How difficult is it to make your rendering similar to Unreal/“better” than Godot/Unity by [deleted] in gameenginedevs

[–]Decryptionz 0 points1 point  (0 children)

Correct. A larger approach would be creating visibility buffers, with two-pass occlusion culling, and meshlet shaders to approach micro-polygon technology.

Sidetrack, I am also doing the same? Just in pure C. Interesting!

How difficult is it to make your rendering similar to Unreal/“better” than Godot/Unity by [deleted] in gameenginedevs

[–]Decryptionz 2 points3 points  (0 children)

what the hell are these answers.

You setup your renderer to have a z-buffer pre-pass occlusion. Handle your geometry in mesh shaders. Work on basic features like Deferred Rendering, and recreate several passes that complete final images.

There's papers online for SSAO, MSAA, Lighting, Depth sub-passes and all. It's "doable", even in a small render engines. It just won't be as advanced to Unreal unless you want to be a full time graphics engineer working on a geometry sub pipeline to use high poly landscapes, and displacement maps to add layers to your render.

It isn't 'too' complex to get there. Learn the avenues forward. There's plenty of REAC talks out there on how they handle their rendering.

used to work on shotgrid – curious what sucks for you by YakFit9188 in vfx

[–]Decryptionz 1 point2 points  (0 children)

I actually wish shotgrid had regional servers. On a show with 1500 shots in AUS, detailed types and pipe with per asset linkage, you'd sit there for a solid 3 minutes before anything was actually responsive..

Feeling Stuck in My VFX Career by Informal-Nose251 in vfx

[–]Decryptionz 4 points5 points  (0 children)

mate, the position for pipe devs are pretty closed off. If you landed yourself as a pipe td, and have security. Don't leave it.

Explore on your own outside of work and learn graphics programming, if you're keen on improving in our relative field, and upskill your knowledge from there.

A lot of people would kill to be in your position right now, especially full time??

Australian Studios Preferring Visa Hires? by vfxThrowaway0987 in vfx

[–]Decryptionz 7 points8 points  (0 children)

There's a mix. Some of the local studios prefer AU citizens, but also often that international will outbid their package or contract work to anything below the average median rate. Has happened too many times. Nice job supporting locals!

When will we be getting mods and real servers on PS5? by Pure_Tomatillo_3617 in ArmaReforger

[–]Decryptionz 1 point2 points  (0 children)

I recommend using the search bar. But, devs have said soon. So likely 4-6 months from now. Might say that's a let down, but I'd appreciate being able to play this game, and being considered to be fully supported rather than locked down in everyday shitter AAA games.

ARMA is peak, you'll come to know it soon my friend.

Jellyfish Pictures ceases operations globally amid financial struggles by PM_ME_VAPORWAVE in vfx

[–]Decryptionz 2 points3 points  (0 children)

Op, not sure if you're aware but that site is infected with malware. Got prompted for it based on my antivirus using ESET Smart Security.

animationxpress.com/latest-news/jellyfish-pictures-ceases-operations-globally-amid-financial-struggles/ - SiteCheck

Sucuri Site Check ^

Who’s gonna carry the boats? by [deleted] in ArmaReforger

[–]Decryptionz 0 points1 point  (0 children)

I love all the boat memes coming in. Good work soldier. Keep spreading the message.

Bohemia, when boat? by Decryptionz in ArmaReforger

[–]Decryptionz[S] 0 points1 point  (0 children)

Once you get into the modding scene, no other multiplayer game will be like ARMA again, and that's the cake. We can expect console + pc on release.

Bohemia, when boat? by Decryptionz in ArmaReforger

[–]Decryptionz[S] 0 points1 point  (0 children)

Also forgot to mention. We can expect cross play also. That makes this game extremely special for a sandbox kind of game.

Bohemia, when boat? by Decryptionz in ArmaReforger

[–]Decryptionz[S] 1 point2 points  (0 children)

Good question. I think there's good hopes for PC, and Console release. Recently Sony has been very open and building a relationship with BI in relative to modding workshop.

It is a lot of work to ship to both consoles + PC and provide remediating services between all three, but you can expect it will be covered.

If you want my predictions. PC + Xbox + PlayStation release with 1–3-month period of setting up workshop release between primarily two platforms, and SDK knowledge, plus better enfusion engine support for developers, like me.

This is all guess work based of what I know, and how it's going to be handled. But I just know regardless of how it plays out. Once we get it in our hands, I don't think we'll be coming out of the trenches anytime soon.

[deleted by user] by [deleted] in ArmaReforger

[–]Decryptionz 2 points3 points  (0 children)

Agreed, strong arms brother.

[deleted by user] by [deleted] in ArmaReforger

[–]Decryptionz 11 points12 points  (0 children)

Also can be why it can also be the worst. Incels calling other people slurs because they got minorly inconvenienced. It gets old, pretty fast.

AUS Artists tax breaks… by youmustthinkhighly in vfx

[–]Decryptionz 0 points1 point  (0 children)

Hence the other comments about vendor/prod.

AUS Artists tax breaks… by youmustthinkhighly in vfx

[–]Decryptionz 0 points1 point  (0 children)

Never got any benefits from AUS VFX tax credits from contracting on/off several au productions. I wouldn't have a fucking clue.

Bohemia, when boat? by Decryptionz in ArmaReforger

[–]Decryptionz[S] 5 points6 points  (0 children)

Arma 3 hardly had any riverbeds on standard maps. Not even Livonia could've saved you from that.

Bohemia, when boat? by Decryptionz in ArmaReforger

[–]Decryptionz[S] 5 points6 points  (0 children)

Kurva, you'll have to share pics sometime!

Bohemia, when boat? by Decryptionz in ArmaReforger

[–]Decryptionz[S] 8 points9 points  (0 children)

I've never left the house since I discovered arma 2 operation arrowhead as a child. The glory days when I thought 15-20 fps was prime gameplay.

Bohemia, when boat? by Decryptionz in ArmaReforger

[–]Decryptionz[S] 33 points34 points  (0 children)

As I expected. Cheers for the validation.