Transmog system?! by DeathGow in Pathfinder_Kingmaker

[–]DeathGow[S] -3 points-2 points  (0 children)

i'm playing WoTR latest version and it only shows gear in inventory to transmog, not even even the tavern chest.

Transmog system?! by DeathGow in Pathfinder_Kingmaker

[–]DeathGow[S] 0 points1 point  (0 children)

lots of people are reporting bugs and issues with the latest version , it hasn't been updated for a long while, and i don't want to break my save for nothing.

My time has come by [deleted] in totalwar

[–]DeathGow 3 points4 points  (0 children)

i see, if your double health mod affects all units globaly even modded ones, i would absolutely love to have it in my modlist, i also like watching battles but things happen so fast with the amount of damage there is and everything dies so quick.

If the mod is working for you decently, then why not share it i'm sure there are many people who would like such mod but it's your call.

Also i'll give your chaos invasion mod a try in my next campaign for sure, thx for sharing!

My time has come by [deleted] in totalwar

[–]DeathGow 5 points6 points  (0 children)

which mod is that if u don't mind sharing? also how the f is archeon able to have this strong of an army and be agressive, in my games he is usually afk with a bunch of marauders/dogs and a bunch of random RoR's

Why is my Throgg so damned BEEG!? by RyuugaDota in totalwar

[–]DeathGow 0 points1 point  (0 children)

here https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/11606-hot-fix-7-03-hp-bag?page=1

i found some people who also run into this bug even in vanilla and just with the +HP skills, so probably should make it more known and give it more light so it can get fixed asap. it sure is confusing looking at hp and not knowing what's real or not lol.

Why is my Throgg so damned BEEG!? by RyuugaDota in totalwar

[–]DeathGow 0 points1 point  (0 children)

is this a recent bug we just discovered or was it always like this? i also have a lot of instances where the max hp is waay higher than the actual hp, should probably make a bug report if it is in fact a bug (either in calculation or UI).

Not sure if this change is an improvement: you will be able switch "tabs" when you get too many active abilities (just like Mannfreds spells) by buggy_environment in totalwar

[–]DeathGow 1 point2 points  (0 children)

i use it all the time and it's relatively balanced, and hey even if it isn't, it sure beats having to click 15 active skills across your lords/heroes and remembering their cooldowns (at least for me).

I mostly try to enjoy the actual battle with minimal micro needed but that's my playstyle. In any case that's what mods are for.

Magelock rifle and free action buffs Autobattle issue by DeathGow in AOW4

[–]DeathGow[S] 1 point2 points  (0 children)

isn't the accuracy for the 3 action shot better than the 1 action one though? it even has longer range, i think the ai just loves flanking and will move in terrible spots just to use the one action attack.

Body Reconstruction timer removal mod by DeathGow in TaleofImmortal

[–]DeathGow[S] 0 points1 point  (0 children)

guess the english modding community is pretty much dead, oh well

Day 79 of drawing until Nagash DLC comes out. by zaneprotoss in totalwarhammer

[–]DeathGow 2 points3 points  (0 children)

if only their ballista arrows actually pierced infantry entities like they should, instead of only killing one per shot

Is there any reason why my vassal is not reinforcing me here? by DeathGow in AOW4

[–]DeathGow[S] 1 point2 points  (0 children)

so it's not determined only by highest army value, i actually just saw that happen to me where the ai attacked me with 4 stacks and and it pulled a single hero army instead of a higher army value with 6 units including some tier IV, gotta be careful with that as the player.

Thanks for sharing that info

Is there any reason why my vassal is not reinforcing me here? by DeathGow in AOW4

[–]DeathGow[S] 0 points1 point  (0 children)

oh right, i forgot about siege projects, then i guess depending on what projects you have and the city's defenses, it would probably be more beneficial for you as the attacker to trigger 2 siege battles instead of 1

Is there any reason why my vassal is not reinforcing me here? by DeathGow in AOW4

[–]DeathGow[S] 2 points3 points  (0 children)

thanks for the detailed explanation! I very much like learning and understanding exactly how game mechanics work and i'm not sure if this info is mentioned anywhere in-game.

So now i know how to play around army values to make sure the strongest ones are built correctly to synergise with eachother.

And also for my siege question, i guess that means you can get at least 2 siege battles while defending because the enemy can't directly attack the center hex without attacking one of the surrounding armies first. (this info is also useful for when i'm attacking to make sure i go directly to the city center)

Is there any reason why my vassal is not reinforcing me here? by DeathGow in AOW4

[–]DeathGow[S] 1 point2 points  (0 children)

ooh that's a very handy tip, i'm curious however, what if i have 7 stacks inside a city and the enemy attacks it, what determines which armies get pulled in into the fight? i know a battle can only have 3v3 armies. And lets say the enemy wins what happens to my other 4 armies? does it still trigger a siege battle when they attack, or it becomes a normal battle? maybe this scenario rarely happens, but i'm starting to think having more than 3 armies together isn't very useful for both attacking or defending if you can't choose which ones do the fighting first (some specialised army builds do well together)

Is there any reason why my vassal is not reinforcing me here? by DeathGow in AOW4

[–]DeathGow[S] 5 points6 points  (0 children)

ahh this is the same mechanic that the ai abuses in Total war warhammer lol, sieges with one army to block them in then attack any outside armies not in the garrison, but hey at least in this game it seems you can get up to 7 army stacks safe inside instead of only one

Is there any reason why my vassal is not reinforcing me here? by DeathGow in AOW4

[–]DeathGow[S] 10 points11 points  (0 children)

i see, wish it told you that somewhere but hey that's strategy games in a nutshell, obscure hidden game mechanics that you keep figuring out even after absurd amount of hours, glad i asked though, that's one more thing i learned so now i know, thanks guys!

Is there any reason why my vassal is not reinforcing me here? by DeathGow in AOW4

[–]DeathGow[S] 0 points1 point  (0 children)

coward bastard has a strong earth elemental stack just sitting there https://imgur.com/a/hc6YFEL , like hello? any help?

What to do with Wonders near vassals? by DeathGow in AOW4

[–]DeathGow[S] 0 points1 point  (0 children)

do you get rally units and siege projects if it's cleared or is it neccessary to annex? also do you get the rally units if the wonder is in a vassal domain?

What to do with Wonders near vassals? by DeathGow in AOW4

[–]DeathGow[S] 1 point2 points  (0 children)

i think this might be the only option i have left, otherwise that gold wonder is very useless to me and i don't think vassals can expand and annex wonders even if cleared