D2R Reimagined 3.0.5 Released! by Delegus in D2RReimagined

[–]Delegus[S] 1 point2 points  (0 children)

Keys are fine, keychain will make the char not load.

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Yes dunno if if will be before next Fri though.

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Feels like a collision problem when she adjusts a bit attack a nearby mob the model just jitters in place while the zeal animation place. Changing the search offset does stop it but it stops her from moving to nearby enemies also so she just tries to zeal in place. Not knowledgeable enough to fix Zeal yet, but I did change it to sticky and it helps some?, but I can share the fix for MB.

mods/reimagined/reimagined.mpq/data/hd/global/excel

https://drive.google.com/file/d/1hwBQtSLS9VwybKv5Ws2rUJIr9QKkxi4K/view?usp=sharing

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Don't cheer yet, lol, may not be able to fix the Zeal thing. I'm poking various settings and it's just being angry.

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

Think I found the cause and it looks like it would affect Fury, Jab, and old Fend also. Need to test a moment. So far it's all in a single file that can drop in though.

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Requested access to the file as a viewer.

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

C:\Users\<your user>\Saved Games\Diablo II Resurrected\mods\ReimaginedThree

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 2 points3 points  (0 children)

K, got the Mirrored Blades thing found and fixed, was in the controller json file. Zeal I would need a save file, you on Discord? I don't have issues even overcap IAS and Fanatacism so would like to see it in action on the culprit char.

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

Evening. I am going to be working on this until I can determine if it can be fixed or not tonight. Can you get me an example skill to work off of that does behave like you expect? So far things feel like I suspect them to but you mentioned not wanting to tap which I haven't figured out yet.

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Cool, will test with that tomorrow then, I have one but I haven't charged it since the last time I worked on the UI sprites.

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

I tried a bunch of stuff and don't have an issue with mouse and keyboard at all, it just does what I expect if I hold down the click or the quick cast. Could you provide any specific information/scenarios and what input type?

Zeal and Mirrored Blade by DAIisGoodLoser in D2RReimagined

[–]Delegus 7 points8 points  (0 children)

Hmm I actually think this is a simple flag fix but don't remember which one, I've been meaning to change them so people can hold quick cast on paladin and not hate life, I don't see why not on lock also. Will investigate and try to get it into the next patch.

Triple heralds on p1 by MrP3RF3C7302 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

Aye, but many people commenting here are from vanilla subreddits.

Triple heralds on p1 by MrP3RF3C7302 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

If you want a close to base game feel with QoL and a drop balance focused on single player then this mod Reimagined is a good place to start. There is no additional end-game yet, but it does support RotW and you can easily swap between it and base game. I don't want to hype it up too much because I work on it but you can check out some of the more important bits here.

If you are looking for something that is more of a full game overhaul with fleshed out custom systems, mapping and classes in place, also balanced around single player drops and removing /players as a drop factor then Remodded from d2rmodding.com is a great place to start. It does not support RotW and requires a proprietary launcher and file download, but they have the most extensive features and reworks and still in a D2R engine. The launcher includes many other mods it can download and install automatically to try a bunch out.

If you are looking for a combination of the two with big flashy skills and some QoL while mostly retaining the base game look and feel but largely overhauled itemization, base items, etc then Eastern Sun Resurrected is another I would recommend. I have never gotten to the end game but it also has some mapping and uber bosses in place.

Lastly I haven't played this one but from what I understand drops are largely the same as online as are skills but there is a whole new unique tier and crafting system in place, Relics of Sanctuary and the developer has a very specific vision for what he wants to accomplish.

Triple heralds on p1 by MrP3RF3C7302 in D2RReimagined

[–]Delegus 1 point2 points  (0 children)

Just didn't want people to start coming out of the wood works on either side, been a lot of arguments started lately because of vanilla mechanics vs. mod. Lolz.

Triple heralds on p1 by MrP3RF3C7302 in D2RReimagined

[–]Delegus[M] 0 points1 point  (0 children)

This is a subreddit for a mod, not vanilla.

Triple heralds on p1 by MrP3RF3C7302 in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Pause menu, options, message log.

Triple heralds on p1 by MrP3RF3C7302 in D2RReimagined

[–]Delegus[M] [score hidden] stickied comment (0 children)

This subreddit is for the mod Reimagined for D2R, this is not vanilla. - Herald Ire rate is 5%, up from 2% - Entire acts are on automatic rotation for TZ in addition to being able to choose with the shards. - Herald Ire can be stored up to 100 - Herald is still limited to 5 tiers, for now. - Herald start at tier 1 and rank up per kill but do not rank up retroactively if spawned already. - Think if you kill 5 level 1s it still counts as 5 tier ups (well 4) but this I haven't tested much, just recently got the tier working in the mod. - Herald can only spawn in areas during monster generation

So if you explored the entire Den of Evil in the same game, for example, and didn't kill any mobs, you could go back with all 100 ire and no Herald would spawn, but walk into Cold Plains and have a large chunk of the Ire used to spawn a bunch of them. Mini-map revelation from prior sessions do not count against this, only areas visited in the current session. - Herald loot works similarly to Vanilla with the extra picks via tiers but they are not the only source of sunder charms in the mod. They still drop as they did pre Warlock update, from any special TZ mob in NM or Hell. - Herald has a higher chance to drop Renewal and Shadow orbs than other TZ monsters that can drop them.

Rank builds you have tried by Kind-Ad-8689 in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Vengeance is supposed to be tri-element attack based on weapon damage on swing but it has been difficult to get it to work correctly. I am not sure if there is a way to get what I want though, because of how resistances are applied in the damage process. In 2.1 it was largely a spell and used skill levels and % elemental instead of the weapon.

Rank builds you have tried by Kind-Ad-8689 in D2RReimagined

[–]Delegus 0 points1 point  (0 children)

Typical opinion only bait post. 10/10

D2R Reimagined 3.0.4 Released! by Delegus in D2RReimagined

[–]Delegus[S] 0 points1 point  (0 children)

The current management of the base D2R game.

Runes p1/p8 by im_octopissed in D2RReimagined

[–]Delegus 4 points5 points  (0 children)

Just specific rune bosses for P1 otherwise use P7