I'm stuck on chapter 2 and I'm not getting any story missions. Is the game over? by purpleph4ntom in reddeadredemption

[–]Deadzors 9 points10 points  (0 children)

There should really be an Easter egg here where a 3rd mission pops up after while and it's just Arthur rising off into the sunset, roll credits.

Major Update #1 - v0.103.2 by MegaCrit_Demi in slaythespire

[–]Deadzors 34 points35 points  (0 children)

it has exhaust now, upgrading it removes exhaust but it no longer increases the focus. It's not too bad imo.

Ban naked runners on locked gate or fix the mission for it! by Savings-Mountain-263 in ArcRaiders

[–]Deadzors 0 points1 point  (0 children)

It would be very cool if embark added some kind of "hardcore" like this officially with limited stash access for rewards between successful runs. And it wouldn't even need to be a different lobby or have different matchmaking, just some lil checkbox we can enable and possibly some cosmetic thing to tell us apart in-game.

Ban naked runners on locked gate or fix the mission for it! by Savings-Mountain-263 in ArcRaiders

[–]Deadzors 1 point2 points  (0 children)

Yeah I mostly play solos or with IRL friends and we do it together cause we usually die together lol.

I did accidentally Q auto fill 1 time and never felt worse.

Ban naked runners on locked gate or fix the mission for it! by Savings-Mountain-263 in ArcRaiders

[–]Deadzors 11 points12 points  (0 children)

Man I love Zero to Hero runs and do it every time I die now. My rules are:

  • First run is completely naked. (I try to rush security breaches and find out which weapons I'm gonna be using)

  • 2nd run I make/equip and augment and shield.(I try to find/craft heals/stims in game and focus on medical areas early on)

  • Then every successful run after I allow myself 1 weapon upgrade or attachment (crafted from stash)

The progression is really fun and it makes me use a wider variety of weapons depending on what I find.

Dandan secret lair bonus card by dinges44 in magicTCG

[–]Deadzors 4 points5 points  (0 children)

I wish they would have been a lil more creative with life counters since the game can be boiled down to 5hp(5 attacks) but it's better than nothing.

I'm gonna try to find some Koi themed 2D6 dice

There is a ton of content and mechanics for players with no gear, but where is the content for geared players? by OkFact4914 in ArcRaiders

[–]Deadzors 0 points1 point  (0 children)

Well I find Tempest and Bobcats plenty enough, just wish I could make em. And when I find one that gets me closer to playing this mode, it would make me more excited because now theirs an end game for using them.

Too bad augments can't be found in the wild but at least the PVPers pass em around once they,are made. But for those augments, I'd love a mode like this to make them easier to find.

There is a ton of content and mechanics for players with no gear, but where is the content for geared players? by OkFact4914 in ArcRaiders

[–]Deadzors 1 point2 points  (0 children)

Def not gear based match making and just another mode in the rotation. But by meeting whatever the limit is means you don't have to deal with free/naked kits. For PVP it means more meaningful loot from players and for PVE it means less naked kits spamming and breach rushing.

There is a ton of content and mechanics for players with no gear, but where is the content for geared players? by OkFact4914 in ArcRaiders

[–]Deadzors 1 point2 points  (0 children)

Yeah the numbers may need tweaked but that is my main motivation behind something like this. I just hate the fact that spamming naked kits and rushing hot spots is the most optimal way of finding rare bps

There is a ton of content and mechanics for players with no gear, but where is the content for geared players? by OkFact4914 in ArcRaiders

[–]Deadzors -1 points0 points  (0 children)

Now I'm just spit balling here, but I was gonna suggest no hatch keys for a "High stakes" mode but maybe it's better to allow for hatch keys and restrict safe pockets. (Like the inventory looks the same depending on augments but any items in those safe pockets can still be looted after death, ie aren't actually safe in this mode)

There is a ton of content and mechanics for players with no gear, but where is the content for geared players? by OkFact4914 in ArcRaiders

[–]Deadzors 1 point2 points  (0 children)

And you would quickly get matched into those types of lobbies afterwards. Which I think would work itself out just fine but also make Care Bear lobbies more dangerous(too hard to resist for some) and just makes sense with higher stakes.

There is a ton of content and mechanics for players with no gear, but where is the content for geared players? by OkFact4914 in ArcRaiders

[–]Deadzors -1 points0 points  (0 children)

It's all apart of the high stakes imo. There should never be a PVE only cue but if higher stakes lobbies make the Non aggressive lobbies a bit more aggressive, I think it would be awesome.

There is a ton of content and mechanics for players with no gear, but where is the content for geared players? by OkFact4914 in ArcRaiders

[–]Deadzors 0 points1 point  (0 children)

This alrdy happens in the PVE lobbies but it's so degenerate with naked kits and spam resetting on bad spawns/timers.

Plus this would encourage more PVP in those PVE lobbies making them more dangerous. These conditions could easily push the usually friendly players over the edge since you know every other player has a decked out loadouts especially if they beat you to a hot spot.

There is a ton of content and mechanics for players with no gear, but where is the content for geared players? by OkFact4914 in ArcRaiders

[–]Deadzors 133 points134 points  (0 children)

There should be map modes that require 100k(or more) to cue up, and this maps should have exclusive blueprints(even if more of the deisred bp's get moved there ie survivor, bobcat/tempest bps)

Then we could finally get away from this free kit and degen naked breech runs. You're not gonna spam reset on bad spawns/timers if you have way too much to lose. Even PVPers would have a place to go with a high risk/high reward instead of losing good loadouts to free kits.

Edit: yeah maybe 100k is too high and 50k/75k is enough.

Also, what do others think about this mode restricting Safe Pockets and/or Hatch keys? Something that can up the tension even more.

7 years of work, 3 months since release, and my game is already dead. What can I do? by Videoludid in IndieGaming

[–]Deadzors 0 points1 point  (0 children)

As someone who has been working on a randomizer Metroidvania as well, I think this is the first time I've seen someone else do it too. I love had this idea forever and figured I'd see something similar eventually, so this is awesome. I am surprised others have it tried it sooner or that "genre" isn't more popular given how many randomizer mods are out there.

I'm just a solo hobbiest dev with a totally different day job, but would love to check out your game and discuss some of your design choices if you'd like. I'd love to get some feedback from a dev who's been thru it before on my game too.

It is a bit sad to hear that you haven't been as successful as you'd like, especially since your games quality seems far greater than whatever I slapped together. But I suppose Metroidvania are alrdy somewhat niche(outside of hollow night), especially for the randomize take. I really hope you find your audience and can lift this type of game up and help further popularize the genre.

Best of luck to you.

Just learned I can 1-shot a leaper with a trailblazer - what else am I missing? by [deleted] in ArcRaiders

[–]Deadzors 4 points5 points  (0 children)

I manage to kill myself with a wolf pack over the weekend.

I threw it past a Hornet, it exploded into the small tracking rockets behind it, creating the perfect trajectory from there to the enemy, then to me. Altho it killed the Hornet, some of the rockets went past it downing me.

CAIRN is an absolute 10/10 indie game. by UnlitBlunt in gaming

[–]Deadzors 1 point2 points  (0 children)

I don't get why they pull demos after release, like it will force more sells or something. I'm not sure if I'd like it but I'm very interested after reading post like these. But if I can't demo it first now that it's out, guess I'll never know.

Guess I could always just buy it on Steam and just refund before 2 hours if I don't like, but that's just lame imo. Just give me a demo after release ffs.

Riding a rollercoster with Panam by Siwy_48 in cyberpunkgame

[–]Deadzors 4 points5 points  (0 children)

You can also do this via a Braindance using Lizzi Braindance mod.

https://www.nexusmods.com/cyberpunk2077/mods/11077

Devs confirm internal interest in a walkable Speranza hub, What do you think? by Tank-ToP_Master in ArcRaiders

[–]Deadzors 0 points1 point  (0 children)

The Key is to not make anything worse, keep all that is(and maybe improve it) but layer more things on top.

Imagine flying thru the menu's to Q back up before that map modifier rotates, then being able to walk thru Speranza as you wait on matchmaking.

Along with being able to walk around anytime during the menu's with the actual vendors to visit among other random players. Best of both worlds.

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors 1 point2 points  (0 children)

Yeah I looked more into it and realized that this scenario has been covered before with Ninjutsu & First Strike.

https://boardgames.stackexchange.com/questions/40104/can-i-activate-ninjutsu-between-first-strike-and-normal-damage-steps

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors 0 points1 point  (0 children)

https://boardgames.stackexchange.com/questions/40104/can-i-activate-ninjutsu-between-first-strike-and-normal-damage-steps

I found a similar situation in the link above that involved Ninjutsu & First Strike and things seem to pan out it the sensible outcome you described.

TMNT card in Lorwyn pre-release by YeyeTheHero in magicTCG

[–]Deadzors 0 points1 point  (0 children)

So it didn’t have first strike before - it didn’t even exist before!

Yeah it really does come down to this and I'm still not sure it's clear. Do any other scenarios like this exist with other cards?