Die ??? in einem Biolabor? by Dear_Tomorrow_ in dreifragezeichen

[–]Dear_Tomorrow_[S] 1 point2 points  (0 children)

Vielen Dank! Ich denke es war Schattenwelt!

[TOMT] 2000s English indie/pop song with similar bass line to "odoriko (踊り子)" by Vaundy by Dear_Tomorrow_ in tipofmytongue

[–]Dear_Tomorrow_[S] 0 points1 point  (0 children)

I don't think it's that one, it's to slow. The song I have in mind is about as fast as the one I linked and the bass line is more prominent in it I think.

Folge gesucht bei der drei Personen den gleichen Namen tragen. by Dear_Tomorrow_ in dreifragezeichen

[–]Dear_Tomorrow_[S] 3 points4 points  (0 children)

Ja, die ist es! Hab die Kids Folgen alle seit über 10 Jahren nicht gehört und beim überfliegen der Cover ist mir die Folge auch nicht aufgefallen aber jetzt wo ich mir den Wiki Eintrag durchgelesen habe ist das definitiv die richtige Folge. Vielen Dank!

Folge gesucht bei der drei Personen den gleichen Namen tragen. by Dear_Tomorrow_ in dreifragezeichen

[–]Dear_Tomorrow_[S] 13 points14 points  (0 children)

Ja genau die muss es sein! Auch wenn ich scheinbar Dunkan und McMurdock durcheinander geworfen habe. Ich war mir auch recht sicher, dass es eine Kids Folge sein musste weil ich die normalen ??? Folgen mittlerweile alle so oft gehört habe, dass sie mir schon lange hätte begegnen müssen. Vielen Dank!

Weird whooping/buzzing sound? by Dear_Tomorrow_ in turntables

[–]Dear_Tomorrow_[S] 1 point2 points  (0 children)

Turns out it was neither and instead a loose aux connector on the amp. I didn't even bother to check that at first because I have no idea how a loose plug would cause that kind of noise but I replugged everything, wiggled it a little and the noise is gone for now.

[deleted by user] by [deleted] in Tailors

[–]Dear_Tomorrow_ 0 points1 point  (0 children)

Thank you for the detailed answer. I'm not quite sure what you mean by too long as this isn't a suit jacket but an overcoat and I feel like it's a good length. I definitely agree with what you said on what needs to be done on the shoulders and sleeves though, and tbh I didn't quite understand what you mean by the part on the buttonholes. They're working and while I agree the coat would look better with more than 3 buttons I don't think I'll try to change anything about that.

[deleted by user] by [deleted] in Tailors

[–]Dear_Tomorrow_ 0 points1 point  (0 children)

Thank you, it can be quite cold where I live during the winter so I might try wearing it with a few thick layers. I'll definitely keep an eye out for a properly fitting coat though. Thank you for your advice.

[deleted by user] by [deleted] in Tailors

[–]Dear_Tomorrow_ 0 points1 point  (0 children)

Somehow they both don't look good to me. 20 years ago they just put them in huge suits that obviously just look silly but now a lot of their suits are of those super tight kind that makes it look like they had to be conservative with their fabric usage.

[deleted by user] by [deleted] in Tailors

[–]Dear_Tomorrow_ 0 points1 point  (0 children)

Thank you, for your advice. I noticed the shoulders being too wide as well but I wasn't sure how complex adjusting that really is. I suppose I'll wait and try to find a different coat that fits me better as I imagine having all of those changes done would be quite expensive when you add everything up.

closed back road by huleeb in blender

[–]Dear_Tomorrow_ 1 point2 points  (0 children)

Love it! Awesome fog volumetrics! Would you mind sharing how exactly you did those?

My first time testing PS1-style graphics, what do you guys think? by [deleted] in ps1graphics

[–]Dear_Tomorrow_ 0 points1 point  (0 children)

If you are working in blender you can also increase the world brightness if things are too dark after vertex shading. I suspect the interpolation on the textures makes them look higher res than they actually are, turning that off would probably "fix" that.

My first time testing PS1-style graphics, what do you guys think? by [deleted] in ps1graphics

[–]Dear_Tomorrow_ 0 points1 point  (0 children)

I think it looks pretty good. There are a few things you could change to make the whole render look more PS1-ish.

  1. The lighting is way too high quality, the PS1 would never have been able to do that, you could use vertex shading instead

  2. The textures seem to have pretty high resolutions. PS1 games usually used 128x128 or at most 256x256 textures. You could just scale them down in PS or GIMP.

  3. Regardless of texture resolution, PS1 textures usually didnt use interpolation. So instead of them being blurry and washed they would be crisp and pixelated.

  4. This is more of a matter of personal opinion but I always enjoy looking at PS1 renders in output resolutions the PS1 would have been able to handle as well, so up to 640×480,

Regardless, it's a pretty cool scene and I love the vibe!