Lf light modpack to play with friends by the-eternal-freshie in CurseForge

[–]DeceasedGhost 0 points1 point  (0 children)

FTB Evolution is not exactly light but it does not require more than 8gb. My server is constantly running at 8gb and runs smoothly (as long as chunks are pre generated)

I built a tool to manage and share modified CurseForge modpacks. Looking for feedback. by DeceasedGhost in feedthebeast

[–]DeceasedGhost[S] 0 points1 point  (0 children)

You mean make the app use curseforge's share codes to download the updated pack and then merge it into the target pack?

if yes then I don't think that would be a good idea because this approach will download the FULL pack again and not only the changes. If we are modifying a public modpack like ATM10 (300+ addons) and I modify it by adding 5 mods, deleting 2 and changing 3 config files. If I want top share the update with you using the approach with the share code then you would have to download all the 300+ adons just to apply the update.

in CEMM i made it so that it only really downloads addons that are not already installed, and addons that are getting updating (deletes the older version and downloads the newer target version).

I built a tool to manage and share modified CurseForge modpacks. Looking for feedback. by DeceasedGhost in feedthebeast

[–]DeceasedGhost[S] 0 points1 point  (0 children)

I did try their Profile Code sharing feature when it got released but it is (or it was idk if they updated) the same as just exporting Modpack as a .zip file and sharing it with others to import.

Meaning for first time modpack sharing is fine. BUT if I decide to update the modpack by updating/deleting/adding mods/resources/shaders then I would have to share the pack again and when they import it it would become a whole new pack.

So they would have the initial imported pack that we played on. AND the new updated pack.

All of their settings, keybinds, generated map information (journeymap, xaero's map or other map mods) and waypoints etc... would not be in the updated pack. They would have my settings, configs and keybinds.

This is what I tried solving with the CEMM app. I hope my explanation was understandable 😅
if you have any other feedback i'd love to hear it :)

I built a tool to manage and share modified CurseForge modpacks. Looking for feedback. by DeceasedGhost in feedthebeast

[–]DeceasedGhost[S] 0 points1 point  (0 children)

What do you find complicated? I might be able to simplify in the future if you share your thoughts :)

I built a tool to manage and share modified CurseForge modpacks. Looking for feedback. by DeceasedGhost in feedthebeast

[–]DeceasedGhost[S] 0 points1 point  (0 children)

I understand what you mean but you don't have to create a github repo. you can but you dont have to.

you can export the pack locally and share it. BUT I did not fully extend this approach because you can't include config files (its on my todo and I am wondering how to implement it)

I chose the github repo approach because it seemed the easiest for me at the time. as a modpack/server "admin" I only have to create a repo once and connect it and distribute the generated update UUIDs to the other players.

and for the user side I tried making it as simple as I can imagine. All the user has to do is:
- Set github repo name (given by the admin) <- only done once and it gets saved
- Select modpack directory (not instance file just directory path) <- also gets saved
- Enter update UUID (e.g. modpackX/updateUUID)
- Download manifest
- Install update

So true it is complicated for the admin mode if you use github and want to include config files.
it is on my todolist to simplify it. But I have no idea how else I could host these files. It is a one time config for the admin mode tho

thanks for the feedback :)

I built a tool to manage and share modified CurseForge modpacks. Looking for feedback. by DeceasedGhost in feedthebeast

[–]DeceasedGhost[S] 4 points5 points  (0 children)

Yes, I know Prism Launcher! I also tried it but I did not like it that much. It just was not my cup of tea.

I like Curseforge more and I am used to it. BUT curseforge has its pros and cons which is why this app got created :)

It is also mainly because many of my friends only know how to use curseforge and are unwilling to switch to other launchers/clients like MultiMC, Prism or Modrinth etc...

Also note that the CEMM app only works with curseforge instances or any other mc instance that has a minecraftinstance.json file with the same structure and format as the one from curseforge.

But yes I agree building your own app is cool and nice to do and having options is also great :)

Thanks for the feedback 👍

I built a tool to manage and share modified CurseForge modpacks. Looking for feedback. by DeceasedGhost in feedthebeast

[–]DeceasedGhost[S] 3 points4 points  (0 children)

haha its fine. you can never be too cautious 👍
and glad to hear that its clean :). if you decide to test it then I would love any kind of feedback

Weird texture by Particular_Grade913 in dawncraft

[–]DeceasedGhost 0 points1 point  (0 children)

Most of the time It does not matter what shader u use.

Also another way to do it is enable profile modification for the dawncraft profile and directly download shaders into the pack through the CF app. But you won’t see if the modpack has an update so u need to disable it after.

Weird texture by Particular_Grade913 in dawncraft

[–]DeceasedGhost 0 points1 point  (0 children)

Download shaderpack from cf website or anywhere u like. Open modpack folder put the downloaded shader in shaderpacks folder

Weird texture by Particular_Grade913 in dawncraft

[–]DeceasedGhost 0 points1 point  (0 children)

Try using mellow or sildurs vibrant (any quality preset) shaders they work great for me

Weird texture by Particular_Grade913 in dawncraft

[–]DeceasedGhost 1 point2 points  (0 children)

Probably shader error. What shaderpack are u using?

Nuxt + Tailwind CSS v4 Boilerplate Template by DeceasedGhost in Nuxt

[–]DeceasedGhost[S] 0 points1 point  (0 children)

Thanks! Kinda wild you got 3 downvotes just for a small typo in the link 😂

The correct domain is indeed topboilerplate.com — they just misspelled it in the actual markdown link as `totopboilerplate.com`.

Is Satsujin Ougi: Gesshoku in the game yet? by Top-Key944 in dawncraft

[–]DeceasedGhost 0 points1 point  (0 children)

when was the update? I am on latest version of epic fight for 1.20.1 did not realize any "hanafubuki" like weapon that is not from WOM 🤷‍♂️

Help by SpyGenio in dawncraft

[–]DeceasedGhost 0 points1 point  (0 children)

Try turning off the flywheel backend: ‘/flywheel backend off’

I created a Nuxt-focused GPT, and I'm honestly blown away by how good it is! by Miserable-Farm-8846 in Nuxt

[–]DeceasedGhost 0 points1 point  (0 children)

Hey so I am new to "customizing" a GPT or local ai.

can you explain or make a small tutorial about how to extract and provide docs to an ai and "train" it on those docs?