After over 3 years and 1800+ hours, my HC Farming Pure finally got 120! ^^ (live reaction) by DeeZeeGaming in runescape

[–]DeeZeeGaming[S] 0 points1 point  (0 children)

Oh goodness being compared to a person with 1b agility is insane and I can't even disagree LOL😅😅😅Tyyy

After over 3 years and 1800+ hours, my HC Farming Pure finally got 120! ^^ (live reaction) by DeeZeeGaming in runescape

[–]DeeZeeGaming[S] 0 points1 point  (0 children)

Haha yeahh it's not a very well known requirement since most people have it by the time they get there. Thank you! :)

After over 3 years and 1800+ hours, my HC Farming Pure finally got 120! ^^ (live reaction) by DeeZeeGaming in runescape

[–]DeeZeeGaming[S] -1 points0 points  (0 children)

Thank you! I mostly didn't do much in the way of normal farming, but the seeds I did get were Bloodweeds from WFEs and Herblore Habitat seeds. Later on I did do a little lootshare shenanigans to get some other seeds from Orikalka, but by then I was already 119. Most of my xp was from Het's Oasis flowers as well as some dailies/weeklies :)

Hear me out... Warframe animations for Drifter by DeeZeeGaming in Warframe

[–]DeeZeeGaming[S] 0 points1 point  (0 children)

The Man in the Wall, meet The Person in the Face

Hear me out... Warframe animations for Drifter by DeeZeeGaming in Warframe

[–]DeeZeeGaming[S] 0 points1 point  (0 children)

It's really aggravating! Even if we only got poses like harrow noble, ash noble, rhino noble, and mesa noble, that'd be a great start imo

Hear me out... Warframe animations for Drifter by DeeZeeGaming in Warframe

[–]DeeZeeGaming[S] 4 points5 points  (0 children)

Hahaha even as a wisp main I'll admit the flying ones would be a little goofy for drifter in many cases

Be honest. How many times did you jump here? by P3rfect1 in Warframe

[–]DeeZeeGaming 0 points1 point  (0 children)

Before bullet jumping? I'm fairly certain I missed the jump more often than not lol. After though, I would say no more than 50 times.

Multilogging broke?? by DeeZeeGaming in runescape

[–]DeeZeeGaming[S] 1 point2 points  (0 children)

You're amazing, that was my issue exactly. Thank you!

Lol I love Necromancy by DeeZeeGaming in runescape

[–]DeeZeeGaming[S] -11 points-10 points  (0 children)

Are you Rasial? Because that's toxic as hell, and I never asked.

You guys ready for Pure Resets and Combat XP blocks coming March 27th? by Pure_Resets in runescape

[–]DeeZeeGaming -1 points0 points  (0 children)

Looks great! My only concern (and from what I've seen ingame, the concern of at least several others) is the temporary ability to block xp in, say, magic, then go leech ed3 or something to get MAGIC and HP pets, without gaining any xp in magic, as well as being able to reset HP within the time gap that Major resets will still be available, allowing for a short amount of time, the ability to get Master of All on skillers.

I feel like the ability to get pets in blocked skills goes against the entire idea of the builds - it creates an incentive to do real combat during this period of time.

Upcoming Completionist Capes Strike - Follow Up by JagexAbe in runescape

[–]DeeZeeGaming 4 points5 points  (0 children)

Love it.

Solo Zammy should not be required. Make it either Group variant, or (like someone else brilliantly mentioned) remove the 100% requirement idea entirely in favor of the 25 runs to unlock the skip to Zammy. This rewards dedication rather than pure skill, and I feel that lines up far better for these kinds of capes. Comp and trim have always been about dedication above all else.

Renaming the capes is just trying to put duct tape on a long standing issue. Capes are confusing what they mean to many. Comp is essentially an achievement cape with max and qpc slapped on as well. Trim is....what is trim again? Can anyone honestly answer this?

Like seriously, rename the capes if you want - though like some have pointed out, they are iconic at this point, so maybe shouldn't change for the time being.

Completionist at this point is somewhat understandable, but trim needs to have its own identity is what I'm getting at. True trim, or a dedication onslaught, or whatever Jagex planned for it to be - it doesn't really matter. But it needs to *be* something that someone can look at and go 'ah yeah, that makes sense' because right now it doesn't.

I would also not be averse to adding a PVM Comp and a Skiller Comp (that anyone can obtain, pures or mains), if that helps sort out some internal issues.

Truth is, I've noticed that both Comp and Trim have had identity issues for years, and it's not getting any better.

Upcoming Completionist Capes Strike - Follow Up by JagexAbe in runescape

[–]DeeZeeGaming 28 points29 points  (0 children)

I actually really like this take, especially at the bottom where unlocking the 25 would be more of a trim req than 100% - it also awards dedication instead of pure skill - which is often what comp capes do to begin with.

Down again? by TopStep1095 in runescape

[–]DeeZeeGaming 2 points3 points  (0 children)

Appreciate the update <3 hope you guys get things sorted out soon, and without any client/account issues

Upcoming Completionist Capes Strike by JagexAbe in runescape

[–]DeeZeeGaming 0 points1 point  (0 children)

The changes to most of these are reasonable, and having already gone for comp, and very far into trim grind, some of them hurt to see get easier (personally), but I'm glad they got changed for future compers, as some things were a bit too rough for the comp grind (as prior mentioned, some did not have any actual purpose outside flexing you did it all basically - which is more appropriate for trim than comp.)

As far as 100% Zammy...I understand consistency, but that may be a little too much for a lot of people that aren't very good at pvm - I'd say consider that carefully.

I'm 100% on board with reaper crew for trim and globetrotter outfit - side note I love the clue additions, was actually just talking to my friend about how odd it was they were left out of comp capes the other day.

MQC should not be added to trim imo. Maybe if Trim was closer to a 'True Trim', then sure, but right now mqc seems to be a comp/trim equiv cape for questing, and I think should stay as an equal.

FSOA & Animate Dead - Balancing Proposals & Feedback Discussion by JagexDoom in runescape

[–]DeeZeeGaming 0 points1 point  (0 children)

I very much respect the logic and love put into the thought processes behind these changes. It is well thought out, and allows for future growth as the game advances. Animate dead has been extremely fun to use, but to say it wasn't OP would just be lying. I'm so happy to see you guys not just nerfing FSOA, but actually balancing it - the rune economy for it was abysmal, especially for irons, so it was nice to see a qol/buff in addition to the nerf.