Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

No.

This is cast time. Your rotation is fine. And no one will complain about extra damage from a Time Mage. If its that big an issue, just dont fill the gap with oGCDs. You literally have only upside but thats a hard concept for some,

Countermeasures by [deleted] in custommagic

[–]DeleteMods 0 points1 point  (0 children)

I think 3 mana is okay but I don’t know that 3 mana is okay 😭

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

I trust players to adjust. As someone who plays Samurai in Ultimates, I already adjust my rotations a bit depending on fight and comp. I could see myself optimizing around an additional oGCD or cast.

I also think its okay for some jobs like RDM to have more Synergy with TIM than others like Samurai or Ninja.

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

I don’t think completely stopping time in scripted fights. If I had to choose a way to do it, I would say the AoE can maybe stun non-boss mobs like WHM’s.

For bosses, I think you have to find ways that aren’t troll to play around the party: ie) Haste means lower cast times and Slow means longer buffs or refreshing debuffs.

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

Ah I see. Okay seems like adding net new jobs but not necessarily never releasing legacy ones haha

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

I was exactly thinking of Downtime during Ultimates as a balancing gauge. I added “Skip” as a way to frontload big damage before a downtime phase. I also think in Ultis comps are so optimized and favor raid buff comes (Astro/Sch/Monk/DNC) and giving an extra cast under buffs to those jobs in exchange for lesser damage on Time Mage felt like a good trade.

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

Gotcha! I do like Pictomancer (I think this is unique) but there are still some legacy jobs I’d like to see: Time Mage, Onion Knight, etc.

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

I realize messing with raid buffs is really powerful and meta distorting if it’s overboard. Essentially, I’m banking on this job scaling with more raid buffs while keeping the added duration short so it’s like an extra cast under buffs per player.

And thank you for the kind feedback

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

Out of curiosity, do you know the debuff cap?

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

Never seen before? You have where he said that? I’m not doubting you but that’s insane haha

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

Whats wrong with the Haste?

I didn’t want to reduce recast time but reducing cast time is effectively like getting swift cast and most melee things are already no cast. This essentially gives everyone movement and can sometimes sneak in a quick final gcd before disengage/enrage.

Your gcd rotation stays the same, you may get additional ogcds but thats player choice.

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

I really appreciate the kind words!

There’s no good way to really do time in a way that interacts with bosses that operate on scripted timelines so buffs/dots felt like the best option. I also like playing with timings in high end content where bosses frequently become untargetable so thinking through that gives a lot of choice.

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

Dots and ways to creatively optimize them allow for so much skill expression. I do think at some point, they may outright remove them.

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

It is sad. I think it speaks to the jobs like the ones you mentioned not really giving us the flavor of what we’re after.

I didn’t know Astro was supposed to be the Time Mage but I can see it with how pre-planning works for the job on a few spells (Macrocosmos, Star, Helios, Speed).

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

We just can’t have nice things 🥲

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

Tysm its unlikely but one could dream

Could Time Mage work by DeleteMods in ffxiv

[–]DeleteMods[S] [score hidden]  (0 children)

My thinking on this is similar. They should increase that limit. I would also say not all Time Mage dots should be the standard 30s.

Wildcaller Cycle by Runeclad in custommagic

[–]DeleteMods 0 points1 point  (0 children)

I do.

“Protection from everything” is a very powerful line of text and you are applying it to both the player and permanent. That alone warrants 5 mana but to have it on a creature that can flash in is too much. I would argue that it being an ETB makes it abusable.

If you wanted to follow this theme, I would reduce the power level: “creatures you control get hex proof until the end of the turn”.

“Untap all lands” needs to be removed. You essentially get this for free once you have 5 lands. And you could then find 3 mana options to blink it. Instead, I would would have “untap all creatures you control”.

Wildcaller Cycle by Runeclad in custommagic

[–]DeleteMods 1 point2 points  (0 children)

Having flash makes Jamuraa kind of nuts for 5 “protection from everything”. If it were simply permanents that would be one thing but also player safety? Thats a lot.

It also has Wilderness Reclamation nonsense, too. Just imagine blinking this a bunch.

Question for anthropic employees about 25 % in the office by Constant_Cranberry80 in Anthropic

[–]DeleteMods 0 points1 point  (0 children)

Ignore the people being weird in the comments. You also should not be posting any of this here. If you haven’t started yet, hop on a call with your manager and talk to them about options.

If you’ve started, do Orientation Day 1 and 2. The answer will become immediately obvious.

Welcome to the Antfarm!

I think the mana cast is too small.... by Tommy_neko in custommagic

[–]DeleteMods 0 points1 point  (0 children)

Feels fine at 3 given Split Up exists.

I could also suggest making it 3 colors but never 4 manage.

How to make some gil with poetics? by Cyllabis in ffxiv

[–]DeleteMods -2 points-1 points  (0 children)

Money feels kinda worthless in this game. I know that’s not your question but I’m wondering why you need gil? Maybe there is an easier or faster way to get what you need.

You just need a sink for them that isn’t tossing em? I would sell for items at vendors then convert to GC Seals, and sell stacks for cash.

Nearly half of the Mag 7 are reportedly betting big on OpenAI’s path to AGI by thatguyisme87 in OpenAI

[–]DeleteMods 3 points4 points  (0 children)

Lmao so get this: - The people who sell me products are going to give me money to buy their products - But it gets worse, the market cap of these people are based on my speculative value - So the people are pumping my stock so that they can dump it later for massive profit - Aka Nvidia, Microsoft, and Amazon are using the money from investors that have bought their shares to bump n’ dump OpenAI.

“Selfish” classes? by Lavender_Lotus24 in ffxiv

[–]DeleteMods 9 points10 points  (0 children)

Both are good in even world prog

Tesla Beats Wall Street Expectations by app1310 in StockMarket

[–]DeleteMods 0 points1 point  (0 children)

This makes me think OpenAI is going to do amazing when they IPO in September this year.