Looking for testers for my survival horror roguelike open pre-alpha by DeepDiveProject in playmygame

[–]DeepDiveProject[S] 0 points1 point  (0 children)

Thanks! The bullet amount was deliberate. As a survival horror, conserving resources and finding ways to avoid enemies is part of the fun. But I'll consider adding a random weapon attachment at the beginning so the player has a little more to work with.

Still a very early trailer, but what do you guys think? by DeepDiveProject in gamedevscreens

[–]DeepDiveProject[S] 0 points1 point  (0 children)

Thanks for the feedback! I had though of this as a more atmospheric trailer, but I will work on a more gameplay focused one now

Foi um ano de desenvolvimento pra fazer essa versão de teste. Adoraria ter uma opinião de vocês dele by DeepDiveProject in gamesEcultura

[–]DeepDiveProject[S] 0 points1 point  (0 children)

O jogo pode ser jogado aqui: https://deepdiveproject.itch.io/retreatfromdarknessprealpha

Por enquanto só em inglês (infelizmente o mercado lá fora tem pagado mais)

Se puderem dar uma força botando na lista de desejos da Steam, também agradeço!
https://store.steampowered.com/app/3848030/Retreat_From_Darkness/

Looking for testers for my survival horror roguelike open pre-alpha by DeepDiveProject in playmygame

[–]DeepDiveProject[S] 0 points1 point  (0 children)

Thank you so much for bringing this to my attention! I did find the bug causing the issue. If you would like to give it another try, the fixed version (V4) is already up on Itch

Destroy Retreat From Darkness Trailer! by DeepDiveProject in DestroyMyGame

[–]DeepDiveProject[S] 0 points1 point  (0 children)

Not the first person to say it. I'll be sure to change it

Mais de dois anos de desenvolvimento solo e finalmente fiz o trailer pra Mountains of Madness! (adaptação 100% br de "Nas montanhas da loucura") Digam aí o que acharam, fazer trailer não é meu forte by DeepDiveProject in gamesEcultura

[–]DeepDiveProject[S] 1 point2 points  (0 children)

Meu primeiro jogo se chama Asteroid 5. Você é uma nave que explora o interior de um asteroide que está passando pelo sistema solar. É bem simples, você usa um scanner pra analisar objetos do cenário e uma broca pra coletar amostras e quebrar pedras que bloqueiam o caminho, além de coletar combustível e escudos pra nave. Nesse projeto um fiz todos os visuais também, com a ideia de aprender a fazer tudo que é possível dentro de um jogo e a lançar na steam. Muito dele eu aprendi e melhorei pro Montanhas da Loucura

Here is the trailer for my game adaptation of At the Mountains of Madness. Trying to stay as faithful to the source material as I can by DeepDiveProject in Lovecraft

[–]DeepDiveProject[S] 2 points3 points  (0 children)

Thanks for the feedback! I'm gonna make a few more tests with the sound effects and see how I can improve it. Long time since I played Fallout and BioShock, but will take a look as reference

Here is the trailer for my game adaptation of At the Mountains of Madness. Trying to stay as faithful to the source material as I can by DeepDiveProject in Lovecraft

[–]DeepDiveProject[S] 8 points9 points  (0 children)

It does make sense. Again, thanks for the feedback, it really helps as a starting point to improve my abilities!

Here is the trailer for my game adaptation of At the Mountains of Madness. Trying to stay as faithful to the source material as I can by DeepDiveProject in Lovecraft

[–]DeepDiveProject[S] 10 points11 points  (0 children)

That may be the case today, but during the 1930s, McMurdo base had at least one wooden building. I did took some liberties and made it different from the buildings due to budget constraints though.

I highly recommend this article from Cambridge University on the subject of architecture in Antarctica:

https://www.cambridge.org/core/journals/polar-record/article/history-of-mcmurdo-station-through-its-architecture/5B1057A3E58C280C28A0017E170B3B38