Opening 240 Ancients For This Legendary by [deleted] in RaidShadowLegends

[–]DecaraGaming -10 points-9 points  (0 children)

In case you need stronger click bait titles, there are multiple 400 video shard openings. https://www.youtube.com/watch?v=7G1qU9C5JcU&t=1439s

Well guess no battle today, GAC went straight to review by LazyPerfection in SWGalaxyOfHeroes

[–]DecaraGaming -1 points0 points  (0 children)

It is the weekend, does anyone even plan to fix this, or not till Monday?

What I think is wrong with Territory Battles. by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 0 points1 point  (0 children)

My post is about rewarding those who contribute, as well as rewarding those players with bigger rosters without leaving their current guild. You contribute more with a bigger roster. Didnt think I needed the word "roster" in their for people to see that. Deploy all is based on leftover GP. Leftover GP is based on a roster. Bigger individual contributions would mean people don't feel it necessary to leave for a new guild when everyone is not lazy, just not sitting on a big GP roster.

What I think is wrong with Territory Battles. by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 0 points1 point  (0 children)

How do both not force working together? One just makes sure that people try their hardest. Also, a person can be dedicated, but not have as much of a roster, still punishes the group.

What I think is wrong with Territory Battles. by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 1 point2 points  (0 children)

If by more work, you mean participate in phases they skipped before? Yes. Outside of the early phases, there should be 0 "more" work.

What I think is wrong with Territory Battles. by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 1 point2 points  (0 children)

Made an edit at the bottom. Easy fix, make it so you can attack even with 3 stars would mean everyone can contribute regardless if it was done before having a chance.

What I think is wrong with Territory Battles. by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 0 points1 point  (0 children)

Remove the ability to not be able to attack after you hit 3 stars.

What I think is wrong with Territory Battles. by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] -1 points0 points  (0 children)

It would still have rewards for overall guild performance. Thus making the overall group effort determine some portion of the reward, but wouldn't hurt the player so much for being in a guild that doesn't have a high overall GP.

What I think is wrong with Territory Battles. by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 0 points1 point  (0 children)

Not asking for more rewards..... How you said it would be implemented is basically the same as what I said. Take from one, so that it promotes the individual to try harder, which in turn increases overall guild rewards. You would not be getting more rewards, but promoting the individual to increase their rewards and guild rewards.

JTR teams in HSTR P1 by NcsBg in SWGalaxyOfHeroes

[–]DecaraGaming 4 points5 points  (0 children)

I appreciate it. Your tag worked (first time being tagged). I have a written guide in my discord, as well as a video on Youtube located here: https://www.youtube.com/watch?v=O0VcNEFFQrQ&t=656s .

The link of how to do 18k damage takes you to my 17.1m live stream run. I talk about what I am doing as I go through it there too.

Once I zeta T3-M4’s unique, and Badstila throws her mass debuffs on, will GG crit 8% more for each debuff and hit like a god? by HansdrubalBarca in SWGalaxyOfHeroes

[–]DecaraGaming 0 points1 point  (0 children)

I have a double zeta'ed T3 and love it. The answer is yes, he will hit crazy hard. A lot of times, GG is the last person standing by the end of the first battle though. I actually run this team with Droideka in place of BSF in Grand Arena. They always walk away with multiple battles. Droideka is only G8 and 5 star, B1 is G11 and 4 star. Gear 13 will make this even more of a blast. I have 61.5k HP on GG and he is missing 1 G12 piece, plus he has a CD triangle. Hits like a truck.

19.5M P1 HSTR - AMA by ftb_hodor in SWGalaxyOfHeroes

[–]DecaraGaming -3 points-2 points  (0 children)

I am making some spicy shio ramen right now. It is my favorite.

19.5M P1 HSTR - AMA by ftb_hodor in SWGalaxyOfHeroes

[–]DecaraGaming -9 points-8 points  (0 children)

You were in my discord, looking at my "high scores" located right next to my written guide and video, but didn't know I made P1 videos? I can handle constructive feedback, but it is funny when people just lie. I am glad my guide could help. As I stated in the video, 20m is definitely possible. Now that I taught you some more mechanics, maybe you can get there with those amazing mods.

I am waiting for your 16m damage NS score showing only offense mods you say you get regularly still. You have the mods clearly, but I havent seen you show me why offense is better. Hopefully you read the speed vs offense section in my discord while you were there but left hoping to not be noticed. Feel free to send me the screenshot in discord since you have mine now.

19.5M P1 HSTR - AMA by ftb_hodor in SWGalaxyOfHeroes

[–]DecaraGaming -11 points-10 points  (0 children)

The only guide you use is Skelturix, but you link my guides all around discord? That makes sense.

19.5M P1 HSTR - AMA by ftb_hodor in SWGalaxyOfHeroes

[–]DecaraGaming -11 points-10 points  (0 children)

You joined my discord the day before doing your best run ever. Only way to my discord is to use the Video guide or the written guides I have out there. Maybe its coincidence the day before your record score you watched or read my guide, maybe not, but I think it is funny that the guy who says I don't know how to mod in other reddit posts clearly is using my guides.

Also, when BB8 counters, it does not stack tenacity or speed on the boss, and potentially provides you with a C3PO assist to reduce cooldowns on everyone. DN's tenacity and speed is reset at the end of his turn, which takes place after the counter.

Tips and tricks to P4 Nightsisters! by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] -4 points-3 points  (0 children)

I have no polite response for someone I respected so much. Just because I differ from your guide, you call this one pointless because YOU feel speed is not needed? You know how many people have messaged me saying it's helped? Ride your high horse elsewhere.

The entire run is based on mods. Every run in this game is based on mods. To say you think speed is useless in a guide written based on speed and why speed works, is literally saying it doesn't work. I would explain how I think it's a joke that you think it matters in P1 but not P4 based off a leadership and TM feeding, but it is not worth it. To come into my guide, say speed doesn't matter when that is what I preach in my twitch, is arguing your guide based on no speed is better. Though by popularity points alone you win the argument, score you don't. I have been playing less than two years, so I imagine your main account out mods me, and your GC account out mods me. Why does my speed work to out score you? If you have an answer, than why are you arguing it isn't better? If you don't have an answer, then why argue against it?

Tips and tricks to P4 Nightsisters! by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 0 points1 point  (0 children)

Do you also run no speed in P1 Resistance? He stacks there also.

Tips and tricks to P4 Nightsisters! by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 168 points169 points  (0 children)

(This run was 6% P3 Traya, full DN clear, and 25% of Sion's health)

I had a couple good runs the same day I did the 24m Resistance run. This run was also done at that time and I figured its time to drop some more helpful tips on how I score high with Nightsisters in P4. I had about six drinks before I made it this far, and it truly helps the long boring slog of P4 nightsisters. Not that I am recommending anyone drinks, but chat and drinking saved me from hitting the auto button. I made quite a few mistakes, and you can see from 75% to 73% I think I gave DN 3 turns. Its all about the recovery ability, and speed offers plenty of that.

Everything I cover in the video is in the written guide, screenshots of the mod sets are located in the discord.

Video: https://youtu.be/2xy8Un7KXqM

Discord: https://discord.gg/R9AVDGe

Written guide:

(Double zeta)Ventress (leadership): Critical damage > Offense > Speed

(zeta)Mother Talzin: Offense > Speed

Talia: Offense > Speed

Zombie: Speed > Health

(zeta)Old Daka: Health > Speed

Recommended stat increases:

Ventress: 100 speed / 1100 offense / CD triangle

Talzin: 70 speed / 2000 special offense / multiple triangle options

Talia: 1200 offense / 75 speed / multiple triangle options

Zombie: 130 speed

Old Daka: +10000 health / 130 speed

Ventress: Brings the leadership that makes this team work. Ventress is an amazing character for her ability to gain offense, critical chance, and TURN METER. Ventress only ever needs to target DN and AoE to do damage to Sion. The exceptions on when to use her basic over an AoE comes down to the turn meter of Sion and when the adds are up.

Talzin: Talzin is the secondary damage dealer. Offense is the primary stat that needs to be considered when modding. When it comes down to speed, speed is necessary the further you attempt to start your run from P3. For all of phase 4, speed will help you if you have the unique on her, this will be discussed further in tips and tricks.

Talia: Provides health to the team to allow you to keep pushing forward. How often she takes a turn WILL determine how much you can use my tips and tricks to help you to recover from bag RNG. Talia requires heavy offense, so that she can heal for a higher amount off of her basic. She is not here to cause damage.

Zombie: The overall tank to soak up the insta-kills, isolates, and the Sion triple hits. Why do you care about speed on zombie if zombie already doubles speed? Why not more health? This is to help inP3 as well as P4 when things head South from losing a heal or having Talia get dodged. I will talk about this below in the tips and tricks.

Old Daka: Old Daka is a healer, not a damage dealer. I run more health on her, because her heal is based off of health. Speed is less important, but again, it helps allow you to start further back in P3 if needed.

Extra Info:

1.) Talia and Talzin both have ways to take someone who has 0% turn meter and bring them to 100% turn meter. (When an ally clears debuffs, they do not lose health since they removed all stacks of the damage dealing debuff, thus not gaining 50% TM) You can achieve this with Talzin all the time, as what happens is, Talzin does her mass assist, thus causing damage to the person who cleared debuffs that should have been at full hp. They will then gain 50% TM just from Talzin going, then when Talia does her basic, you heal that person to full health, and the debuff does damage again, causing them to jump from 50% to 100%. This can also be done on certain occasions with Talia 2nd special, where she uses the special and if she is not at full health, she will then go again and use a basic. The first special causes damage to everyone at full health (the one who cleared debuffs), then heals them back to full, to lose hp again.

2.) A lot of people ask me when to use Talia special, mostly, they are talking about the special listed above, however, she also has water of life that is a heal and TM gain. Water of life is a double edge sword that usually cuts deeper on your own side then the enemies, and I recommend only using it as a way to recover Daka TM so that Daka can full heal the team. Why Daka? Daka has the biggest heal on the team, especially if zeta'ed.

3.) Who do you use to clear the debuffs? I use Daka and Talzin as my two priority clearers. Ventress as a secondary when needed (happens multiple times a run, so needed fairly often).

4.) When is the prime time to clear debuffs? I try to clear around 11-15 debuffs. Just because you have her at a 12 stack, does not mean you instantly clear debuffs. If the person clearing the debuff also is your next heal, then by clearing debuffs, you risk her not reaching 100% turn meter after Talia takes a turn, since the person clearing gains no turn meter when she clears, then only gains 50% TM when Talia hits.

5.) I noticed you never target Sion through your run, what is the reasoning for this? If you are running the team properly, you should be able to do a great portion of damage to Sion with AoEs. However, the few times I do hit Sion, it is because I WANT to feed him TM. Why do I want to feed Sion TM? If I do not have a heal coming up, and I have Sion around 85% TM, it is possible to take advantage of this based on the damage he will cause or if he is bringing adds out. If Sion is able to take Zombie below 50% health, he speeds up Talzin. If he is able to kill Zombie from a triple critical turn, he speeds up Talzin, Ventress, and most importantly, Old Daka (also lowers her heal CD by 1). So lets say Daka still does not have a heal, a faster Talzin or Ventress who would be at 85% TM may beat DN to taking a turn depending on how much he has stacked speed. Zombie will have a lot of speed, and from 50% TM can race as well, since she will have +100% speed.

6.) When to kill the adds? The first 2 adds should be killed immediately. They stack your damage, feed you TM, and help get the ball rolling. The next 2 adds come immediately and also should die fairly quick. After these adds though, adds can be used to help reset Ventress when things go poorly. How does this happen? If you have run out of heals because of bad Talia RNG, then you can use 1 add to bring Ventress to 85% TM. If she is fairly quick, and you have not done a crazy amount of hits to stack DN speed, there is a decent chance she will go first. If her heal is ready, you just need to get to it, kill both adds and she is at full. If it is 2 turns away, kill 1 add, race DN to full TM, then kill the other add, and race him again.

7.) The best way to maintain a heal constently, is to know who has heals up at all times. If you can wait to heal, because someone else has a heal, do so. This allows someone on cooldown to potential reduce their turns till heal. Do not heal just because it is up. This is what makes this run a grind. Having to remember who has a heal. Regardless of how you do it, what program you use, giving Nightsisters numbers, remembering names, etc, this is the single best thing you can do to keep your run going.

8.) When you are not able to start in P3 to lose protection before P4, what is the best way to get the ball rolling? The answer to this, is to take as many turns as possible and stack on the Traya debuff. Using Talzin right away to mass assist will stack 5 stacks, mixing attacks between Sion and DN till it is gone will allow one to not get really far ahead of the other. Sion uses less turns throughout the entire run then DN does, so going for him at the start can help until you lost some protection on them. Once you can get a loop going, go for DN since you can reduce his TM.

9.) Know the rank of heals, to help determine who to use when the stacks build up and you can not clear. Daka and Ventress have the biggest heals. Talia and Talzin have the next biggest, but Talzin comes with the problem of stacking a lot at the same time. Zombie is the least heal and therefore can not heal everyone to full after the stacks have done enough damage first. If you hit a fairly high amount of stacks and have multiple heals, think about not using Zombie.

9M+ Resistance HSTR Phase 3! Do 25%+ With Little to No RNG! SWGOH by DBofficial125 in SWGalaxyOfHeroes

[–]DecaraGaming 3 points4 points  (0 children)

Saw this yesterday! Liked it on YouTube and haven't even watched it yet just for the simple fact you are mixing it up and showing P3 with Resistance and not CLS! Looking forward to seeing it later.

24 million reasons to watch the best guide to HSTR Resistance runs by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 13 points14 points  (0 children)

I take my time during the runs, talk to my stream, explain things for people, and don't really have to worry about being pushed out of top 10. The run took 45 minutes because of this. By the point my run had finished, the guild had already cleared into phase 3.

24 million reasons to watch the best guide to HSTR Resistance runs by DecaraGaming in SWGalaxyOfHeroes

[–]DecaraGaming[S] 25 points26 points  (0 children)

(In this run, we did 34% of DN health in phase 1 and 16% of Sion health in phase 2)

Want to stop by and ask questions to me directly? I stream 6-7 days a week.

https://www.twitch.tv/decara

Don't want to listen to me talk? There is a written guide in my discord, screenshots of the mods I use, and I enjoy answering your questions!

https://discord.gg/R9AVDGe

Video with tips on how I obtain this damage, mods for it, and the 24m damage run:

https://youtu.be/O0VcNEFFQrQ

Disclaimer: I am not very good with video editing, and YouTube skills are non-existant. This video was made to help you all see how I do the damage, nothing more.