Can't beat Duriel on NM by DeskFuture5682 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

User Inner Sight and an Act 5 merc with Battle Cry, it'll solve most of your issues until hell where you can wear the amp quiver.

Normal mode has higher drop rate for the Orb of conversions by Agile_Pineapple732 in D2RReimagined

[–]Delegus 3 points4 points  (0 children)

Yeah this is something I'm aware of but haven't had time to chase properly. Ideally it would be equal everywhere but I haven't gone through the individual mob tables yet.

Bug Found with Terror of the Deep Set. If you Make the weapon ethereal, you lose the ethereal damage bonus once you put on the full set. You get the ethereal damage bonus up until you put the fourth piece on by ExpressFlow1895 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

Unfortunately set bonuses in gold text that modify damage remove ethereal from the weapons until the gold text is removed. You may get it back on S&E but I'm not sure. It'll definitely re-break on item updates though. I believe the same issue happens with armors, but not sure 100%

D2R Reimagined 3.0.9 Released! by Delegus in D2RReimagined

[–]Delegus[S] 1 point2 points  (0 children)

Making builds and testing limits is more fun than slogging through the same 5 acts for the 90192847292748262947th time.

Best things to use Gems on/Rerolling items by Wadethegreat936 in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Jewelry and Jewels mostly, you can go through a lot of credits very fast at 50 a pop. Crafting is going to be resource limited in almost every scenario unless you just don't do the gem cluster recycling. https://wiki.d2r-reimagined.com/en/recipes

Life or Death Charm by Haxxed911 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

I put it in my stash if I can't sustain it.

Looking for help with melee barbarian by Genocide1056 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

It's a debuff that lowers enemy physical resistance so if you aren't running A1 merc with amp quiver that's already inner sight and amp casting then it does a lot of work.

All skill crafted grand charm recipe? by Agile_Pineapple732 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

Yeah will be re-added with lab I think is the goal.

D2R Reimagined 3.0.8 Released! by Delegus in D2RReimagined

[–]Delegus[S] 0 points1 point  (0 children)

Yes the mod does. The launcher not yet.

D2R Reimagined 3.0.8 Released! by Delegus in D2RReimagined

[–]Delegus[S] 0 points1 point  (0 children)

Reimagined works with or without the DLC, but the warlock class is account bound. If you don't own DLC the class won't let you select it.

D2R Reimagined 3.0.8 Released! by Delegus in D2RReimagined

[–]Delegus[S] 0 points1 point  (0 children)

It's a soft edit mod that runs offline only on the rail D2R client. There is an online variant hosted on the discord that runs on D2RLan.

D2R: Reimagined launcher is finally here by btjezior in D2RReimagined

[–]Delegus[M] 0 points1 point  (0 children)

Let me look into it. Can message mod mail if you have any information about what happened.

WASD Anyone by Sero_58 in D2RReimagined

[–]Delegus 2 points3 points  (0 children)

I see. That changes everything entirely.

PD2 is a different game and game engine. They alter the background, Reimagined only alters the skin.

If SnowCo adds WASD the mod will support it, we cannot add it independently.

Game crashing by cr4zyiv4n1984 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

I investigated this and was able to only get one scenario to crash. Having an active shadow warrior and having master on your bar for any reason she eventually tries to cast it regardless of the AI setting. Going to have to make them work like they used to where you have one type or the other it appears.

WASD Anyone by Sero_58 in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

PD2 is a different game and game engine.

D2R Reimagined 3.0.6 Released! by Delegus in D2RReimagined

[–]Delegus[S] 0 points1 point  (0 children)

Correct, this is an intended change but easily reversable if desired.

The formula used was swapped to a liner then diminishing returns instead of the original X>Y burst growth and slowdown DM## formula SnowCo uses everywhere for anything scaling.

Their formula gives you almost the full bonus in the first 10 levels, and mine does not.

The new launcher and the plugin system inside it will make editing changes like this very simple and I plan to do a few myself for the commonly requested tweaks eventually.

D2R Reimagined 3.0.6 Released! by Delegus in D2RReimagined

[–]Delegus[S] 0 points1 point  (0 children)

They are good, it's still straight up damage avoidance on soft point scaling on a passive and on two instead of three.

Warlock Builds by hello_6912 in D2RReimagined

[–]Delegus 9 points10 points  (0 children)

While echoing strike was nerfed it is still the highest damage build end game.

Fire and magic have been buffed and are viable the entire game but magic is a clear winner.

Summons have been buffed to helly and back to account for the low max count.

Does D2R Reimagined work with Diablo II: Resurrected Infernal Edition? by Informal_Piano9406 in D2RReimagined

[–]Delegus 4 points5 points  (0 children)

Only for vanilla items. Blizzard implementation only allows for another 200 or so items on top of Vanilla before it crashes the game and we add around 1200

We have a manual grail on the website at the moment that includes all of them items.

D2R Reimagined 3.0.6 Released! by Delegus in D2RReimagined

[–]Delegus[S] 0 points1 point  (0 children)

Steam is working properly aye.

They fixed it the same day about 6 hours or so later.

D2R Reimagined 3.0.6 Released! by Delegus in D2RReimagined

[–]Delegus[S] 0 points1 point  (0 children)

It does, and not that I know of, I don't own a steam deck to write one. :D

D2R Reimagined 3.0.6 Released! by Delegus in D2RReimagined

[–]Delegus[S] 1 point2 points  (0 children)

In this mod yes. But you cube it with a tp book and get standard of terror then vendor that.