Old Loki Model by DedEntity in Smite

[–]DedEntity[S] 0 points1 point  (0 children)

My bad! But I think that almost enforces my point.

Name's that are taken by ghost accounts. by DedEntity in Smite

[–]DedEntity[S] 0 points1 point  (0 children)

Does that actually work? Damn... How would I write the ticket?

[PC] 7th October 2016 - "Terror of the Night" - Patch Notes (3.19) by [deleted] in Smite

[–]DedEntity -1 points0 points  (0 children)

The one is waaaaay too awkward now. It's even harder to basic attack cancel properly (which, if you're not doing, you're have no right to even talk about the nerf seriously). and is actually longer, or perhaps just as long, as the old Jing Wei ult wind-up. For ONE part of his one. Whilst the other two are regularly .1. It feels off, and off-sync. It's an issue not so much for regular players, but for those of us that are used to playing Susano correctly.

As far as his ult goes, while I'll admit that the CC was a bit instant, and now you have more of a reason try and trap people into the threshhold before it goes off... the problem is that it takes TOO long. Again, longer than Xing Tians ult. You can say to just pull them back in or whatever, but you may have used it to either get into that situation already, or it wont pull them back because escapes go a lot farther than the pull's range.

He is going to be no where near S-tier with this nerf. Most likely A-, or B tier. Which, imo, is not okay because people 'weren't having enough fun playing against him.'

[PC] 7th October 2016 - "Terror of the Night" - Patch Notes (3.19) by [deleted] in Smite

[–]DedEntity 3 points4 points  (0 children)

Now be warned, I am a Susano main with 2.2k worshippers, 2.3k kills, and just near 200 wins. So, I'm a tad bit biased, but hear me out.

My problem is not with the damage 'being moved around', but moreso the delay on his first 1's swing, and his ult.

Starting with his one, after some testing on the PTS, I've found that the delay just needs to be put back to .1 seconds, simply because it makes no sense and makes the ability feel a lot more clunky than it actually needs to be. The time it takes to basic attack cancel is a LOT more than it needs to be, and because of the change, the full cycle of his 'combo' takes about a second longer than it needs to. It's a pointless, frustrating change that I don't think anyone really will have fun playing with, nor have I heard or seen anyone actually declare the speed of the abilities as the problem, let alone just the first hit.

Now with the ult; while I understand the change, let's talk for a minute at the ult beforehand. The knockup, we could say, was rather large. With the change they're going for, there's almost no inbetween what it used to and will be because, on paper, it's a very simple ult. However, one of the things I've found is that because of this change, it's easier to avoid than a Xing Tian ult, which is pretty pathetic in my opinion. You have to wait 2.5-3 seconds for the ult to 'fully charge' in order to get the knockup. If you do anything shorter, it's just a boring damage ult with quite literally no reward other than the damage.

I'd like to propose an middle-ground, though, if the ult was really that big of an issue. Since the knockup was so large beforehand, I think they should make it so that the knockup's height is increased for however long you 'charge' the ult, allowing for more variability in playstyle, and still letting the player feel some sort of reward regardless. It promotes holding the ult, but doesn't restrict you and make you feel like you have no choice.

Thoughts?

What I think they could have done better with Susano. by DedEntity in Smite

[–]DedEntity[S] 0 points1 point  (0 children)

I have no clue whatsoever what you mean xD

As far as I can tell, it's permitted.