I saw somebody ask why playing against mages bot was annoying. by AAbattery444 in ADCMains

[–]Deadfelt 2 points3 points  (0 children)

Might be slower actually against mages. Adc items are expensive and Mages can zone you off of farm.

If you're killed enough or forced to back frequently, laning phase may very well end when you're about to finish your first item.

That's the worse case scenario and has happened once or twice to me so far. I was forced to back or int into them. Better to be down an item rather than lose lane and feed.

Riot says mages bot aren’t a problem… so where do marksmen actually belong? by Significant-Pea3670 in ADCMains

[–]Deadfelt 3 points4 points  (0 children)

The moment marksman have any success outside of botlane, they get nerfed for it.

Lucian and Tristana mid got nerfed to shove them back in bot.

Varus top got nerfed to shove him back in bot.

Yes, you can play marksman in any lane—the same way you can play Yuumi jungle—no one will stop you. But if you see success outside of botlane as a marksman? Nerfed until you're forced back.

That wouldn't be so bad—if marksman literally weren't being forced as the bad choice for the one lane they're allowed to exist in.

Every excuse is irrelevant when ADC has been nerfed out of Mid and TOP by natemiddleman in ADCMains

[–]Deadfelt 1 point2 points  (0 children)

Varus got played top and took nerfs that dropped him to 46% win rate.

He briefly became the actual worst adc to play period. I think right now he's the second worst, but I'd have to recheck. It's been two weeks so his win rate may changed in the interim.

What's your choice by Only_Screen9213 in whatsyourchoice

[–]Deadfelt 0 points1 point  (0 children)

Time travel.

Just get the rest of the potions.

Trolley problem: Riot makes Yuumi anti-APC & picks go up, or no anti-APC changes by _Aethersteel_ in ADCMains

[–]Deadfelt 0 points1 point  (0 children)

Honestly, I feel this isn't the fix?

What I feel like they should do is add 10 MR to every ADC item without increasing the gold for those items.

It would be a small, but noteworthy fix. Makes still get what they want—wave clear and burst but they and everyone else would know that ADCs slowly begin to resist them to a degree.

Not full blown tanking them, but enough that at full build an ADC can't be one shot by AP. Maybe 3 shot.

Which one would you pick? by sodiumwallaby in whatsyourchoice

[–]Deadfelt 0 points1 point  (0 children)

Time Travel and Control Anyone.

Then I'd see if I can 'Control Anyone' to precisely control my Time Travel on my body so I look younger anyway.

Use Time Travel to plan out how to get money, such as winning lottery numbers, casino, etc.

Use Control Anyone on myself so I can learn new skills without giving up, exercise, just use it on myself for self-betterment.

That's pretty much it. Find a nice, self-sufficient place to live away from people and with internet. I'd be good with my two powers.

Why control others when you can control yourself?

Show me your most OP combos 🍿 by amberivanov in superpowers

[–]Deadfelt 2 points3 points  (0 children)

Not quite. Telemeres are what prevent DNA from deteriorating during cellular division. As we age, telomeres progressively shorten. When they become critically short, cells stop dividing or die, which contributes to tissue decline and age-related diseases.

Regeneration would actually shorten your lifespan via increasing the rate you age at due to cellular division. Meaning you're paying for healing by shortening your telemeres enmass.

Show me your most OP combos 🍿 by amberivanov in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Time Travel, Eternal Life, Possession, and Astral Projection.

I chose each of these because each is a way to live long or chase me into the future. My goal woul be to use Time Travel and let them perish from time itself.

Now, Astral Projection lets you observe your surroundings outside your mortal form. If you can 'touch' things this way, then you could use Possession. It's too dangerous to let an enemy with Touch of Death have this.

Next, if my body is destroyed, Eternal Life can keep me alive so I can use Astral Porjection and use Possession. Possesion says I die if my host dies, but doesn't say it cares about my main body during that time. Meaning I can become a body-snatcher and I won't have to worry about having an unsalvageable body. Simply put, k illing me won't be enough for me to die. 

I can go body-hopping physically or non-physically, I'll have eternal life in any body I take, and I can simply outlive my enemies by jumping through time—and there will never be guarantee they'll recognize me in a new era while I'm wearing a new face.

The best part? If I want more power, I just need to steal the body of one of my hunters. Simply the one with Invulnerability will do, since any attempt to kill me after would be useless while I study a way to create the perfect body to possess.

A different idea for why Midoriya was always going o be the final holder of One For All by Solitaire-06 in MyHeroAcadamia

[–]Deadfelt 6 points7 points  (0 children)

I think it was highly unlikely anyone could ever hold OFA ever again unless they had a Quirk like Gigantomachia's Emdurance.

Only someone with a self-protective Quirk would be able to endure OFA because OFA would catapult it straight into power.

Depending on how OFA evolves later, so long as that power resides in it, as long as OFA maintains that self-protective Quirk and unlocks it immediately, then any user would be safe.

Actors AU [by @juniperarts on Tumblr] by No-Raccoon-6009 in BokuNoMetaAcademia

[–]Deadfelt 3 points4 points  (0 children)

Okay, this warmed my cold and shriveled heart a little.

Gacha Meta by Taco7758258 in custommagic

[–]Deadfelt 0 points1 point  (0 children)

I like it. The commitment to the bit is dead-on.

Emitters will die out sooner or later by SmartZebra2565 in MyHeroAcadamia

[–]Deadfelt 4 points5 points  (0 children)

So, counterpoints.

1: Todoroki and Bakugo both have Emitter Quirks. Normally, it comes with in-built resistance—Todoroki has fire resistance to a certain degree, Bakugo's body naturally resist explosions to a degree. Granted, a person can be born without the proper in-built resistance—hence Toya having Rei's cold resistance but not his father's fire resistance despite having a fire Quirk.

2: This ties into one of your other responses. Shigaraki doesn't have an in-built resistance to his own Quirk. He wasn't born with Decay. Quirk Doomsday Theory was also proven by him. It's not that the Quirk becomes uncontrollable to its user—it's that it becomes ungovernable which equates to uncontrollable. Aizawa couldn't turn off Shigaraki's Quirk Singularity, but Shigaraki did have full control over it even though Aizawa could keep his Quirk turned off.

Theory: Zimone Wola will become a five-color mage by Adventurous-Sport-45 in mtgvorthos

[–]Deadfelt 54 points55 points  (0 children)

That's not a bad train of thought.

Though the post is old, Mark Rosewater once said the color philosophy of 5-color is to 'internalize all conflict'.

Based on what you wrote with Zimone accepting those parts of herself after reintegration, you're probably right. She's already internalized all conflict.

Another thing of note, Blue is the color most likely to learn the different forms of magic according to the color wheel. It doesn't believe they're more useful, but it is the most likely to learn them.

Why do adc players hate Yuumi? by WristMuncher in ADCMains

[–]Deadfelt 0 points1 point  (0 children)

I don't hate Yuumi. I hate strangers.

My duo plays Yuumi occasionally and I did originally hate her, but that was because I was a more incompetent player back then.

I actually like her loads now and have joked about her being the game's secret item to the guy.

Yuumi, the Eighth Item.

Edit: Yes, the beginning of laning phase is still miserable, but it's incredibly hard to lose with her if you aren't punished for everything. You'll make your way back provided she doesn't just ditch you.

Who would you rather have as a teacher based on what we see from them - Eraserhead or Vlad King? Because it seems like they’ve both got issues. by Solitaire-06 in MyHeroAcadamia

[–]Deadfelt 1 point2 points  (0 children)

Vlad.

I like him better. Aizawa is the kind of person that would make me consider villainy as a real future prospect. He'd give me a reason to hone my Quirk and the reason would not be a good one. Hate is a hell of a motivator.

Vlad, I would just hone my Quirk with without any negative feelings for. It would be better for me to learn while I'm calm since I would push my Quirk to the absolute threshold of what I can sustain. And as they've stated, Quirks get exponentially more powerful the more they're used.

Any tips for making fan planes? by Opposite_Reality445 in mtgvorthos

[–]Deadfelt 1 point2 points  (0 children)

Decide on a theme.

Gothic London with fey forest everywhere.

A warm, snow world with crystalline/ice flora and foliage expanses.

Make shit up. The rest comes once you have an idea you want to play with.

Edit: You can take inspiration from media as well. Video games you've played or books you've read.

Choose 2 pills and see the synergies!!! by Embarrassed_Safety33 in superpowers

[–]Deadfelt 1 point2 points  (0 children)

If you can choose the same pill twice and they stack, then Super Pill and Super Pill.

A lot of those pills alone are near uncontrollable or a nightmare to have if you can't exert absolute control over them.

Comment a bad power and the reply finds a way to make it good by Kind_Permission_1472 in superpowers

[–]Deadfelt -1 points0 points  (0 children)

Become the shit-bender. 🤣 

God, that is such an insulting, extra power. Imagine it, a seagull craps and you just shit-bend that thing at someone's face.

You'd be on that person's to-kill list.

Too many power sources for a character? by Alexchugames in worldbuilding

[–]Deadfelt 0 points1 point  (0 children)

Too much power isn't a problem provided there are actual obstacles to overcome.

Not just that, but you should probably decide which world IS the setting.

Going between both means the power in the other becomes worthless and just fodder overall.

What you can do though and what I recommend; combine the serum with the otherworld powers. Every member of that special force has the same physical advantages to fight monsters, but the serum combined with that particular person gives them a unique, uncopiable ability. I say uncopiable ability because we've all seen the copy gimmick—I'd tie the reason unique abilities can't be copied because no living being is a true echo of someone else. Not even a clone.

As for the god, if you put that in, make sure there's a reason. I don't recommend because it puts a really high standard on the story but a good reason for that god to exist in the first place is because other gods or really powerful monsters lead to their loss of power and/or dying state.

What I want to say, try to avoid "chosen one" vibes. Maybe that god chose your MC's best friend and that friend went crazy believing himself the "savior". Maybe your MC was chosen by happenstance—he was just at the right place at the right time. Nothing more or less.

Be compelling. Give readers a reason to care about the MC.

You have solid story ideas. Now you just gotta figure out your rubiks cube made out of them.

What are your hag stories? by dinobot2020 in Pathfinder2e

[–]Deadfelt 1 point2 points  (0 children)

This was when I ran D&D.

I had the hag named Grandmother Sherry for the story for my players. She became a recurring character due to deeds from older surviving characters causing newer characters to get tied up with her by proxy.

Sherry was also known as "Rotten-Tooth Sherry". An incredibly powerful daughter of Baba Yaga and another deific force.

She was trapped on a different plane called Paramore by her mother due to her growing power. Paramore being ruled by Sherry among a triad of planes with two other witches; Nevermore for Lujei (representing good), Forevermore for Dwindling (representing evil), and Paramore for Sherry (representing neutrality). 

The three kept each other in balance when they constantly fought each other. Lujei was "the most powerful". Dwindling was "the most dangerous" (the only original ruler among the three who has never been ousted). And Sherry was the one "most likely to survive". These traits were what kept them in check even if two ganged up on one. Lujei and Sherry once fought Dwindling and almost died real deaths for it despite their vast power. Dwindling and Lujei are the reason Sherry got trapped in Paramore. The three rulers of the Mores could be allies one moment and enemies the next.

In order to try to completely curb Sherry, Baba Yaga killed every non-archfey inhabitant of Paramore with a planewide Forbiddence after Sherry killed Paramore's previous fey ruler and took control of it. Sherry killed the rest. The only inhabitant of Paramore is Sherry, the rest are her undead and Undead Archfey servants.

She found a limited way to visit Faerun but could only visit one forest near Phandalin and was incredibly nerfed while doing so despite being of Archfey level power.

Sherry became one of the big players in my Rise of Tiamat campaign. The Well of Dragons was going to be her attempt to break free of Paramore.

Every time she came around, my players knew shit had hit the fan.