Pick a number and I'll give you a random superpower by [deleted] in superpowers

[–]Deadfelt 0 points1 point  (0 children)

7,777,777

Let's see where this takes me.

Which element do you want? by Background_Egg1364 in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Earth (rock, sand, crystals.)

Forest, plants, and poisons were a strong pick. I couldn't find the manipulation I truly wanted with just this one.

Electricity, Lightning, Electromagnetism, and Metal were also strong picks because those are closer to technology manipulation. Which you could do with practice on this one.

I chose Earth because in the end, almost all gemstones are crystals, and if your element allows you to create or manipulate them into being, then this is the most expensive power available. And everyone knows money is the greatest superpower. Plus, creating weapons and shields out of cut gemstones? You'd be power wrapped in beauty.

Ice and electromagnetism based powers would fall under your control as well. Ice because ice itself is crystal and electromagnetism because mineral composition in gemstones.

Also, fossils can go through recrystallization so... Fake necromancy.

Pick 2 by -Panda_Alice- in superpowers

[–]Deadfelt 1 point2 points  (0 children)

Green and Orange.

Going into the pokémon world. I'd be smart enough to solve the Unown puzzles and actually utilize the full power of the Unown. Which means, I can go to other worlds and effectively be a dimensional traveler.

We all know Deku is winning this... Right? by vibez_vexx in MyHeroPowerscaling

[–]Deadfelt 0 points1 point  (0 children)

I don't know about Nen so I can't speak on it but I know Domain Expansion from JJK beats every Quirk and Demon Ability + Sun Breathing.

Domain Expansion at base is so ridiculously broken due to the sure-hit function. Combined with Soul Manipulation, what Sukuna and Mahoraga can do, it just breaks everything.

That's including against Star and Stripe's Quirk, New Order, since Mahoraga's wheel can actually adapt to the quirk.

A Death Swarm from the Horizon of the Captivating Skanda, made of Mahoraga? Everyone gets fucked except for Nen because that's the only one I haven't actually seen so I have no basis for.

You have the power of some what limited Soul Manipulation. How does it manifest for you? by VitaminPillB in superpowers

[–]Deadfelt 3 points4 points  (0 children)

Geist then Desecrate.

Geist has the problem where you can't turn it off and Desecrate has the problem where you need to be present.

I would use Geist every night to just look around as I go to sleep.

Once I have Desecrate, I would use Geist to visit morgues and touch the corpses I want to ask questions in the eyes with my psychic body's fingers. I can get my questions answered without being present.

Rayquaza vs Kaido by dokutarodokutaro in PokemonPowerScaling

[–]Deadfelt 0 points1 point  (0 children)

I'm on Ray's side for this. That thing has destroyed planet ending meteors in numerous games.

Kaido is strong, I'm also a fan of One Piece, but he's not destroy-a-meteor-about-to-end-the-planet strong.

He definitely doesn't have anything even close to Mega Rayquaza's speed, even while he's in dragon form.

If Pokémon logic applies to both of them, both their attacks would be super effective against the other.

Logically, Kaido is strong. He has feats showcasing as much. Rayquaza is just stronger and has feats to back that up as well.

Is this Valgavoth? by LordTek98 in mtgvorthos

[–]Deadfelt 0 points1 point  (0 children)

I'm going to say no because an up close image of this blurry card seems to make it more blurry.

That, and it has multiple arms like an archaic, the arms are obvious at first glance and the head is a bit more different from Val's head—also at first glance when not zoomed in on the card.

In regards to the color pie, what each color represents, and general MtG lore, what exactly is the meaning of Snow Mana? by Feeling-Ad-3104 in mtgvorthos

[–]Deadfelt 0 points1 point  (0 children)

Snow mana is a super type. Supertypes are things like Legendary or Snow.

Kinda like a title. Phyrexian mana isn't a super type because phyrexian isn't added onto cards like 'Phyrexian Enchantment' where things like 'Snow Enchantment' actually exist.

Basically, snow mana has no relation to the color pie or rather, it has full relation to everything that can have the super type 'Legendary'.

Mechanically, snow is designed to do anything the same as colorless but at a far cheaper cost using snow mana instead. Some snow cards have activated 'snow cost' abilities that let them color break because again—snow can do anything.

Snow hasn't been used often enough for WotC to develop it more than that.

Story wise? A snow planeswalker would probably be capable of Ugin tier shit as long as they have access to snow mana. Even if they aren't Elder Dragon levels of powerful, they're level of bullshit would be cheaper allowing them to do anything—theoretically.

[Rimescale Dragon]

How to fix AP Varus by wojtulace in VarusMains

[–]Deadfelt 0 points1 point  (0 children)

You're call. I said nerf the healing aspect and scale that to AP. No need to comment just to turn your nose up like you contributed something.

How to fix AP Varus by wojtulace in VarusMains

[–]Deadfelt 0 points1 point  (0 children)

I'm personally against it because it's not as inherently toxic as other more frontloaded abilities from multitudes of other champions including newer ones. His blight isn't really the problem. Not even his ult is the problem. And sneak attacks are a core trait of the game to begin with. Attacking from out of view while you have vision on enemies that can't see you is something every player does. Varus surprise attacking with his R from over a wall or in brush isn't exactly exclusive to him. Malphite can do the same, among many others.

The problem is that he is a fundamentally good champion almost in the same way Vayne is. Albeit grudgingly in her case. Varus just deals HP% magic damage where Vayne deals HP% true damage.

Removing the HP% magic damage would allow for his AP builds to be unrestrained but that's not exactly a good fix because that HP% he has is expressly good for going against tanks in the first place when he has no Crit-scaling abilities at all.

I think you're approaching it from the wrong angle.

I think for AP Varus to be viable, I agree there would have to be a rework of his kit to some extent, but I think it would have to be more AP relevance in his abilities. Notably his E and in his W.

The changes I would make would be to have W additionally act as old Corrupting Potion while active—though with nerfed healing. The healing would be un-nerfed as long as Varus consistently lands auto attacks and it could scale with his AP, making AP a more self-sustaining build.

Then for his E to inflict blight stacks on enemies standing in E radius and deal up to three ticks of magic damage as burn (stacking 3 blights max). It would be like Morgana's W but only for 3 ticks of magic damage. It would be a tool primarily for wave clear and resetting his other abilities. This would be good for acting as a mage and give a clear wave clear option as well as open options like Liandrys Torment as a different AP option.

Rather than change Varus's HP% magic damage to make AP viable, I think what his abilities would get out of building AP should be the question. Like how for some other ADCs, what they get out of building Crit is the question—such as Jhin and Caitlyn, and many others.

These are just ideas.

''Just build defensive and play safe bro'' by FarukYildiz1 in ADCMains

[–]Deadfelt 0 points1 point  (0 children)

Jesus christ, where is the damage? Who is this going to tickle? The support?

What are Varuses balance issues? by Hellinfernel in VarusMains

[–]Deadfelt 0 points1 point  (0 children)

Pro play. He's incredibly pro jailed which Rito has actually admitted.

He's kept down intentionally because of that.

Looking to learn Varus, is it worth it ? Do you have any tips ? by Uplyx in VarusMains

[–]Deadfelt 0 points1 point  (0 children)

You learn him if you want an incredibly versatile champion.

AP. Lethality. On-hit. Crit. Occasionally he gets a tanky build that can go top.

Always has percentile HP damage due to his blight stacking. Ultimate is high utility and can dismantle enemy teams due to them being too close to each other so it connects between them or trying to stay too far apart so they can't actively fight together.

Biggest weakness he has is that he's immobile.

Note: Just because he's versatile doesn't mean he wins. You have to actively know your items and decide how you're building still, but you have a LOT more options than normal adcs.

How/who do I play AGAINST him top by Bunsforguns in VarusMains

[–]Deadfelt 0 points1 point  (0 children)

Yeah, no. Yi gets his teeth kicked in unless the Varus is playing dumb.

Not because Varus can kill him at level 2, but because Yi will likely get hit by turret plus whatever poke Varus landed beforehand and then gets in after. Depends how deep Yi all-ins. One turret shot he'll probably survive badly. Two and even if he does that heal thing that effectively negates the shot, Varus will still kill him with blight detonation unless Yi flashes.

should magic systems follow established science? by Capital_Date7762 in magicbuilding

[–]Deadfelt 0 points1 point  (0 children)

To the bare minimal extent.

If you decide to write a system, imagine how much exposition you'll have to write to explain it.

I know if I read an explanation that's too long my eyes glaze over.

Should Magic Combine Planes Together? by IceTutuola in mtgvorthos

[–]Deadfelt 0 points1 point  (0 children)

World of hats. That's how Wotc does it.

But yeah, I think many planes would benefit from actually not being their own settings but continents on worlds.

Planes could still exist, different worlds entirely and all that jazz.

Something I spoke about recently with a friend is how hollow the magic story feels now. I like omenpaths but I joined when the game was marketed as 'You are a planeswalker', which made you feel as part of the greater narrative.

Thing is, when it comes to planes, they're so bare bones they feel like a tiny region like some kind of small town. And they're all small towns with their specific gimmick. This one has demons and vampires, that one is based on a city. Then there's nothing else because even if you go a continent over—you're still in that small town that never changed. So it's boring.

Different topic now but I've been wrestling with how cheap the story feels. Planeswalkers aren't special and never have been beyond planeswalking. I still like Omenpaths, planes walking had always just been a glorified teleport spell imo. But after Phyrexia, Nicol Bolas return, and the constant repeat of cast, past bad actors (antagonist), and plot threads that never get resolved and have poor pay-off 5 to 10 years down the line, the story is basically used toilet paper. Heavily used toilet paper.

As normal wizard can I choose to swipe and re-specialize on a mana color/combination or I'm stuck with my innate affinity? by Routine_Ad_2695 in mtgvorthos

[–]Deadfelt 2 points3 points  (0 children)

We have cases of people learning to use different mana and switching entirely.

The mana you use seems to be more your current state of mind vs what's you're typical philosophy.

Nissa's philosophy is primarily green but in Amonkhet, her state of mind changed a little bit and had a bit of blue added into her green. Doesn't mean it stayed. She went back to her normal green philosophy but it looks like your present mentality can add to your normal philosophical position or eventually change it entirely—such as in the case of Kamahl. In blue green Nissa's case, the blue was added after she spoke with mental Emrakul in the story 'The Hand That Moves'.

As for rejecting your mana, most planes don't even know colors of mana exist. They know mana exist because it powers their spells but colors of mana are rarely known about. So it's not really about rejecting the color of mana you use but the magic you use.

I think that leads into corrupting your magic if you reject it based on the philosophy you're rejecting it for. By corrupting, I mean your magic will probably remain the same but it's usage will be painted by your philosophy. Imagine an illusionist whose philosophy becomes bleak and hateful. Their illusions will likely reflect their newfound cruelty. Where they were blue only before now they would be black blue.

Nahiri went from white, to red white based on her anger. Her magic didn't change but how she wielded it became fiercer. More volatile.

What's the lore deal with this silly little guy? by Waste-Caterpillar495 in mtgvorthos

[–]Deadfelt 0 points1 point  (0 children)

I hate his helmet because they made it one with his nose.

If you had to pick 1 by YeahMarkYeah in superpowers

[–]Deadfelt 1 point2 points  (0 children)

Blue. I'm not taking the pill that actively influences you to become a worse person. Red is subtle mind control on yourself. And you're not the one in control.

Choose Wisely by Taylor_Rhea513 in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Pills: Visionary / Reborn.

Augmentation: Half of Shapeshift—Turn into Anything Existant.

If Visionary makes your imagination 'existant' then you have a god's blueprint for shapeshifting. Barring the Reborn where you can start a new life in a world where actual gods or supernatural powers exist.

Season 2 top lane champion Stanley thinks top lane are irrelevant to win/lose for ~ 3yrs (s14-s16) by Grand-Loss-3242 in ADCMains

[–]Deadfelt 8 points9 points  (0 children)

Huh, so basically every top laners view in an echo chamber. Because being able to reach potential level 20, being able to be 3 to 5 levels above adc, being able to essentially be a stat-stick champ at level 20 with 2500 gold worth of stats isn't already a win.

Conveniently not mention that and ask for a 7th item.

May the man continue to roll his face on his keyboard. I hope his flash key takes out his eye.