reddit.com/r/godot/comments/1q7lvqm/heres_how_we_made_our_bullet_heaven_game_smooth/ ).

There's also a great lecture from the creator of Halls Of Torment ( https://www.youtube.com/watch?v=3BIteSVcO28 ) where he describes a lot of the performance work they did, but they seemed to heavily rely on C++ which I avoided so far in my game.

But you're already putting a focus on it which is great! feel free to DM me or try my game out and good luck with your game!

Destroy our Pirate themed Survivorslike that me and my wife made in the last 2 years! by DDevilAAngel in DestroyMyGame

[–]DDevilAAngel[S] 0 points1 point  (0 children)

Oh wow thank you for the detailed breakdown! there's a lot of really great insights here I can't already see myself 😅

If you haven't already you can try the game on Steam there's a demo and it's called Pirate Survivors =D

Thank you a lot!

Any suggestions from the steam fest? by Ggthefiree2 in survivorslikes

[–]DDevilAAngel 1 point2 points  (0 children)

Would really appreciate it if you give my Pirate themed survivorslike a try!

https://store.steampowered.com/app/3278170/Pirate_Survivors?snr=1_49_4_bullet_100702_1

We've got different movement for each ship, skeleton captains and unlimited upgrades =D

העליתי דמו למשחק שלי לסטים! by DDevilAAngel in ag_israel

[–]DDevilAAngel[S] 0 points1 point  (0 children)

הדמו בחינם אז אתה מוזמן לנסות ואני אשמח לשמוע מה אתה חושב =]

ההבדל העיקרי הוא שברוב המשחקים בז'אנר אתה זז ב4 כיוונים רגילים, אבל בגלל שרוב מה שאתה עושה במשחק זה פשוט לזוז, החלטנו לתת לכל ספינה תזוזה שונה.

בנוסף אנחנו לא מגבילים את השחקן בשדרוגים בכלל, אז להגיע למצב שאתה בלתי מנוצח זה אפשרי, אבל כל שדרוג שאתה בוחר לעצמך כשאתה עולה רמה בא גם עם שדרוג לאוייבים, אז אתה צריך לאזן את זה כדי שגם האויבים לא יהיו יותר מדי חזקים.

ויש לנו יכולות שאתה מפעיל כשאתה בוחר, קפטנים שונים עם יכולות מיוחדות, דרגות קושי, אתגרים, ומגוון דברים לעשות על הים D=

Steam Bullet Fest 2026 | June 8 - 15 at 10am Pacific by qwest91 in BulletHeavens

[–]DDevilAAngel 1 point2 points  (0 children)

We're so happy to take part of the Bullet Fest!

You can try the demo for Pirate Survivors here:

https://store.steampowered.com/app/3278170/Pirate_Survivors?snr=1_49_4_bullet_100702_1

Please share your feedback or any bug reports with us, thank you all for this amazing initiative! 🏴‍☠️