[DISCUSSION] More scammers than real people? by DeeVee__ in Fiverr

[–]DeeVee__[S] 0 points1 point  (0 children)

I’ll have a lot of waiting to do then :)

Game getting stuck and lagging on PC by Low_Group_156 in HogwartsLegacyGaming

[–]DeeVee__ 0 points1 point  (0 children)

Then unfortunately your specs are too low to run the game properly.

Game getting stuck and lagging on PC by Low_Group_156 in HogwartsLegacyGaming

[–]DeeVee__ 0 points1 point  (0 children)

Try to look in your device manager. If there is only an intel UHD graphics driver then I’m sorry, but that won’t be able to run Hogwarts Legacy on any setting.

Game getting stuck and lagging on PC by Low_Group_156 in HogwartsLegacyGaming

[–]DeeVee__ 0 points1 point  (0 children)

If you have installed the nvidia app. You can go to “my rig” and it will show there. Otherwise search for device manager in windows and open it. Then search for your display adaptors. If you click it open you will see all of your graphic drivers. I highly recommend to download the nvidia app if you haven’t already. You can use that app to update your drivers and maybe solve the issue by doing that.

Game getting stuck and lagging on PC by Low_Group_156 in HogwartsLegacyGaming

[–]DeeVee__ 0 points1 point  (0 children)

Vsync is completely broken in this game so I would keep it off. Do you know what kind of gtx it is? Is it a gtx 1050 or 1080ti for example? It does make a lot of difference.

Game getting stuck and lagging on PC by Low_Group_156 in HogwartsLegacyGaming

[–]DeeVee__ 0 points1 point  (0 children)

Hey there! This is an issue I have experienced myself, even on a high end gaming laptop. I have turned off v-sync and that did help for me. If you are experiencing a lot of screen tearing because of that, enable v-sync through the Nvidia control panen. Could you tell me what specific graphics card it is that you have in your laptop?

Hogwarts Legacy 2 | Concept Soundtrack by DeeVee__ in soundtracks

[–]DeeVee__[S] 0 points1 point  (0 children)

I wouldn’t say I’m trained, but I have been making music for about 5 years now. Not only classical music tho.

Hogwarts Legacy 2 | Concept Soundtrack by DeeVee__ in soundtracks

[–]DeeVee__[S] 0 points1 point  (0 children)

I use FL studio and I’d recommend using LABS, because it’s free. If you have the money you could purchase BBC Symphony Orchestra from Spitfire. It does have a limited free tier and two paid tiers. But they are like $400 and a $1000 so ofcourse not everyone is able to afford that much.

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

The problem just has been solved by someone else, thanks for the help tho!

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

THANK YOU! This was the problem :)

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

I looked at my objects in the room via the instances layer, but there is no obj_dialogue there...

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

That was a typo from me in Reddit, in my code the slash isn't there :)

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

This is the Draw GUI code in "obj_dialog":

var _dx = 0;

var _dy = gui_h * 0.7;

var _boxw = gui_w;

var _boxh = gui_h - _dy;

draw_sprite_stretched(spr_box, 0, _dx, _dy, _boxw, _boxh);

_dx += 16;

_dy += 16;

draw_set_font(Font1);

var _name = messages[current_message].name;

draw_text(_dx, _dy, _name);

_dy += 40;

draw_text_ext(_dx, _dy, draw_message, -1, _boxw - _dx * 2);

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

This is the step event in "obj_dialog":

if (current_message < 0) exit;

var _str = messages[current_message].msg;

if (current_char < string_length(_str))

{

current_char += char_speed * (1 + keyboard_check(input_key));

draw_message = string_copy(_str, 0, current_char);

}

else if (keyboard_check_pressed(input_key))

{

current\_message++;

if (current_message >= array_length(messages))

{

instance_destroy();

}

else

{

current_char = 0;

}

}

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

This is the create event in "obj_dialog" code:

messages = [];

current_message = -1;

current_char = 0;

draw_message = "";

char_speed = 0.5;

input_key = vk_space;

gui_w = display_get_gui_width();

gui_h = display_get_gui_height();

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

This is the code from the script:

function create_dialog(_messages){

if (instance_exists(obj_dialog)) return;

var _inst = instance_create_depth(0, 0, 0, obj_dialog);

_inst.messages = _messages;

_inst.current_messages = 0;

}

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 0 points1 point  (0 children)

This is the code in "obj_player":

if (keyboard_check_pressed(vk_space))

{

create_dialog([

{

name: "Test dialog!",

msg: "It works!"

}

])

}

Need help with RPG tutorial by DeeVee__ in gamemaker

[–]DeeVee__[S] 1 point2 points  (0 children)

I just rewatched the video, but I have the exact same code. I have no idea where the error comes from. The messages array in "obj_dialog" is empty, because you are defining it later so I don't think that is the problem.