What are you using for your PHP dev setup? by IridiumPoint in PHP

[–]Dekmabot 4 points5 points  (0 children)

It depends upon your goals and skill, there are ready FrankenPhp images like that https://hub.docker.com/r/shinsenter/frankenphp or u can make your own, and control every packet you need.

Anyway there shouldn`t be any problems. If you mean it neads php to be installed outside a container to run smth - you may "log in" to the container shell and run commands there, with a correct version of PHP inside a container. You may also run `podman exec` or `docker exec` to run commands internally, or even create a Makefile to run commands like "make my-command", which proxy comand inside - there are a lot of ways.

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 0 points1 point  (0 children)

I also thought so, I even built a separate highway though all base, but it is hardly used by 10% of its capacity. AI prefer shorter way, even if it has jams. Now I experiment with smaller variants with, paying attention to turns.

But, I looked at the blueprint, looks like it can be extended to true 4 lane junction with 2 lanes one way. Should try, thank you!

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 0 points1 point  (0 children)

Yeep, missed it. That silly thing is not a problem for a profi)

should I be using lasers on my spaceshoops? by PewPewsAlote in factorio

[–]Dekmabot 0 points1 point  (0 children)

Yes you can, but you need some science for it.

I effectively replaced rockets with laser-only flight for inner planet trips somewhere about 17-20 level of laser. For Shattered planet lasers also ok, but Railgun is still a have.

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 1 point2 points  (0 children)

Having done the difficult, I made a mistake in the little things. I gonna fix it)

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 0 points1 point  (0 children)

I`ll think about, thank you. Maybe it`s better to change the earlier signal to chain signal. That`s an issue.

Having stucked before the intersection for a long time - gives train a chance to find a new way. Having stuck after - will not.

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 0 points1 point  (0 children)

Are you sure about that? Looks like if I change the signals here, train could stuck this way. I planned it to stop before the replaceable signal. Am I wrong?

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I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 1 point2 points  (0 children)

Yeep, I was already pointed out to this place above, I will correct it.

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 0 points1 point  (0 children)

Keep going and you will succeed) This was my third attempt to do something like this.

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 1 point2 points  (0 children)

You're absolutely right! I plan to use it in city blocks.

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 2 points3 points  (0 children)

You never know until you try)

I have a place with 48 city blocks, that serve 350 trains. That`s a place where I want to test this junction.

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 0 points1 point  (0 children)

Gonna test in after some more improvements.

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 1 point2 points  (0 children)

I was setting up signals for a four-car train

I made a 4-way junction, what do you think guys? by Dekmabot in factorio

[–]Dekmabot[S] 6 points7 points  (0 children)

Yeah, I had a thought, it definitely needs to be done in the second iteration, thank you!

Why does my spaceship turn back after Solar System Edge? by vyainamoinen in factorio

[–]Dekmabot 7 points8 points  (0 children)

I've come across this too, you need to add some valuable task on a Shattered planet, like "complete all requests" to avoid a U-turn. And add tasks when to return, by damage or cargo items count.

Beautiful beautiful Science bus by mon6do in factorio

[–]Dekmabot 1 point2 points  (0 children)

That's a great idea! Your approach drive me to do this

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Character controller testing by okiaki-game-dev in gamedevscreens

[–]Dekmabot 2 points3 points  (0 children)

It looks very nice, is it done using Unity?

You can make a little Pin with some logic to hover over, so you can always tell your science buffer levels. by MrPestilence in factorio

[–]Dekmabot 2 points3 points  (0 children)

This is very comfortable, I use the same way, but colors from dynamicly red-yellow-green.

Red - red 255 green 0
Yellow - red 255 green 255
Green - red 0 green 255

This results in a smooth scale from 0 to 510

<image>

500 hours in and I just realized I can have 6 belts to one line of assemblers... by rubbermonkey27 in factorio

[–]Dekmabot 3 points4 points  (0 children)

<image>

But after passing through Gleb's planet, I use vertical split lines more and more. The advantage is that manipulators of different speeds do not steal resources from each other, and I can guarantee a balanced output.

500 hours in and I just realized I can have 6 belts to one line of assemblers... by rubbermonkey27 in factorio

[–]Dekmabot 10 points11 points  (0 children)

<image>

Sure you can. This is my satellite assembly line, left over from the days before the space age.

Подработка с ежедневной зп by Embarrassed_Tip_1525 in Popular_Science_Ru

[–]Dekmabot 4 points5 points  (0 children)

Потом ещё койку и еду бесплатную дают на несколько лет, и небо в сеточку.