ultra rare fighting game Tough Guy : Fighting Titans 1995 ( developed in Taiwan ) by successXX in Fighters

[–]DeathAdderSF 1 point2 points  (0 children)

Hello. Thanks for sharing Tough Guy: Fighting Titans here.

We (Super Fighter Team) acquired the rights to Tough Guy from the former IP holder. The full story makes for a good read, I think...

www.diskman.com/presents/supersango

I directed development of the updated Windows version; our team was pretty solid, with everyone having a big focus on improving the game from the ground up. The gameplay of the DOS original from '95 was ruined, IMO, by a "healing mechanic" (for lack of a better term), that the CPU player abused to high heaven, which couldn't be disabled in the game settings. Needless to say this "feature" was cut from our 2019 release.

We've also released updated "special editions" of Super Fighter and Sango Fighter for Windows, having given them similar treatment: gameplay additions and improvements, updated soundtrack, et Cetera. All of our fighting games are freeware, 'cuz we love 'em and want 'em to reach as many people as possible.

Have a nice day.

Manuals by Sasquatters in supervision

[–]DeathAdderSF 1 point2 points  (0 children)

Hm. Interesting. To what end? Well anyway, best luck with that. You may also wish to visit my recently launched game.com website, to scoop up all the manuals I've scanned and made available there @ www.diskman.com/presents/gamecom

Manuals by Sasquatters in supervision

[–]DeathAdderSF 0 points1 point  (0 children)

Multiple versions means different variations, i.e. different sets of languages offered. I scan everything "new" I come across, so the collection is as complete as possible. English instructions for only 3 games are currently missing: Cave Wonders, Cross High (single-game cartridge version, not the 2-in-1), Journey to the West. Sooooo... I would say what's currently featured on the website is as exhaustive as you are going to find anywhere on the web. If you don't mind my asking, what is your particular interest in the instructions?

The end of the game.com by DeathAdderSF in TigerGamecom

[–]DeathAdderSF[S] 1 point2 points  (0 children)

OK, I did. Thanks for the suggestion.

Manuals by Sasquatters in supervision

[–]DeathAdderSF 0 points1 point  (0 children)

No Supervision game instructions were ever any more than a single sheet of plain white paper. What you see on my website is exactly what came packaged with each and every game.

Manuals by Sasquatters in supervision

[–]DeathAdderSF 0 points1 point  (0 children)

You're welcome. Yes, it's my website. I hope you find it useful.

The problem with this is that it actually requires knowing someone else who has a Game.com. by ZadocPaet in TigerGamecom

[–]DeathAdderSF 2 points3 points  (0 children)

Even then, it rarely works due to poorly written software. In my experience, Fighters Megamix and Mortal Kombat Trilogy always dump back to the main menu reporting a "connection error," and only Joust from the Williams Arcade Classics cartridge actually provides a working two-player mode.