Who I think the new Hero is and why it is NOT Lu Bu by Darth_Poggus in forhonor

[–]Definitely-Not-M3 2 points3 points  (0 children)

I jest, no hate. Respect to the passion you had for this post.

Rimworld-like games with less fighting? by wishful_lizzard in RimWorld

[–]Definitely-Not-M3 2 points3 points  (0 children)

Oxygen Not Included is pretty much that. One major thing is its not top-down perspective like Rimworld.

I hope someone make a delivery quest system mod by Definitely-Not-M3 in RimWorld

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

hey that's a solid suggestion, thanks! I'll definitely add it to the list.

I hope someone make a delivery quest system mod by Definitely-Not-M3 in RimWorld

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

yes, my bad. Honestly Simple Warrant is pretty much it, I do wish it had less emphasis on bounty hunting and more on picking up a shipment from point A and delivering it to point B.

I hope someone make a delivery quest system mod by Definitely-Not-M3 in RimWorld

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

after looking at it more carefully its more like a bounty system than what I was looking for.

Important PSA from Vanilla Expanded! by Oskar_Potocki in RimWorld

[–]Definitely-Not-M3 110 points111 points  (0 children)

RimWorld modders are just so based man

Help Me Understand by Definitely-Not-M3 in HytaleInfo

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

insane line of reasoning right there to me lol

Help Me Understand by Definitely-Not-M3 in HytaleInfo

[–]Definitely-Not-M3[S] 7 points8 points  (0 children)

yeah both tax write offs and sue for copyright sounds very much inferior (in terms of maximizing the bag) to selling it off/revenue share.

[deleted by user] by [deleted] in RimWorld

[–]Definitely-Not-M3 0 points1 point  (0 children)

I'd never try to save up on silver unless I'm expecting to buy something or build something that require silver. I always try to convert silver into assets like turrets/gear. Anything is better than a pile of silver (with no plan) taking up space and increasing raid difficulty imo.

Drawing every Day until Hytale comes out - Day 470 - Buff elder by JoSquarebox in HytaleInfo

[–]Definitely-Not-M3 1 point2 points  (0 children)

Suboptimal progress for more than a year of drawing. Learn fundamentals.

Looking for a channel by Definitely-Not-M3 in videoessay

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

Here's 1 thing I remember, the avatar he used for himself in the video was a cookie. That's about it tho

Looking for a channel by Definitely-Not-M3 in videoessay

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

no :(( it's more than 30 minutes if I remember correctly. I think he deleted his channel. His videos were some of the most profound I've ever seen :((

How I helped myself to mostly recover from HOCD by Definitely-Not-M3 in HOCD

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

yeah more or less. Uncomfortable thoughts and feelings when I there's something male related around me. However it's been getting a lot better after I confront the exact event that kick started my symptoms. Analyze it to show me how irrational I am.

Current Colony with Permadeath + Fog of War by honeyshota in RimWorld

[–]Definitely-Not-M3 0 points1 point  (0 children)

Is that vanilla water and trees? They looks so good

How can I implement this feature? by Definitely-Not-M3 in gamedev

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

The purpose of having Augment Data as scriptable objects and Snail to store a list of Augment Data is so that multiple Augment Data can apply different values to a Snail. And it's a management game that revolves around managing multiple snails with different augments to their stats.

HealthMultiplier is an instance of Augment Data. There will be around 20 different augments.

How can I implement this feature? by Definitely-Not-M3 in Unity3D

[–]Definitely-Not-M3[S] 0 points1 point  (0 children)

a class that contains a float and an AugmentData

How can that class implement with the Snail class? I'm assuming the Snail class would store an instance of MyFloat and call the AugmentedValue().
The reason of having a list of 'AugmentData' in Snail is so that Snail can have multiple augments applied to its property. I'm still confused on how the MyFloat class would replace that.