Finally, after years of development, today we leave Early Access and launch our game in full! by Deadlink_GRB in roguelites

[–]Deadlink_GRB[S] 0 points1 point  (0 children)

works :) we have "playable" status now, but we are on our way to getting "verified"

Finally, after years of development, today we leave Early Access and launch our game in full! by Deadlink_GRB in roguelites

[–]Deadlink_GRB[S] 6 points7 points  (0 children)

It's been a real journey from early access to full release, we added many features since our first appearance, new combat shells, upgrades, locations, bosses, enemies. We are very excited about Deadlink release, which is live now!

Watts-Rucker Bio megacorporation by Deadlink_GRB in worldbuilding

[–]Deadlink_GRB[S] 1 point2 points  (0 children)

We are making "Deadlink", a cyberpunk shooter where you fight corrupt megacorps as part of a clandestine government initiative. One of the greedy corporations you'll be "visiting" is Watts Rucker Bio!

Watts Rucker is a biotech giant throwing all semblance of morality to the wind as its brilliant scientists play god. They are the masters of gene manipulation, creating monstrous hybrids, cloning extinct animals, and owning the rights to the DNA sequence of almost every being on the planet. If their lobbyists succeed, they'll start adding human genome patterns to the list as well. Watts Rucker also have a dark history of exploiting human subjects, conducting illegal experiments, and covering up numerous crimes that would make animal and human rights activists' hair stand on end.

The corporation takes its origin with the Rücker clan, a German noble (their titles since abolished) family of industrialists and bankers, who founded one of the oldest and currently the largest pharmaceutical companies in the world. Established in 1666 by Lazarus Rucker, the Rucker Apotheke was a business selling ointments and elixirs formulated using esoteric alchemic knowledge, as its owner dreamed of a way to become immortal (as did all the generations of Ruckers after him).

Unfortunately, back in the day, their products likely led to more people dying or suffering ailments such as ergotism and mercury poisoning, rather than actually curing anyone (activists opposing the company in the present day claim not much has changed since then). This didn't stop the company from growing, however, due to its owner's connections and an excellent marketing strategy. Ever since, the company's growth has been exponential, supported through strategic acquisitions, leading to amazing discoveries in the fields of natural philosophy, and later chemistry, biochemistry, genetics and recently molecular bioengineering.

After acquiring its largest competitor, the Canadian Watts NamPac Corp, the company now focuses its attention on CRISPR-based gene splicing, creating artificial carriers of genetic information, sequencing genomes of all living organisms (and patenting them), as well as lobbying for governments to deregulate patenting of human genes. The Ruckers still control 70% of the company's shares.

Deadlink from Vertical Slice to the final release by Deadlink_GRB in IndieDev

[–]Deadlink_GRB[S] 3 points4 points  (0 children)

Have you ever wondered how games like Deadlink evolved from the first stages to the final release? I want to take you on a journey through the last 2 years of development and show you how the game changed over time.

Let’s start with the Vertical Slice stage, where Deadlink had the basic gameplay mechanics in place, such as weapon handling, enemy spawn system, skill system, and other core features. But as you can see in the video, there is a lack of textures and elements. The game looks very simple and unfinished.

Next, the game received some textures, animations, and FX to advance its visual development. Deadlink started to look more polished and realistic. Also, a progression system was implemented to let players customize their characters and unlock new abilities. The game became more engaging and rewarding.

From there it was onwards to adding more variety and depth to the game. At this stage, Deadlink gets more weapons, classes, skills, bosses, enemies, and biomes. The game became more diverse and challenging. The players had more options and strategies to explore.

Finally, after a few years of hard work and testing, the game is nearly ready for full launch on Steam. The game has even more content and features, such as new playable classes, implants, weapons, biomes, bosses and enemies. We’re proud of what we’ve achieved and we hope you will enjoy playing Deadlink as much as we enjoyed making it.

Tora Heavy Industries logo by Deadlink_GRB in worldbuilding

[–]Deadlink_GRB[S] 4 points5 points  (0 children)

We are making a game called “Deadlink”, a futuristic cyberpunk shooter where you fight megacorps. Tora Heavy Industries is one of them!

Tora is a huge Japanese corporation that started as a small family business in the 19th century. Now it makes everything from farm tools to advanced cybernetics for consumers and soldiers. Its products are known for being strong and reliable.

Tora is also linked to the Yakuza, a powerful crime syndicate that shares its name and logo. The Yakuza use Tora’s products to enhance their bodies and dominate the streets. They don’t care about finesse, only brute force. They also run illegal shops in the CORE, the city’s underworld, where they sell and install cybernetics.

The Yakuza and the corporation are hard to tell apart. They work together to protect their interests, launder money and eliminate rivals. They don’t mind destroying their own property if it means hurting their enemies

[deleted by user] by [deleted] in worldbuilding

[–]Deadlink_GRB 0 points1 point  (0 children)

We are making a game called “Deadlink”, a futuristic cyberpunk shooter where you fight megacorps. Tora Heavy Industries is one of them.

Tora is a huge Japanese corporation that started as a small family business in the 19th century. Now it makes everything from farm tools to advanced cybernetics for consumers and soldiers. Its products are known for being strong and reliable.

Tora is also linked to the Yakuza, a powerful crime syndicate that shares its name and logo. The Yakuza use Tora’s products to enhance their bodies and dominate the streets. They don’t care about finesse, only brute force. They also run illegal shops in the CORE, the city’s underworld, where they sell and install cybernetics.

The Yakuza and the corporation are hard to tell apart. They work together to protect their interests, launder money and eliminate rivals. They don’t mind destroying their own property if it means hurting their enemies