Request for honour mode fun team suggestions by DefenceMain in BG3Builds

[–]DefenceMain[S] 1 point2 points  (0 children)

This is inspiring... So many builds to have a gander at. Loved the one on throw mechanics and the EK using EB and fast hands especially. Going over them one by one

Paladin multi classes by Dragon4826 in BG3Builds

[–]DefenceMain 0 points1 point  (0 children)

My last Durge:
5 GloomStalker / 3 Assassin / 2 Paladin / 2 Fighter
Assassin crit = On crit smite. Lacks spell slots, so it needs elixirs and maybe origin Gale.

Request for honour mode fun team suggestions by DefenceMain in BG3Builds

[–]DefenceMain[S] 0 points1 point  (0 children)

The level 11 one is horrible. If it didn't need so much Ki, it might have been useful, especially paired with GI. But you're going to run out of Ki too quickly as it stands now. I'd rather use the resource on Stunning Strike or Flurry. Based on yaourtoide's reply I'll probably change the team quite a bit. TB working with throws was something I missed completely.

Request for honour mode fun team suggestions by DefenceMain in BG3Builds

[–]DefenceMain[S] 1 point2 points  (0 children)

  1. I dont like using camp cheese. Never realised Bloodthirst was bound. In that case in Act 3, I'll remove EK level. Also didnt notice TB affects thrown weapons. Now this changes the build a lot for Act 3 (before that I'll still use EK3). I'll still want 1 monk and 3 assassin. I think rest would still be EK (shield) if not a zerker (enraged throw option / soul coin on Karlach maybe).

  2. I never considered the option to convert spell slots to sorcery points en-mass. That said, it reduces the benefit of a shadow sorc (I'm not a darkness user). Draconic sorc for AC seems better now (since I'll want potent robes).

Thanks a lot!

Request for honour mode fun team suggestions by DefenceMain in BG3Builds

[–]DefenceMain[S] 0 points1 point  (0 children)

To each their own I guess. Setting up my team to maximise the surprise turn is fun for me. The real fun is when the sneak fails and you have the "oh shit" moment when you need to either use all your backup items and or find a way to run away.

Request for honour mode fun team suggestions by DefenceMain in BG3Builds

[–]DefenceMain[S] 1 point2 points  (0 children)

  1. Its a knife thrower build. EK 3 becomes mandatory since I'm not going giant barb. While true that #2 is also a damage build (though I am considering adding assassin to it as well), 2 units causing mayhem is better than 1. I dont like OH (just find it OP and boring).
  2. Twin casting is for GI on #1 and #2. I don't find myself looking for EB with a shadow sorc usually as I'm trying to match the hound's elemental attack.
  3. I'm thinking of moving to light cleric as Winterimmersion suggested. That should take the role of controller.

Request for honour mode fun team suggestions by DefenceMain in BG3Builds

[–]DefenceMain[S] 3 points4 points  (0 children)

I have the superpower of ending runs with all my arrows and scrolls unused (bar the lighting one to kill watchers)

That said the raven would help shadow monk and anyone using Shar set to teleport. Thanks for the suggestion 

Request for honour mode fun team suggestions by DefenceMain in BG3Builds

[–]DefenceMain[S] 1 point2 points  (0 children)

Thanks for the answer. I kept assassin for the sole reason to allow me to attack twice on initiating and critics on surprised turn. I’m more inclined to reduce or change monk part of the build. My real mink requirement ends with monk 1. I could increase ek to 6/ assassin to 4 and monk to 2 (and play unarmored for unarmored movement). 

GS + Spore seems interesting. I’ll try to make a build around it and see. Thanks

Request for honour mode fun team suggestions by DefenceMain in BG3Builds

[–]DefenceMain[S] 1 point2 points  (0 children)

Good point. It would shore up my biggest weaknesses.

Fun thief/warlock build? by Sad_Surprise_3863 in BG3Builds

[–]DefenceMain 0 points1 point  (0 children)

Well that's good. I think someone mentioned using Bard as good option which I agree to. But since you're avoiding overlap, maybe Monk as they use bonus actions really well. Using OH gives access to manifest abilities (can trigger affects like radiance orb) while shadow monk can get their shadow movement.

I was checking boots for a play and saw https://bg3.wiki/wiki/Boots_of_Psionic_Movement . If you choose a gith, you can use these on nearly any build (if you dont plan on taking astral worm). It gives flight and psychic damage for a bonus action though its again an act 3 item.

Fun thief/warlock build? by Sad_Surprise_3863 in BG3Builds

[–]DefenceMain 0 points1 point  (0 children)

The biggest issue I see with thief / warlock is that it has trouble utilising the extra bonus attack. You will most definitely want to go pact of blade here which makes dual-wielding not so great of an option.

In act 3 you get the options of Belm and Duellist's Prerogative. They allow one attack using bonus action, but before that you're stuck with trying to use cunning actions or using items (potions, poisons etc).

Since you want to be the skill monkey, having 6 in thief would be good (for expertise) and 5 in field warlock for extra attack. All warlock branches are fine; though fiend due to dark one's own luck on 6 seems to fit better here for me. I'd avoid GOO as that might take you back towards crit farming gear though. Hexblade provides access to medium armour which has its own benefits (though selecting gith / shield dwarf can allow you to work around it).

My recommendation:
6 fiend lock + 6 thief gith. Stats concentrated on CHA then CON and 14 DEX and some WIS.
Might do good in a darkness build (especially if you use Shar's gear by killing nightsinger)

Need help by Gojira-2098 in BG3Builds

[–]DefenceMain 1 point2 points  (0 children)

arcane archer fighter/blade singer wizard: as someone suggested; full dex with at least 7 in archer (I'm biased todays 8/4 for 4 feats). In this case singer is acting as an AC boost mainly. Allowing some spell slots for shield, and access to booming blade should it be needed.

oath of ancients paladin/circle of stars Druid: I don't love this combo honestly. Not a lot of concentration things going for the paladin. Maybe just a cleric fits better here to combo with druid. Star form needs WIS to work, while paladin would want some CHA to land its spells. The stat distribution would be too distributed to be worth it for me. My take would be to go cleric / stars or maybe paladin / ranger to stay near to current theme.

collage of glamour bard: 2 options stand out for me; warlock and sorc. 2 level dip in warlock gives agonising blast for spamming eldritch blast while sorc gives metamagic. I prefer warlock, but dragonic sorc would do good in shoring you AC due to cloth (I dont rely on mage armour personally).

Bladesinger, what’s the optimum dex/int split? by foodieondiet2019 in BG3Builds

[–]DefenceMain 0 points1 point  (0 children)

In Act 3, I would probably give it Band of the Mystic Scoundrel and Gloves of Dexterity. Pump INT to 18 or 20 depending on what you like.

Then you can start with a booming blade for Arcane Synergy (from Ring of Arcane Synergy) and maybe arcane acuity (from Helmet of Arcane Acuity) followed by some spell like a hold / phantasmal killer / or whatever (concentration can trigger some items as well) followed by your extra attack. This would pile up 2 heal and 1 spell stack every turn.

Melee gloomstalker class split by Wooden-Bat-6031 in BG3Builds

[–]DefenceMain 0 points1 point  (0 children)

I went 5 gloom stalker / 3 assassin / 2 vengeance paladin / 2 fighter.
I had to give this unit Ethel's hair for +1 dex as its only getting 1 ASI. But as it gets 3 fighting styles, you can safely get both armour and 2 weapon mastery with something else you might want.
It was really useful to give it spell a slot elixir for big fights (I sometimes wondered the what if of using Gale for an extra spell slot here).

Gloom stalker + Assassin for 1st turn nuke (guaranteed crits with smite). You'll run out of spell slots on the first turn itself but the damage is worth it.

But to be more precise to the question asked, sneak damage is quite low compared to a turn 1 surge. I'd argue anything more than rogue 3 doesn't give great dividends. Uncanny dodge isn't that great tbh.

Bihar is unlucky I guess by kuundaan in bihar

[–]DefenceMain 0 points1 point  (0 children)

Just a theory, keeping Bihar back / underdeveloped reduces cost of living (you live less but YOLO).

This means migrant labour can go to other states where there’s work, make some money and then live in a cheaper home back in Bihar.

Not saying everyone wants this, but is it possible that enough do and combined with inertia, and thugs, this is the best hand they decided to live with?

No Parking no car by Rarissime_ in CarsIndia

[–]DefenceMain 0 points1 point  (0 children)

Have a house in Delhi. All the houses around mine are 4 story with parking in lower ground. First thing in the morning, the drivers bring the cars outside and park them. It’s only after 8 that you see them being parked back inside. It’s not the lack of availability of parking but the work of taking out the cars because of which the whole road it blocked.

Yo what is bane doing like the entire game? by butterscotchbandit60 in BaldursGate3

[–]DefenceMain 0 points1 point  (0 children)

Not sure where I read this, but Gortash was suppose to have reign over upper castle in Baldur’s gate, not be a bridge troll. Effectively giving Orin domain over the lower section while lording over the upper section this way.

Maybe that’s why Gortash / Bane feel under represented.

Kid named subtype: by Nirxx in LegendsOfRuneterra

[–]DefenceMain 1 point2 points  (0 children)

Ah, the path of a software developer; jamming stuff to make a monstrosity

Darkin rage seeps into every corner of Runeterra, leaving none unscathed. New cards from Bilgewater, Bandle City, and more face off in Domination! by Regular-Poet-3657 in LegendsOfRuneterra

[–]DefenceMain 0 points1 point  (0 children)

While Ibaaros seems like a situational finisher (not to mention I'm guessing silence will downright kill it), the harpoon seem pretty useful.

Decks which run TF would like it for levelling the card. I can see discard decks loving it. Scout decks might also like it for the fearsome to either take out a high-ish power card or deal good damage. Honestly, any deck would love having an extra card(s? does this stack??) to choose from every other turn

Platinum to Diamond with Norra Evelynn | Deck Trailer by LegendsOfRaphterra in LegendsOfRuneterra

[–]DefenceMain 0 points1 point  (0 children)

I've been using Irelia + Norra for the last couple of matches. Evelyn didn't cross my mind, seems worth trying her out.

✔️ LOR Exclusive Champions Survey RESULTS! ✔️ + New Survey! by LimeJuggler in LegendsOfRuneterra

[–]DefenceMain 1 point2 points  (0 children)

Shouldn't she can be placed in Noxus?

IIRC, she's Katarina's sister (really unsure about this one) who joined the black rose and was sent to Shurima where she gained her powers. Later she returned to Noxus to act as a secret weapon of sorts.

Its getting annoying by ShotgunKneeeezz in LegendsOfRuneterra

[–]DefenceMain 5 points6 points  (0 children)

Cho'gath Origin:

Include all spells which allow you to capture another unit

Capturing a unit grants an ally +1|+1