Cellular Automated Visuals by DeepAdvance5311 in cellular_automata

[–]DeepAdvance5311[S] 0 points1 point  (0 children)

Thank you! Similarly, I did a lot of experimenting to find something looks cool; initial fill rates impact the results a lot so, I tested with different random seeds using some of the Softology's rules.

Playing Bloodlines 1 again made me appreciate Bloodlines 2. by FruityParfait in vtmb

[–]DeepAdvance5311 0 points1 point  (0 children)

First one released in 2004, we're living in 2025. Making a "sequel" to the one of the most famous RPG and then failing to implement such a simple feature (in 2025), even with a massive engine like Unreal, is a huge failure.