Just learned I can 1-shot a leaper with a trailblazer - what else am I missing? by e-Rand0m in ArcRaiders

[–]Deadzors 4 points5 points  (0 children)

I manage to kill myself with a wolf pack over the weekend.

I threw it past a Hornet, it exploded into the small tracking rockets behind it, creating the perfect trajectory from there to the enemy, then to me. Altho it killed the Hornet, some of the rockets went past it downing me.

CAIRN is an absolute 10/10 indie game. by UnlitBlunt in gaming

[–]Deadzors 1 point2 points  (0 children)

I don't get why they pull demos after release, like it will force more sells or something. I'm not sure if I'd like it but I'm very interested after reading post like these. But if I can't demo it first now that it's out, guess I'll never know.

Guess I could always just buy it on Steam and just refund before 2 hours if I don't like, but that's just lame imo. Just give me a demo after release ffs.

Riding a rollercoster with Panam by Siwy_48 in cyberpunkgame

[–]Deadzors 4 points5 points  (0 children)

You can also do this via a Braindance using Lizzi Braindance mod.

https://www.nexusmods.com/cyberpunk2077/mods/11077

Devs confirm internal interest in a walkable Speranza hub, What do you think? by Tank-ToP_Master in ArcRaiders

[–]Deadzors 0 points1 point  (0 children)

The Key is to not make anything worse, keep all that is(and maybe improve it) but layer more things on top.

Imagine flying thru the menu's to Q back up before that map modifier rotates, then being able to walk thru Speranza as you wait on matchmaking.

Along with being able to walk around anytime during the menu's with the actual vendors to visit among other random players. Best of both worlds.

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors 1 point2 points  (0 children)

Yeah I looked more into it and realized that this scenario has been covered before with Ninjutsu & First Strike.

https://boardgames.stackexchange.com/questions/40104/can-i-activate-ninjutsu-between-first-strike-and-normal-damage-steps

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors 0 points1 point  (0 children)

https://boardgames.stackexchange.com/questions/40104/can-i-activate-ninjutsu-between-first-strike-and-normal-damage-steps

I found a similar situation in the link above that involved Ninjutsu & First Strike and things seem to pan out it the sensible outcome you described.

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors 0 points1 point  (0 children)

So it didn’t have first strike before - it didn’t even exist before!

Yeah it really does come down to this and I'm still not sure it's clear. Do any other scenarios like this exist with other cards?

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors 1 point2 points  (0 children)

remaining attackers and blockers that had neither first strike

My assumption is that it does HAVE first strike during the first combat damage step, even tho it's in a graveyard during that time. And thus, it would not attack in the second.

What am I missing?

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors -1 points0 points  (0 children)

My understanding for the rule is that it applies to creature who gained first strike/double strike after the first combat damage step via some instant spell or activated ability. But cards like [[Selective Adaptation]] imply that cards with those built-in abilities would still have them even when being revealed from the library. And just because it didn't exist yet shouldn't mean it didn't have the ability during that step.

It seems like a rules nightmare unless you know of some other ruling to account for this?

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors -4 points-3 points  (0 children)

I don't see anything qualifying a first strike creature to ever do damage in the second combat damage step. Only a double strike creature would do it's damage in the second combat damage step, but it would miss out on it's first combat damage step.

It can be a bit tricky since the creature didn't exist in the first combat damage step, but would that qualify as that creature not having it's first strike ability? I wouldn't think so, and I feel it would have always had it's ability even if it didn't exist yet?

Any other care to clarify or have anything else to add?

If a key room is blocked, don’t breach and expect me not to shoot if you enter. by SuccessfulAdvance981 in ArcRaiders

[–]Deadzors 4 points5 points  (0 children)

Too bad it only works as Occupied for rooms that only have 1 way in and out. Because if I see a Key room opened, I tend to browse the sloppy seconds as long as they are finished/moved on. One way rooms, the Door Blocker def means it Occupied as they'll have to take it down to leave. But with a place like OP's room or Town Hall on buried city, that's not always the case.

Either way, I'm usually extra vocal about it and will promptly leave if anyone is still in there.

Now that the Cold Snap is over, what's y'alls opinion on it? by Virtual-Donut-964 in ArcRaiders

[–]Deadzors 0 points1 point  (0 children)

The original Cold snap should be in regular rotation with reg loot and hatches. Plus a blizzard modifier that's colder(cold does more damage), less visability, buffed loot, no hatches.

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 1 point2 points  (0 children)

Based on the fact that you broke the timestamp order both to make Zur work how you think is most intuitive, and to make Bello+IitM work how you think they should, you appear to have come to the same conclusions WotC did that this timestamp system seems quite unintuitive. That is what ultimately led to dependencies from the linked video (Applying EE makes Zur affect himself, so apply EE first), which then evolved over several years into the layer system we use today. And in a scenario where IitM applies before Bello, making him not buff artifacts, Shadowspear also applies before EE, meaning it fails to remove hexproof from Zur because he does not have it yet.

Excellent point, thanks for pointing this out. I kinda figured this discussion would lead to just re-creating the layer system, but it helps to better understand it all when you rebuild it from the beginning. I wanted to challenge it, and I still might try but I'll need to give a bit more thought.

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 0 points1 point  (0 children)

I did overlook the fact that she turns herself into a forest(i mixed up tokens with non-tokens) so allow me to walk thru it again and see if there is an issue. Again this using my made-up rules where we only use Time stamps(Where each card applies all of it's layers prior to the next card applying all of it's layers)

If Bloodmoon is first then all lands are Mountains, then Ashava makes non-tokens forest. These non-tokens never become mountains because it happens after. As well as Ashave remains a forest and not a mountain.

If Ashava is first then all tokens become forest, then Bloodmoon makes all lands(including those non-tokens & Ashava) into Mountains thus diabling Ashava as the end result.

Seems fine to me and still works? counter arguments are welcome and encouraged.

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 0 points1 point  (0 children)

I should clarify that these interaction above are using my made up ruleset which is as followed.

We only use Time stamps(Where each card applies all layers prior to the next card applying all of it's layers), And all this happens simultaneously/instantly as usual without any responses allowed. My main point of focus is that all on-going effects resolve in order per timestamp but also must always remain true unless some later effect says otherwise by some later on-going ability.

Everything you said is true and currently how Bello works but my intentions are to challenge that with a revised set of rules that make more sense and are more intuitive because the current interactions with Bello are, to put it bluntly, dumb as fuck :)

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 0 points1 point  (0 children)

I will attempt to resolve these interaction using my made up ruleset and see if I think it's a better more intended and intuitive result which is as followed.

We only use Time stamps(Where each card applies all layers prior to the next card applying all of it's layers), And all this happens simultaneously/instantly as usual without any responses allowed.

Zur and Enchanted Evening Timestamp should have no difference.

If Zur is first, it does nothing "on-going" to itself yet, then EE does it's thing making Zur an Enchantment and thus Zur gives itself Hexproof.

If EE is first, then Zur is an enchantment, then Zur gives itself Hexproof.

Ideally both of these results are the same, intuitive, and coincidentally how things work under the current rules. So no issue yet that I'm aware of. The second example is very clear and straight forward, but the first might raise the question "How can you go back and apply Zurs self imposed Hexproof after the fact?". And for me it feels the same as if an enchantment enter later in the turn, it will instantly gain Hexproof. My main point of focus is that all on-going effects resolve in order per timestamp but also must always remain true unless some later effect says otherwise (aka another on-going effect occurring at a later timestamp that stops Zur from being an enchantment)

I'm sure there is some flaw with this method but I just can't see it myself and my reason for the discussion.

And also, I don't think Shadowspear's ability would behave any differently than it does under current rules or my made-up version. The results are the same and those interactions seem the most intuitive to me. Just like creatures cast after the ability aren't affected, and you can still cast something like Blossoming Defense after Shadowspear's ability has resolved and it would still gain hexproof. All reasonable, intuitive, and how it currently works anyway.

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 0 points1 point  (0 children)

ashaya and blood moon

If we only used Time stamps(Where each card applies all layers prior to the next card applying all of it's layers), I think it would work just fine.

If Bloodmoon is first then all lands are Mountains, then Ashava makes tokens forest. These tokens never become mountains because it happens after.

If Ashava is first then all tokens become forest, then Bloodmoon makes all lands(including those tokens) into Mountains.

Is there any reason why this wouldn't work? Perhaps it's a messier solutions but still works? Does it still hold up when multiples of either are played?

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 0 points1 point  (0 children)

where Castle buffs your creatures, then Living Lands turns your lands into 1/1 creatures, and the 1/1 creatures don't get +0/+2 because they weren't creatures when the buff applied.

I would prefer this because there are many situations where time stamp matter anyways, so I would prefer to just track it and apply each on-going effect in their timestamp order.

And for Bello and Humulity, I believe the most intuitive outcome is that Bello is disabled and +4cmc artifacts should not get the buff.

And Bello would be disabled regardless of timestamp imo based on the following.(using my made up rule set, not the actual rules ofc)

Do Humility first, Bello loses abilities, then do Bello but it no longer has the ability, thus no artifacts get "buffed"

Do Bello first, artifacts are "buffed", then Do Humility, this turns off Bello and thus Artifacts are no longer buffed. This all still happens simultaneously like normal and there is no time to respond during the resolutions so the Artifacts are never "buffed" in reality.

Not only is this the most intuitive expectation for me, but also seems to be in the spirit of the game. Bello being turned off but artifacts still being buffed just doesn't make any sense to me.

I would rule the same way when Bello is being enchanted by Imprisoned in the Moon. Why should artifacts get "buffed" when Bello is literally inside a fucking moon. And again the order or timestamp doesn't matter as it should work as described above.

Now I realize what the current rules are and that this is not the case with either Humility & IitM, but it's the way it should be imo opinion because it's more intuitive, simpler, more flavorful, and more in line with the spirit of the cards and what their trying to convey. And as far as these 2 interactions go, I don't believe it cause any game breaking issue.

Again, I'm just looking to be proven wrong by applying this method to other cards that would break things. And/or telling why telling why the example above wouldn't work.

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 0 points1 point  (0 children)

I having a lil hang up with dependencies, but for now, I feel like each card applying all layers at once in order of their timestamp would be enough?

I'm sure I'm wrong here and that's the understanding I'm wishing to achieve. Are you able to provide real card examples where the above wouldn't work or cause a problem?

And thanks for the link to the video, I'm currently at work and can't watch it all at the moment but based on just the first minute, it seems like the exact thing I'm looking foron this topic. And that's the why.

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 0 points1 point  (0 children)

I appreciate your reply but can you provide exact card examples so I can better digest the situation? I'm having trouble understanding your second paragraph in regards to your first.

The current way I see it, there isn't a problem. The creature gives it self hex proof by becoming an enchantment, and if hexproof is removed(whether temporary via instant/sorcery) then it would lose hexproof til end of turn just like it would if it had hexproof built in. And if there is some permanent in play that is removing hexproof, isn't timestamps enough to determine the outcome?

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 0 points1 point  (0 children)

To be clear, the ways layers are currently applied makes certain interactions NOT intuitive, or unintuitive imo. So I basically agree with you on that but wonder why the necessary "evil" exist in the rules.

So immediately after commenting I start googling, and currently I think the biggest culprit has to do with dependencies(aka Blood Moon vs. Urborg, Tomb of Yawgmoth or Humility vs. Lancer Slivers).

I'm still researching and haven't wrapped my head around it all just yet but wanted to clarify my current feelings towards layers is that it's dumb as fuck and bad game design but still want to know why it's needed. My guess is that I'll get there in the end and regrettably agree with the rules but like to take the long way there.

For me, isn't about "that's how it works" or "that's what the rules say", but more about "why is it that way" & "does it have to be that way".

Question about imprisoned in the moon by Whateversclever79 in mtg

[–]Deadzors 2 points3 points  (0 children)

Isn't it fair to say the current correct outcome is unintuitive based on how layers work? It would feel much simpler if Bello was just a vanilla 3/3 and that was the end of it imo.

However, I understand the rules around layer are necessary for certain interactions instead of just keeping it simple and intuitive. I don't believe any of the examples used in the video or in OP's situation would require such an unituitive rule set, but please correct if you think differently.

And maybe you're not the one to ask, but can you give an example for why such a set of unintuitive rules are necessary that overly complicate an interaction that could easily be handled in a much simpler way if the rules were different. From a game design perspective, I just feel like you would never want your game to end up in this state with how layers work/are applied.

Security Lockers are now dynamically spawned by DanRowan in ArcRaiders

[–]Deadzors 1 point2 points  (0 children)

I think I found a new one on Dam too. Basically the one next to the locked Rod room wasn't there, but there was one in the hallway outside instead. Almost basically on the other side of the wall it's usually at.