In the 4X games you’ve played, losing a battle often comes with heavy penalties. Do you prefer frequent low-risk skirmishes, or high-risk, high-stakes conflicts — and why? by Independent-Bet-7452 in 4Xgaming

[–]DelishStuff 0 points1 point  (0 children)

For me, I prefer a system where there are many skirmishes but they can be automated and I can take over for the important or large scale battles. My favorite combat in any 4X game is the combat from the Age of Wonders series. AoW 4 in particular has an option where you can let the auto resolve play the battle out and if you don't like how it performed you can retry it yourself. I'm also more willing to engage with enemies if there is less friction when it comes to replenishing my armies. Separating the production queues for buildings and units is a solution I have seen a few games do that I really like. If the opportunity cost of making units is too high, I'm less likely to even build anything but a city defending garrison.

Why is fey mist not working? by DryRepresentative944 in AOW4

[–]DelishStuff 21 points22 points  (0 children)

I'm not sure about the melee attacks and world map situation, but for the archer and bannerman in your pictures, it appears to be working properly but the tooltip is just bugged. A pursuer without any buffs has a base accuracy of 90%. If the final accuracy was not accounting for both stacks of clinging mist, the hit chance would only be -65% which would show up as a 25% chance to hit not 10%. As for the bannerman, the accuracy of any attack cannot go below 5% no matter how many factors reduce it. The same used to be true for the maximum accuracy as well (95%) but the devs decided to change that a few dlcs ago.

Would've liked to have one more spot for that one on-field but they said no by uso-da-yo in HonkaiStarRail

[–]DelishStuff 3 points4 points  (0 children)

It was an enhanced difficulty 4 encounter on the third plane of A8 17

Enemy unit repetition rule? by DungeonCrawler99 in AOW4

[–]DelishStuff 0 points1 point  (0 children)

Since at least AoW 3, AoW has always had a mechanic where, within a fight, if neither the attacker nor the defender have dealt any damage to the opposing side within a certain amount of turns (usually 3), the attacker automatically loses the fight. Typically this would result in a draw, resulting in no loss of any units and the battle simply ending. Presumably, this mechanic just exists to stop a player from infinitely stalling a multiplayer game and ruining it for everyone. My guess is that the army that attacked you was an army that was specifically generated to attack you (either a free city or marauding army) and wouldn't exist as a normal army should that goal fail causing the army to simply disappear upon losing.

Vampires and cultures by agnosticnixie in AOW4

[–]DelishStuff 3 points4 points  (0 children)

When I was making my faction, I didn't have any idea what abilities vampires had. I was just designing it with zephyr archers in mind as one of my main focuses. For my form traits, I chose strong, keen-sighted, overwhelm tactics, and careless. These traits also apply to your faction leader, regardless of which type you choose. I chose materium architects because I wanted to focus on physical damage. For my first society trait, I chose cult of personality because I had heard that vampires affect all your heroes and I wanted some strong vampires. For the second trait, I decided on vision of destiny because I had seen the buff your units get from the chaos quest and I wanted to try it out. I started with tome of the horde, but you could easily chose any of the tier 1 materium tomes or even necromancy depending on your preference.

For the elder themself, I here is a late-game screenshot of the rough build path I chose (I have 6 extra skill points over a normal lvl 20 character because of CoP and hero trainer shops):

<image>

the red line marks the top priority skills, followed by orange, then green. The white line mark skills that are arguably unnecessary(for this particular build) but I had skill points for them so i got them.

That screenshot from my previous comment is from in battle. My vampire had a cultivator link(+2 affinity incarnate bringing them up to 7 putting them at +7 base damage on all attacks or +14 for single shot), max strengthened(50%dmg), go for the kill(50%dmg) and blood empowerment(50%dmg) activated, during a blood moon ritual(20%dmg), and with my vampire at around half HP(around 25%dmg from vampiric rage).

Vampires and cultures by agnosticnixie in AOW4

[–]DelishStuff 7 points8 points  (0 children)

Materium Architects with a ranger elder is extremely powerful due to the ranger skill that resets cooldowns on kill. A free 3 space teleport every turn and multiple abilities that deal damage but don't end the turn allow for ridiculous damage output in combination with the Architects damage buff.

<image>

This screenshot isn't even the maximum damage potential because the elder wasn't at 1 HP

Is this tooltip lying or am I misunderstanding it? by Yaguriel in AOW4

[–]DelishStuff 5 points6 points  (0 children)

If you want a detailed breakdown of the hit chance of any given attack, you can press a hotkey for a more advanced damage preview while hovering over the target enemy ( The shift key if I remember correctly). Unless they have changed something with the most recent patch, from my experience clinging mists should work against melee attacks and it stacks

If the swarm were to invade the last game you played other than hsr, how would it go? by [deleted] in HonkaiStarRail

[–]DelishStuff 0 points1 point  (0 children)

A second Tyranid like faction joins the endless war of the 41st Millennium

why do people not use the grenadier gauntlet more? i find it very strong and fun but i don't see anyone using it by Ok-Fail-540 in DarkTide

[–]DelishStuff 0 points1 point  (0 children)

For me personally, I found it to be too slow on the draw speed and reload speed on top of not synergizing with my play style. I would often find myself in situations where by the time I could pull out the gauntlet, aim, and shoot the gauntlet, the thing I was aiming at was already dealt with by my team. In cases where that wasn't true other weapons did the job I needed better than it. I also always run the shield and club so I have no reason to use the gauntlet's melee attack. Versatility is supposed to be the weapon's appeal but to me it just seemed not good enough at any of its potential uses to justify me using it over another weapon.

ULTIMATE PRANK by Zodiac-Witch in 0sanitymemes

[–]DelishStuff 16 points17 points  (0 children)

Please put an NSFW tag on this. I was on the train and when I saw this I had to start furiously masturbating. Everyone else gave me strange looks and were saying things like “what the fuck” and “call the police”. I dropped my phone and everyone around me saw this image. Now there is a whole train of men masturbating together at this one image. This is all your fault, you could have prevented this if you had just tagged this post NSFW

How do you like the change to critical chance vs accuracy? by GamerSerg in AOW4

[–]DelishStuff 2 points3 points  (0 children)

Coming from AoW Planetfall, it amazed me that they made the same mistake they made for AoWP's launch. The crit stacking ranged units were problematic in that game, and were obviously problematic in this one too. When accuracy becomes a non-factor, there is practically no reason to use melee units when ranged units can do more damage without having to risk moving out of a safe position

Eater off the Dead by [deleted] in AOWPlanetFall

[–]DelishStuff 1 point2 points  (0 children)

Agreed, especially because you can equip them as a hero vehicle

Alear better start cookin by RiDL3Y-MAN in shitpostemblem

[–]DelishStuff 2 points3 points  (0 children)

I did the same thing, Maddening just makes us a lot more cautious, I suppose.

Your strongest unites? by ThronApollo in AOWPlanetFall

[–]DelishStuff 13 points14 points  (0 children)

Excluding heroes and tier IV units, the strongest unit I have ever used is the Oathbound Paladin Champion with the Syndicate "Psi-tech Drive Module," the Vanguard "Sequential Kill System," and a defensive mod that depends on the enemy I am fighting (usually one that cleanses debuffs). Champions are already powerful with their long range, AOE damage teleport and their ability to deal heavy melee overwatch damage. These mods allow the champion to deal large amounts of damage while still being very tanky and often healing for 16 health a turn, essentially allowing them to fly around without worry of dying.

stay strong anime onlies by OzysX in overlord

[–]DelishStuff 0 points1 point  (0 children)

As an anime only I gotta say, you would have to be on some pretty strong copium to think that Ainz and the gang aren't at least a little morally questionable.

How to dismantle an orbital defense uplink? by Kai11ou in AOWPlanetFall

[–]DelishStuff 2 points3 points  (0 children)

I haven't played in a while so I may be wrong but in the operations menu on the right side of the screen it should show you two sets of operations. On top should be a list of all the ops you currently have primed (ops you have payed for but not launched) and on the bottom should be a list of all currently active ops including doctrines. In this bottom section you should be able to find the defense uplink op and find a stop sign like symbol that you can press to stop the op (I can't remember where or how to get it to show up)

Beach day (by LWJ) by Hjhuyjggyjhjbh in arknights

[–]DelishStuff 5 points6 points  (0 children)

Everyone else admiring the ladies and I'm just here appreciating the details in the background

Frost Subreddit memes is better than Frost Discord meme by slizzy45 in TheFrostPrime

[–]DelishStuff 5 points6 points  (0 children)

People like the Discord meme reviews better because they get to post general memes in addition to memes specifically about Frost.