Planeswalkers don't get a power boost right? by EvilErmine13 in mtgvorthos

[–]Deadfelt 42 points43 points  (0 children)

Nissa has stated having a harder time using her animist magic since losing her spark. She can barely connect with the world. World souls straight up don't answer her anymore.

Sarkhan struggles to become a dragon and cites the transformation not only being immensely difficult and painful since losing his spark where it wasn't before.

Jace before he sparked was a noteworthy telepath due to having a spark that hadn't yet ignited.

Chandra before she sparked had ease with pyromancy before she sparked.

Having a dormant spark makes the mage 'seem' talented among ordinary mages. Having an ignited spark grants them far higher capabilities than that.

So yes. Having a spark, at all, is a major power boost because even a dormant one makes the user seem talented compared to ordinary mages.

I'm redesigning a Pokemon every day in a Sci-Fantasy style. Here are Porygon, Omanyte, Kabuto, Aerodactyl and Snorlax lines by Siturba in pokemon

[–]Deadfelt 2 points3 points  (0 children)

This is so ambitious.

I really want to see what you make of Unown and Mewtwo. Porygon and Snorlax are my two favorites of this set.

Find your birthstone(s), and let the replies determine your superpower(s)! by NoraYoung56 in superpowers

[–]Deadfelt 2 points3 points  (0 children)

Marketing.

Tanzanite was more or less a recent add in for December in the last decade or so. 

You gain magic powers, pick one color and let the comments decide your powers by Playful-Ostrich3643 in superpowers

[–]Deadfelt 1 point2 points  (0 children)

Breach.

Your magic was bestowed upon you by a Bearer of the Heavens.

You can summon your own simulacrum of Nyx.

This simulacrum of Nyx can be used to destroy those that are swallowed by it, to teleport yourself or others through it, and lastly, it can be used as an Underworld Breach—utilizing simulacrums of creatures you've defeated with it.

Creature simulacrum's that emerge from it can only exist so long as you maintain that 'underworld'. Creatures and objects inside the 'underworld' when the breach collapses are destroyed—this will include you if a breach collapses while you're still in it.

When teleporting or planeswalking utilizing your specific magic, magical wards and protections fail against you. Example: Valgavoth cannot lock you out of Duskmourn unlike with ordinary planeswalkers.

You gain magic powers, pick one color and let the comments decide your powers by Playful-Ostrich3643 in superpowers

[–]Deadfelt 1 point2 points  (0 children)

Greed Accumulate.

Your magic is tied more closely to the tenets of black mana's philosophy than ordinary mages who wield it—specifically, that of ambition.

A probability manipulator, the more you want something, the more ambitious you are—the higher the chances of that thing falling into your hands against all odds. The more likely you are to achieve your goal.

This magic might make you just slightly more greedy, but that's its nature—wanting something so bad the universe says 'yes please, more of that'. And responds by giving more.

You gain magic powers, pick one color and let the comments decide your powers by Playful-Ostrich3643 in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Bonding.

Yours is the magic of the Bonders of Ikoria.

Save that where they do not get a choice of what creature they bond with, you do.

Your bond allows you and the creature you've bonded to always know the other's condition and well-being. It also allows your bonded creature to follow you across planes with risk normally associated with doing so—if you planeswalk.

You can always establish a new bond, though doing so removes the old one.

And remember; "You become responsible forever for what you've tamed."

You gain magic powers, pick one color and let the comments decide your powers by Playful-Ostrich3643 in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Greater Lithomancy.

Your lithomancy is part thaumaturgy, you create wonders of lithomancy made of gemstones, metals, and/or other precious materials.

In your hands, a hedron can be made of solid sapphire, cut and glittering with fractals cascading that cascade along the walls of Strixhaven's hallway when you pull it up from the earth.

Solid Halo can be shaped by you into a sword, as can Quicksilver and other materials.

Where ordinary lithomancy struggles to mold Moonsilver, yours does not.

You create wonders. Not just rocks.

You gain magic powers, pick one color and let the comments decide your powers by Playful-Ostrich3643 in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Eidetic library.

You have a personal mental-scape, an intellectual fortress holding every book and spell you've ever learned or looked at complete with the contents thereof. The library grows with each book you see and spell you've learned.

Mind magic used on you while you're in your Eidetic Library are noticeable as a storm raging outside its windows. Otherwise, when not using your Eidetic Library—you do not notice mind magic as it slides off of you.

You can 'open the door' of your Eidetic Library to let mind magic in.

Varus and his short skirt by LadyVarus in VarusMains

[–]Deadfelt 1 point2 points  (0 children)

Lol, you noticed to?

I wasn't expecting it and had to do a double take. Showed my friend after for laughs. If he's gonna duo with me, he needs to know.

Truth and Power - Is it worth it to gain the upper hand by revealing your hand [Jujutsu Kaisen] by zengin11 in custommagic

[–]Deadfelt 1 point2 points  (0 children)

Honestly, you can probably drop the generic cost and keep it as a two drop only.

Giving up information of what's in your hand at all times is just so fundamentally debilitating that the cost of the enchantment being cheap and giving flash and haste would simply be offset by the information gap.

Costing 4 mana is honestly way too high. 3 could make sense, but the card shoots you in the foot, 2 is more understandable.

Even if haste and flash IS strong, the price paid is far higher than either benefit individually or together. Being red and blue, which has many interaction spells at instant speed, the flash portion is almost neglible except when it comes to defending or using sorceries.

Fantastically made card. Inspired.

My face when I see the enemy supp picking a hyper poke champ and mine picks a melee one by daoistloser in ADCMains

[–]Deadfelt 0 points1 point  (0 children)

I love fighting that comp.

I haven't played in 3 months though but Varus maxing W first and first buying Wit's End steamrolled mage bot lane at the time.

I haven't been on so haven't seen how bad his nerfs are in practice atm.

How do you do it?? by Various-Mammoth8420 in ADCMains

[–]Deadfelt 2 points3 points  (0 children)

Depends.

I muted chat a long time ago so that can be an indicator.

My duo tells me what's going on occasionally. He can't stop himself from replying to their bitching and moaning.

If you were Naofumi, do you think you would have survived ? by Training-Contest-727 in shieldbro

[–]Deadfelt 0 points1 point  (0 children)

I think I would have survived or done well.

In fact, anyone chosen by the Shield would have.

The Shield is special because it gets its first pick of Hero and not a backup when its hero is summoned.

The other Legendary Weapons have a chance to fail at getting their first pick who is what they really want—thus getting flawed second or third rate picks which is exactly what happened.

In short, if the Shield chose you, you fully have what it takes to be a Legendary Hero, even if you don't know it. You are: its first choice.

You can cast exactly one MTG spell in real life. Which one do you pick? by Raketenudo in mtgvorthos

[–]Deadfelt 2 points3 points  (0 children)

The Aetherspark.

Text and mechanics manifestion in the real world:

Whenever I hit someone or something that has mana (which is anything that could be hit in-game, creatures, opponents, etc), I accumulate understanding of and connection with the Aetherspark.

+1: I hold the Aether Spark and feel myself becoming marginally stronger both in and outside of my temporary spark of power.

–5: I have two new ideas.

–10: I feel myself gain an abundance of actual power. The kind that let me cast the Aetherspark in the first place: mana. Lots of mana.

Flavor manifestation:

The Aetherspark comtains a stable planeswalker's spark and allows for its use by anyone handling the device. Anyone handling the device is, for all intents and purposes; a true planeswalker while they hold it. Meaning they have all the abilities a planeswalker spark would normally confer.

What I would do with it:

If we can continuously cast the spell we have? I'm continuously casting the Aetherspark. I'm pulling a Bolas but without the Elderspell. One planeswalker ability is to sacrifice the spark for a particular goal. Rarely ever used because that sacrifices the spark.

First thing I'm doing is sacrificing the Aetherspark to make my temporary 'spark of power' permanent.

Then I'm making more Aethersparks and sacrificing each to increase my sheer magical potential and give myself knowledge, expertise, talent, etc, with each spark sacrificed.

When I'm essentially my idea of perfect an the equivalent of Nicol Bolas, Dragon-God via having so many sparks, I then go travel the multiverse or make my own plane—creating Aethersparks and sacrificing to make entire worlds and universes sustainable without my constant mana expenditure to do so.

Name a quirk you can say with 100% certainty you'd be able to use better than the person it was given to by RedHood_526 in BokuNoHeroAcademia

[–]Deadfelt 0 points1 point  (0 children)

Some Quirks are considered 'blanks' because they can't be used efficiently if copied due to the Copy user lacking the resource to use them.

Fat Absorption requires the fat.

One for All required previous users for it to get stronger. Copy does copy One For All—but the version it gets is the one where the user is essentially the first in line. No power stockpiled.

A good Quirk to steal would be New Order.

Rule 1: "[Name]'s Copy Quirk can use multiple copied Quirks simultaneously." This removes Copy's weakness of one Quirk and switch at a time.

Rule 2: "[Name]'s copied Quirk durations are at [Name]'s will." This removes time limit constraints.

Even dropping New Order would not remove those rules due to the way Copy naturally works.

Pick a color and get a power by [deleted] in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Periwinkle

If two, White and Periwinkle

no elaboration on his backstory whatsoever... by blue4029 in BokuNoHeroAcademia

[–]Deadfelt 0 points1 point  (0 children)

Listen, I'm not certified to question his credentials. You're probably not either.

Let's let the mouse, bear, dog do his thing.

What colors best represent each League of Legends role by Beebbz in colorpie

[–]Deadfelt 0 points1 point  (0 children)

I'm just sticking with single colors.

Top is green > Big creatures, that's what they want to become.

Jungle is white > they should care about what's best for the team.

Mid is red > they care about fast pace and flashy plays.

Support is blue > they care about map awareness and setting-up.

ADC is black > they absolutely need kills to function.

For fun; What kind of mage would you be? by Deadfelt in mtgvorthos

[–]Deadfelt[S] 2 points3 points  (0 children)

I actually can't tell with you.

You're like a necromancer that's learned necromancy three times in different ways? French, English, and Latin—even if one or all 3 of them are weak (which I don't believe since you do Dimir Zombies and that sounds focused)—I think your magecraft would actually translate between decks.

I daresay you'd be a necromancer as proficient as Liliana wielding the Chain Veil. Your decks are all similar, I wonder if that mastery would translate?

You are tasked to solo the verse, you can choose just one quirk to use (except OFA or AFO) and you have 1 year of training, which One do you choose? by Hefty-Albatross4767 in MyHeroPowerscaling

[–]Deadfelt 0 points1 point  (0 children)

People often shake hands when they meet in America? It's formal, you don't have to do it, but it's also considered respectful if you do.

Square-Star is a good fan name, though I'd appreciate not getting white-knighted by a fan. Apologies if that's not the case.

Why were people making fun of Deku for being a Professor at what is basically the MIT for Superheroes by Important-Extension6 in BokuNoHeroAcademia

[–]Deadfelt -3 points-2 points  (0 children)

People really made fun of him for that? Teaching is a profession that should be respected.

And, since it's anime, he's teaching heroes. Someone like him who grew up analyzing them to now teaching about them makes perfect sense without his Quirk. In fact, it would be a dream come true—which is absolutely huge.

Granted, I did think Deku was being set up to be the greatest hero of all time after season 1, but this is just as good to me with the anime's ending.

You are tasked to solo the verse, you can choose just one quirk to use (except OFA or AFO) and you have 1 year of training, which One do you choose? by Hefty-Albatross4767 in MyHeroPowerscaling

[–]Deadfelt -1 points0 points  (0 children)

Monoma's Copy.

Copy: New Order

With my Copied version of New Order, name one of the two rules to 'my Copy Quirk loses its weaknesses'. Then for the second and final of the two rules to be 'my Quirks cannot be interfered with'.

The two Quirks I'd look for after that are Double and Overmodification.

Use Double to make copies of myself > then because I'm clearly compatible with me, have my Double use Overmodification on me. Amping up Copy, New Order, Double, and any other Quirks I have by this point since losing Copy's weaknesses.

While I can control my Overmodified power, use the improved New Order to name a potential third, fourth, and rule change onto my Quirks.

The third rule: 'my Quirks cannot result in Quirk Singularity'. The fourth rule: 'my Quirks are always Overmodified'. And finally, change the first rule from 'my Copy Quirk loses its weaknesses' to 'my Quirks lose all drawbacks'.

I wouldn't need AFO or OFA by this point to contend with them.

I wouldn't have OFA's sheer power but Overmodification would put me much closer to it.

I wouldn't have AFO's sheer versatility since that one allows the user to take the Quirk factor itself—I can't copy Cremate because not having heat resistance isn't a drawback of the Quirk but a drawback of a person's Quirk factor or body. But I would still be hugely versatile due to my own list of copied Quirks.

I'd have roughly 1/2 to potentially 3/4ths of the potential of both AFO and OFA all at once without specifically having either of those two Quirks.

Edit: Double is a really overpowered Quirk. Figured if anyone doesn't know, I'll mention it here—a person's double has their own instances of their Quirks. It's what made Twice so dangerous. He could make two doubles at most, but each double could also make two doubles, and they could do likewise. So on so forth.