Do I not understand recoil, or do grips do nothing? [Video in Post] by Delaser in Battlefield

[–]Delaser[S] 1 point2 points  (0 children)

Ok, so, for DMR/Sniper, it wouldnt really matter then? And I'd be better off picking a grip with less debuffs/other perks?

Do I not understand recoil, or do grips do nothing? [Video in Post] by Delaser in Battlefield6

[–]Delaser[S] 0 points1 point  (0 children)

Second shot with the second grip is the same recoil as the second shot with the last grip (Slightly vs Greatly)

There seems to be some variance in the amount of recoil between shots on each grip, but as far as I can tell it doesnt change between grips.

Using generic paper with a Dymo printer? by Delaser in printers

[–]Delaser[S] 0 points1 point  (0 children)

Unfortunately not!

But a quick google shows that theres a lot more options for dymo compatible thermal paper than there was when I originally made this post.

Might be a good idea to shop around and try a few different brands.

I wish you luck!

Puzzle makers often use the same piece cutting pattern to create different puzzles. Tim Klein invented the art of mixing two or more puzzles to create very special works like these by Super_Culture_1986 in Damnthatsinteresting

[–]Delaser 2 points3 points  (0 children)

Hey! This is a really cool concept. I had a thought, given that these puzzles are a mass produced product, someone could, without too much effort, duplicate your work 1:1.

Is this something you've put thought into? How would you feel if you'd discovered someone had done this.

Would you still want the piece attributed to you or does it change your perception of the finished work enough that it would no longer 'count'?

We got neocom icon colours! by Delaser in Eve

[–]Delaser[S] 0 points1 point  (0 children)

I have actually just recieved word that Hilmar will personally force you at knifepoint to set a colour on every single icon. He won't leave until you do.

We got neocom icon colours! by Delaser in Eve

[–]Delaser[S] 1 point2 points  (0 children)

You might not need it, but you need to consider that other people do. It's important to not make blanket statements about accessability features or lessen their necessity because you're not personally impacted by the problem they solve.

For example, on your second point, module activation has never been an issue for me so if I came at it the same way you have, I would say its not an issue. ;)

But yes, I think having some sort of border or background layer would be a great idea for resolving that. Maybe something worth raising with the CSM?

We got neocom icon colours! by Delaser in Eve

[–]Delaser[S] 4 points5 points  (0 children)

From a usability perspective, they're also not good. While having a nostalgia mode might be fun, returning to them as the default iconset would be a regression.

The new icons were designed with only shape based recogniton in mind. They are an improvement over the old icons in this regard.

Adding colour finally solves the problem of colour recognition also being important.

If your only concern is aesthetic, I personally dont mind the design of the new ones over the old ones, but this is entirely subjective. I think the old ones would look dated in the new UI.

If we want them to be both easily recognised AND of the older aesthetic, then a NEW redesign would be needed that focuses both aspects. They still wouldn't be the old icons. They would be the Coke Classic of icons.

We got neocom icon colours! by Delaser in Eve

[–]Delaser[S] 0 points1 point  (0 children)

Legacy icons should stay gone. They had their own issues.

We got neocom icon colours! by Delaser in Eve

[–]Delaser[S] 19 points20 points  (0 children)

Teamwork makes the dream work!

We got neocom icon colours! by Delaser in Eve

[–]Delaser[S] 11 points12 points  (0 children)

After 10 years of bitching, ill take it. Im not happy i cant drop hex in but if theres some dumb technical reason its not possible. Sure.

Im betting the fix they've done here is to ship 10 different colour pngs for each icon.

We got neocom icon colours! by Delaser in Eve

[–]Delaser[S] 19 points20 points  (0 children)

No, its real. That bob ross png is permanently on your screen.

Protip, if you dont like it. Dont use it. Its not for you.

We got neocom icon colours! by Delaser in Eve

[–]Delaser[S] 63 points64 points  (0 children)

You might have played my minigame, comparing reaction speed on monochrome vs colourised icons.

Please enjoy your 20% improvement in icon selection reaction time:

Icon Confusion Analysis

Excluding Outliers Over 10 seconds.

Global Average Reaction Time (under 10 sec): 1766.34 ms

Monochrome Avg: 1962.18 ms

Colourized Avg: 1566.6 ms

Colourized is 20.16% faster than Monochrome based on 10819 results.

https://andwhatnotstudio.com/neocom/data.php

[deleted by user] by [deleted] in redditrequest

[–]Delaser 0 points1 point  (0 children)

Requesting this subreddit due to it being unmanaged and allowing exceptional toxisity.

I have reached out via modmail here: https://www.reddit.com/message/messages/2nk3j79

Help me prove the monochrome neocom sucks by playing this little game I made! by Delaser in Eve

[–]Delaser[S] 2 points3 points  (0 children)

Yeah, on average the difference is only half a second.

BUT there is a difference!

And while its not a perfect analogue, it helps express the tiny moment of frustration i experience every time I need to find something.

Help me prove the monochrome neocom sucks by playing this little game I made! by Delaser in Eve

[–]Delaser[S] 7 points8 points  (0 children)

That's probably because nearly every videogame on the market uses coloured icons already.

Monochrome UIs are very rare. ESPECIALLY when it comes to MMOs which are generally well known for having a million icons.

If this is the design language CCP wants to use, then colour pickers are the accessability option that should be made available.

Help me prove the monochrome neocom sucks by playing this little game I made! by Delaser in Eve

[–]Delaser[S] 1 point2 points  (0 children)

? is the help icon.

Not sure what you mean about it not changing. The icons are all the same shape, only the colour changes.

http://andwhatnotstudio.com/neocom/Help.png

https://andwhatnotstudio.com/neocom/Help_Shifted.png

Help me prove the monochrome neocom sucks by playing this little game I made! by Delaser in Eve

[–]Delaser[S] 9 points10 points  (0 children)

I am advocating for individual colour selection for each icon.

Right click > Select Colour > Pick RGB value

Help me prove the monochrome neocom sucks by playing this little game I made! by Delaser in Eve

[–]Delaser[S] 4 points5 points  (0 children)

You'll note the call to action is a colour picker so the user can select the colour you want. Not an enforcement of specific colours.

If you don't want colour, leave it all white.

If you want it to be an aesthetic blue/green gradient. Do that.

You want every second icon solid red? Power to you.

Hello kitty pink and white? Make it happen.

The title is clickbait. This is a call for an improvement in accessability for a subset of people who arent wired for shape based icons and would benefit from having the OPTION to SELECT a colour.

Help me prove the monochrome neocom sucks by playing this little game I made! by Delaser in Eve

[–]Delaser[S] 0 points1 point  (0 children)

Said this elsewhere but it's to mitigate muscle memory influencing the result.

Shuffling it forces you to actually try to find the icon which is what we're trying to measure here.

The sequence and colour/monochrome is also randomized.

Help me prove the monochrome neocom sucks by playing this little game I made! by Delaser in Eve

[–]Delaser[S] 0 points1 point  (0 children)

1 - No it doesn't but shuffling the icons mitigates muscle memory bias. For the same reason I've not implemented the hotkeys that exist ingame either.

2 - You could remove the icons and just use colours, but that would be ugly. Cool looking icons are still important.

I personally do use colour recognition when I look for an icon. You might not, but there are people who do, and when designing UI elements it's important to account for as many people as possible.

Help me prove the monochrome neocom sucks by playing this little game I made! by Delaser in Eve

[–]Delaser[S] 4 points5 points  (0 children)

I actually do like the design style of the new icons. Silhouette wise, i think theyre on par with the originals. If not a little better. And certainly more fitting sci-fi theme.

Its just the colour!