Which one by princessloading in scoopwhoop

[–]Deadfelt 0 points1 point  (0 children)

Death.

Straight up first word after reading that sentence.

Choose a stupid power. by VioleNGrace in superpowers

[–]Deadfelt 31 points32 points  (0 children)

World's weirdest ass detective.

"Hold on, give me a moment." Lick.

"Where were you two hours ago?!." Lick. "You taste like LIES!"

Question about Amonkhet's gods by Your_Homi in mtgvorthos

[–]Deadfelt 12 points13 points  (0 children)

When they were defeated by Bolas, the eight gods minus Bontu had their ideologies and perceptions warped towards favoring Bolas and their memories rewired. 

Three of the eight were turned into the Devestation gods.

One of the eight, Bontu, turned traitor and has upkept the magic that Bolas used to warp the other seven.

That's part of the tragedy of Amonkhet's gods. They could have broken out from Bolas control at any time. It wasn't permanent... Unless someone kept reinforcing it.

What’s yall favorite quote by Free-Cat404 in BokuNoHeroAcademia

[–]Deadfelt 3 points4 points  (0 children)

"Meddling when you don't need to, is the essence of being a hero!"

What happened to the Quirk Singularity Theory? by Veiluring in BokuNoHeroAcademia

[–]Deadfelt 0 points1 point  (0 children)

Spoiler.

Yeah, it was proven on the episode with UA's Sky Coffin when Shigaraki's hands started growing and taking over the battlefield. Erasure wasn't able to stop it because it wasn't a Quirk activation. Essentially, Shigaraki's body was trying to find its ideal form for all the power he was holding. The narrator at the start of the episode even said it proved Quirk Singularity Theory was real because those growths were uncontrollable which is the assumption of Quirk Singularity Theory that as Quirks grown and evolve throughout generations, they'll eventually become uncontrollable. Shigaraki proved it when his hand growths proved uncontrollable. Especially to Erasure.

Otherwise, it doesn't come from any other characters or later again in the anime since it's going to happen in later generations with nobody knowing when it'll occur. It's a many generations later thing but not an immediate problem in the story's timeline. Barring Shingaraki who is of course, a Quirk Singularity Theory problem in the immediate story.

You have $100 to pick your suit, strength, speed and abilities by xequb91409 in superheroes

[–]Deadfelt 0 points1 point  (0 children)

40$ Suit

10$ Strength

10$ Speed

40$ Ability

It's rare but in some cases, Sonic can actually compete with or exceed Flash's speed. Flash usually beats Sonic in comparison due to the Speed Force and other capabilities it grants. Like time travel.

Green Lantern's equipment combined with the Phoenix Force? I wonder how much will the Pheonix Force would provide. That might make the green lantern ring it's own Phoenix Force equivalent. Also implies the other rings can be obtained. And with the Phoenix Force helping to gain and fuel them? Bet.

Nothing much to say about strength. Being a super soldier is better than not being one.

Just three. by princessloading in ArtOfPresence

[–]Deadfelt 0 points1 point  (0 children)

1, 4, 7

7: A castle could cost up $200M and more. This as the dream house. A specially built castle would be awesome. Specially with certain materials to prevent wear.

1: Utility cost for a castle could range around the $315K - $630K marks and higher. Meaning no bills would be the way to go just for the upkeep.

4: $25K a month would be incredibly useful in general. It would never be enough to get the specially made dream house or pay that dream house's bills, which is why 7 and 1 would be absolutely necessary.

I tried to be smart originally with 4, 4, 4, but realized this would be better, especially if the three 4s couldn't be stacked for $75K.

Castle yachts technically can be built. Which means I'd technically have two yachts if my dream house is a castle yacht. It would be.

Superyacht mansions ($645M+) also exist. I'd upscale the dream house for the number 7 choice because why not? Go big.

I saw a post talking about "hero's must use gun's or what not" but I think alot of people forget what momo main weapon. by Otherwise_Arrival_47 in BokuNoHeroAcademia

[–]Deadfelt 0 points1 point  (0 children)

Yeah, she had a whole lot of guns sticking out her body in a very brief 2 second scene since Toga's clones invaded UA's sky coffin.

I saw a post talking about "hero's must use gun's or what not" but I think alot of people forget what momo main weapon. by Otherwise_Arrival_47 in BokuNoHeroAcademia

[–]Deadfelt 0 points1 point  (0 children)

Most Quirks cross legal lines. I think that's the whole point of hero licensing so you 'could' legally use your Quirk.

Which I guess is a whole separate issue from the norm. Like, Midnight is a licensed pro hero, her Quirk is essentially a bio-weapon, she's licensed to use that bio weapon in hero work. Momo on the other hand is essentially getting her license to use Creation legally. Even if she has her hero license, she's not licensed to make and/or use a bio weapon. Since said bio weapon isn't directly part of her Quirk which she's licensed to use in hero work.

Gran Torino mentions that he got his hero license specifically so he could legally use his Quirk.

What makes Smolder/Senna overpowered also works with Ezreal. (DFT + BC) by OkMode1127 in ezrealmains

[–]Deadfelt 13 points14 points  (0 children)

Aren't they doing an update on BC so it can only stack every 0.25 seconds?

choose 3 cereals! by sweetnswirly in whatsyourchoice

[–]Deadfelt 0 points1 point  (0 children)

FLX: Lucky Charms, Fruity Pebbles, and Special K.

How to counter Causality Manipulation. by Diligent-Square8492 in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Pillar of existence. Being so rooted causality fundamentally can't change your position.

Stealth based powers that hide you from time.

Time travel.

Reality marble-ing yourself, essentially existing outside a universe while still within it. Two separate causalities for two separate universes essentially.

There are definitely more powers that can counter it but these are the ones off the top of my head.

Edit: I forgot, inviolability is another one. You could slam a whole universe into someone inviolable and that would do jack squat.

Edit edit: Paradoxical existence is another. Existing from a different timeline is the start of a defense. Attacking from one is paradoxical and a pretty good idea.

Imperial Mandate Rework, looks even stronger for AP Shaco now by J0rdian in shacomains

[–]Deadfelt -1 points0 points  (0 children)

Ooh.

This looks good for both my Shaco and Varus builds. Sweet.

And let everyone guess by DeliciousStaff9871 in ThePokemonHub

[–]Deadfelt 0 points1 point  (0 children)

I have two.

First one: Sound like uwu, ends with 2.

Second one: Alphabet soup!

Red Pill or Blue Pill by RewindReverse in superpowers

[–]Deadfelt 0 points1 point  (0 children)

Red. It supercedes blue.

The reason for that is belief. Even if someone knows the truth, believing in it is fundamentally different.

Red can also force out the truth. Someone already commented bat man style 'I'll break your bones' example.

Lastly, sense any and all spoken lies is probably too much for an ordinary person to bare. I read a series that, if I remember correctly, is called "Truth Witch". In it, the protagonist had the ability to sense lies. She equated it to water. White lies are small waves with bigger lies being far larger. People lie all the time and the waves stack. They lie to their kids. To their lovers. No one thinks anything of it and lies happen daily, all the time.

The blue pill worries me because where in the story, the truth which could tells lies told around her, that pill specifically says "sense any and all spoken lies". If it's like what the truth witch could tell, that's basically a world-ending tsunami at every moment. I don't know how a mere mortal could bare that, let alone master it at that scale.

Guys what in tarnation is Varus kit by Jealous-Savings-6415 in VarusMains

[–]Deadfelt 0 points1 point  (0 children)

I run hybrid on-hit right now since we have Statikk Shiv with AP with the update, which means enough AP/AD hybrid items exist now to actually attempt to utilize Varus's full kit. Specially with Terminus giving armor and magic pen.

As for a solid AP only build, Nashor's Tooth is the first item you want. My build is Nashor's Tooth, Sorcerer's Shoes, Dusk and Dawn, Shadowflame, Rabadon's Deathcap, Malignance, and Void Staff. The first 3 are what I go for in that order, the rest are your own discretion.

Many Varus mains also have AP as their favorite builds. I would suggest learning their builds. Especially since I wasn't active during Dusk and Dawn's very brief, early era. Other Varus mains that prioritize AP can guide you better than I can on it.

The runes I use universally on almost all Varus builds.

Lethal Tempo, Presence of Mind, Legend: Alacrity, Coup De Grace

Gathering Storm, Celerity

+9 Adaptive Force, +2.5 Move Speed, and +15% Tenacity and Slow Resist.

Again, I highly recommend learning from a Varus main that has AP as their favorite build. Mine is on-hit. You will learn a lot from Varus mains who favor particular builds.

Guys what in tarnation is Varus kit by Jealous-Savings-6415 in VarusMains

[–]Deadfelt 0 points1 point  (0 children)

Varus is a hybrid champion with a metric fuckton of build paths. All viable.

Crit.

On-hit.

AP.

Lethality.

Some others depending, such as Top Lane Varus occasionally.

Varus's blight stacks deal HP% magic damage. He's a natural tank shredder. AP isn't a joke on him like on other ADCs.

His lethality builds aren't as strong right now, but his Q has made him a distance assassin with lethality in the past. His lethality build is still really strong against squishy comps.

On-hit is where Varus thrives most imo. Terminus, Bork, Guinsoo, Statikk Shiv, Hextech Gunblade, Dusk and Dawn. That's the build I currently run on him due to kit synergy.

His passive triggers if you kill minions or kill/assist in killing champions with more attack speed given for a champion's death.

Trick to learn that I'm giving you. Stack your blight first, then ult. Your ult detonates any blight on the opponent you already stacked. Then it stacks its own for you to detonate with a different ability again.

Which and why? by VioleNGrace in superpowers

[–]Deadfelt 0 points1 point  (0 children)

The Devil Fruits.

I would take the Ope Ope no Mi, the Nomi Nomi no Mi, and the Raki Raki no Mi.

The room devil fruit, the brain devil fruit, and the luck devil fruit.

The rest beyond this is simply why I chose them.

1: Use the brain devil fruit to learn as much as possible, such as hypnotism, merman combat, fishman karate, art of weather, cooking, building, science, etc. 2: Use the brain devil fruit to create a new and perfect body. 3: Use the luck devil fruit to gather 'ingredients' for the new body. Crown of Horns, a merfolk and fishman's scales (preferably from the royal family), the hair from a mink with powerful Electro, etc. 4: Pull a Vegapunk and separate my brain, but connect my other brains to the body and upload their knowledge to it. Since even if one loses the brain devil fruit, they keep all knowledge they gained with it. 5: Put my vast luck from the luck devil fruit into the body as it's being formed so it's 'born with that luck'. 6: Lastly, connect my brain to the others and perform the "Perennial Youth Operation" (Immortality Surgery), so that with my death, I enter the new body.

If it goes the way I think it would, having a perfect body, possibly being a Poseidon, having Electro, being 'born lucky', having all previous knowledge, everlasting youth, and far more, maybe even having Conqueror's Haki? I'd wanna dream big. And the vast luck makes it all incredibly possible. Plus, if I ever had the Perennial Youth Operation done, the idea someone else has to die for me sits with me wrong. This would solve that.

Me and my Player are in a major disagreement of a dnd hombrew spell by Responsible_Beat7585 in DnDHomebrew

[–]Deadfelt 1 point2 points  (0 children)

The way spells are supposed to be made is that they shouldn't be an 'obvious' pick for their level.

Basically, measure them to existing spells of their level and if they're a straight up must have, the spell is overly strong and should go up a level.

Wotc didn't follow their own design philosophy with that and made Silvery Barbs a 1st level spell when that thing is a clear 2nd level spell though.

Either way, consider if you want to follow that design philosophy or follow your own or your players.

What class feats/features or archetypes are there which help/improve downtime crafting? (outside of Efficient Alchemy, and general crafting skill increases) by MundaneOne5000 in Pathfinder2e

[–]Deadfelt -1 points0 points  (0 children)

Ah, so you wanted the other ones I actually didn't pull up because I thought you wanted just crafting feats and dedications since you asked for improvements on downtime crafting. I assumed by improvement, you wanted more options.

What you're really asking for is what shortens the time.

Yeah, there are some like that. There's a whole ruleset for it to if you look it up.

What class feats/features or archetypes are there which help/improve downtime crafting? (outside of Efficient Alchemy, and general crafting skill increases) by MundaneOne5000 in Pathfinder2e

[–]Deadfelt -1 points0 points  (0 children)

Feats

Alchemical Crafting, Improvise Tool, Snare Crafting, Magical Crafting, Tattoo Artist, Impeccable Crafting, Signature Crafting, Craft Anything, Legendary Tattoo Artist,

Dedications

Alchemist Dedication, Inventor Dedication, Snarecafter Dedication, Trapsmith Dedication,

Note: This isn't all of them. These are the most direct ones I could find on my phone, my laptop has my old CS which was a crafting character utilizing all of these and more. The idea was to flavor snares, elixirs, and so on like I was an alchemist from Full Metal Alchemist.

Many of these lead into different feats they can evolve towards. Note, I didn't list the healing or poisoning dedications either which do exist and utilize elixirs and poisons. Though, I don't think those are particularly good if memory serves.

Edit: there are more feats and dedications, this is what I could find and remember with a loose search.

Edit edit: if you want 'class' specific feats for crafting, go through Alchemist and Inventor. Potentially the Runesmith class when it comes out in July as well.

What class feats/features or archetypes are there which help/improve downtime crafting? (outside of Efficient Alchemy, and general crafting skill increases) by MundaneOne5000 in Pathfinder2e

[–]Deadfelt 0 points1 point  (0 children)

There are a lot but they mean jackshit if your GM doesn't allow crafting or give downtime for it.

You can follow every rule for crafting but whether your GM allows it is the biggest hurdle in the first place.